Silverfish重构【2】-限制惩罚为某一behavior特有

首先在Behavior.cs中加入虚函数

        public virtual int GetSpecialCardComboPenalty(CardDB.Card card, Minion target, Playfield p)
        {
            return 0;
        }

然后在penman中调用

在getSpecialCardComboPenalitys函数中第一行加入

            int retval = ai.botBase.GetSpecialCardComboPenalty(card, target, p);
            if (retval != 0) return retval;

最后在对应的behavior中重写

        public override int GetSpecialCardComboPenalty(CardDB.Card card, Minion target, Playfield p)
        {
               //在这里写你的惩罚,格式和penman一样
               return 0;
        }        
原文地址:https://www.cnblogs.com/dch0319/p/14350785.html