最简单的GLSL,Shader

Vertex Shader

void main()  
{  
    gl_FrontColor = gl_Color;  
    gl_Position = ftransform();  
} 

Fragment Shader

void main()  
{  
    gl_FragColor = gl_Color;  
} 
原文地址:https://www.cnblogs.com/coolbear/p/8417731.html