HearthBuddy炉石兄弟 Method 'CollectionDeckBoxVisual.IsValid' not found.

[CollectionManagerScene_COLLECTION] An exception occurred when calling CacheCustomDecks: System.MissingMethodException: Method 'CollectionDeckBoxVisual.string_4 = IsValid, enum20_0 = null' not found.
at Triton.Game.Mono.MonoClass.method_7(String string_4, Enum20[] enum20_0, Object[] object_0)
at Triton.Game.Mono.MonoClass.method_10[T](String string_4, Enum20[] enum20_0, Object[] object_0)
at Triton.Game.Mono.MonoClass.method_11[T](String string_4, Object[] object_0)
at Triton.Game.Mapping.CollectionDeckBoxVisual.IsValid()
at Triton.Bot.Utility.smethod_4()
at Triton.Bot.Logic.Bots.DefaultBot.DefaultBot.Struct57.MoveNext().

internal static void smethod_4()
        {
            try
            {
                CollectionDeckTray collectionDeckTray = CollectionDeckTray.Get();
                if (collectionDeckTray != null)
                {
                    foreach (TraySection traySection in collectionDeckTray.m_decksContent.m_traySections)
                    {
                        CollectionDeckBoxVisual deckBox = traySection.m_deckBox;
                        long deckID = deckBox.GetDeckID();
                        string text = deckBox.m_deckName.Text;
                        bool isWild = deckBox.m_isWild;
                        if (deckID != -1L && deckBox.IsValid())
                        {
                            CustomDeckCache customDeckCache = null;
                            bool flag = true;
                            foreach (CustomDeckCache customDeckCache2 in MainSettings.Instance.CustomDecks)
                            {
                                if (customDeckCache2.DeckId == deckID)
                                {
                                    customDeckCache = customDeckCache2;
                                    customDeckCache.Name = text;
                                    customDeckCache.IsWild = isWild;
                                    customDeckCache.Save();
                                    flag = false;
                                    break;
                                }
                            }
                            if (customDeckCache == null)
                            {
                                customDeckCache = new CustomDeckCache(deckID)
                                {
                                    DeckId = deckID,
                                    HeroCardId = deckBox.m_heroCardID,
                                    Name = deckBox.GetDeckNameText().Text,
                                    IsWild = isWild
                                };
                            }
                            CollectionDeck deck = CollectionManager.Get().GetDeck(deckID);
                            if (!deck.m_netContentsLoaded)
                            {
                                if (customDeckCache.CardIds.Count == 30 && flag)
                                {
                                    MainSettings.Instance.CustomDecks.Add(customDeckCache);
                                }
                            }
                            else
                            {
                                customDeckCache.CardIds.Clear();
                                foreach (CollectionDeckSlot collectionDeckSlot in deck.m_slots)
                                {
                                    for (int i = 0; i < collectionDeckSlot.Count; i++)
                                    {
                                        customDeckCache.CardIds.Add(collectionDeckSlot.CardID);
                                    }
                                }
                                customDeckCache.Save();
                                if (flag)
                                {
                                    MainSettings.Instance.CustomDecks.Add(customDeckCache);
                                    MainSettings.Instance.Save();
                                }
                            }
                        }
                    }
                }
            }
            catch (Exception)
            {
                MainSettings.Instance.CustomDecks.Clear();
                MainSettings.Instance.Save();
                throw;
            }
        }
public bool IsValid()
        {
            return base.method_11<bool>("IsValid", Array.Empty<object>());
        }

public class CollectionDeckBoxVisual自己在调用

public long GetDeckID()
        {
            return base.method_11<long>("GetDeckID", Array.Empty<object>());
        }
internal T method_11<T>(string string_4, params object[] object_0) where T : struct
        {
            return this.method_10<T>(string_4, null, object_0);
        }
internal T method_10<T>(string string_4, Class276.Enum20[] enum20_0, params object[] object_0) where T : struct
        {
            IntPtr intPtr = this.method_7(string_4, enum20_0, object_0);
            if (intPtr == IntPtr.Zero)
            {
                return default(T);
            }
            if (typeof(T) == typeof(bool))
            {
                IntPtr addr = MonoClass.Class276_0.method_26(intPtr);
                return (T)((object)(MonoClass.ExternalProcessMemory_0.Read<byte>(addr) > 0));
            }
            return MonoClass.ExternalProcessMemory_0.Read<T>(MonoClass.Class276_0.method_26(intPtr));
        }
internal IntPtr method_7(string string_4, Class276.Enum20[] enum20_0, params object[] object_0)
{
    IntPtr classInstance = this.GetClassInstance();
    if (classInstance == IntPtr.Zero)
    {
        throw new Exception("Cannot call a method on an object instance that has no address!");
    }
    IntPtr intPtr = this.method_0(string_4, enum20_0);
    if (intPtr == IntPtr.Zero)
    {
        string text = string.Empty;
        if (enum20_0 != null)
        {
            for (int i = 0; i < enum20_0.Length; i++)
            {
                text += enum20_0[i];
            }
        }
        else
        {
            text = "null";
        }
        throw new MissingMethodException(this.ClassName, "string_4 = " + string_4 + ", enum20_0 = " + text);
    }
    return MonoClass.Class276_0.method_43(intPtr, classInstance, object_0);
}
internal IntPtr method_0(string string_4, Class276.Enum20[] enum20_0)
        {
            if (this.IntPtr_0 == IntPtr.Zero)
            {
                throw new InvalidOperationException("Cannot get a method pointer on an object that has no MonoClass pointer.");
            }
            return MonoClass.smethod_4(this.IntPtr_0, string_4, enum20_0);
        }

