小怪受击身体变红特效代码

private bool ColorIng = false;
private SkinnedMeshRenderer primaryRenderer;
    IEnumerator HitColor()
    {
        if (ColorIng)
            yield break;
        ColorIng = true;
        Color t = primaryRenderer.material.color;
        primaryRenderer.material.color = Color.red;
        
        yield return new WaitForSeconds(0.2f);
        primaryRenderer.material.color = t;
        ColorIng = false;
    }
原文地址:https://www.cnblogs.com/dabiaoge/p/4460470.html