这个里面的this,应该某一个class的IntPtr_0

internal IntPtr IntPtr_0
        {
            get
            {
                IntPtr? intPtr = this.nullable_0;
                if (intPtr == null)
                {
                    IntPtr? intPtr2 = this.nullable_0 = new IntPtr?(this.vmethod_0(this.AssemblyPath, this.ClassNamespace, this.ClassName));
                    return intPtr2.Value;
                }
                return intPtr.GetValueOrDefault();
            }
        }
private static IntPtr smethod_4(IntPtr intptr_1, string string_4, Class276.Enum20[] enum20_0)
        {
            MonoClass.Class274 @class = new MonoClass.Class274();
            @class.string_0 = string_4;
            @class.enum20_0 = enum20_0;
            Dictionary<string, List<MonoClass.Class273>> dictionary;
            if (!MonoClass.dictionary_3.TryGetValue(intptr_1, out dictionary))
            {
                MonoClass.dictionary_3.Add(intptr_1, new Dictionary<string, List<MonoClass.Class273>>());
                dictionary = MonoClass.dictionary_3[intptr_1];
            }
            List<MonoClass.Class273> list;
            if (!dictionary.TryGetValue(@class.string_0, out list))
            {
                dictionary.Add(@class.string_0, new List<MonoClass.Class273>());
                list = dictionary[@class.string_0];
            }
            MonoClass.Class273 class2 = list.FirstOrDefault(new Func<MonoClass.Class273, bool>(@class.method_0));
            if (class2 == null)
            {
                IntPtr intPtr = MonoClass.Class276_0.method_33(intptr_1, @class.string_0, @class.enum20_0);
                if (intPtr != IntPtr.Zero)
                {
                    class2 = new MonoClass.Class273(@class.string_0, intPtr, @class.enum20_0);
                    list.Add(class2);
                }
            }
            if (class2 == null)
            {
                return IntPtr.Zero;
            }
            return class2.IntPtr_0;
        }

这里的intptr_1是上面的类的

下面有一个很奇怪的写法,赋值之后,还可以直接做比较

 int a = 0;
            if ((a = 10) > 9)
            {
                Console.WriteLine(a);
            }
internal IntPtr method_33(IntPtr intptr_37, string string_0, params Class276.Enum20[] enum20_0)
        {
            while (intptr_37 != IntPtr.Zero)
            {
                using (AllocatedMemory allocatedMemory = this.externalProcessMemory_0.CreateAllocatedMemory(256))
                {
                    allocatedMemory.AllocateOfChunk<IntPtr>("Itr");
                    IntPtr intPtr;
                    while ((intPtr = this.method_35(intptr_37, allocatedMemory["Itr"])) != IntPtr.Zero)
                    {
                        IntPtr address = this.method_37(intPtr);
                        if (this.externalProcessMemory_0.ReadStringA(address) == string_0)
                        {
                            if (enum20_0 != null)
                            {
                                Class276.Enum20[] array = this.method_31(intPtr);
                                if (array.Length != enum20_0.Length || !array.SequenceEqual(enum20_0))
                                {
                                    continue;
                                }
                            }
                            return intPtr;
                        }
                    }
                    intptr_37 = this.method_25(intptr_37);
                }
            }
            return IntPtr.Zero;
        }

有2个while循环

第一个循环,是传入的intptr_37不为IntPtr.Zero【这里的intptr_37就是类开始的地址】

     基于externalProcessMemory_0分配256的内存

     256的内存里面,分配一个内存chunk

     intPtr = method_35(intptr_37,新分配的内存chunk)

                  第二个循环内部

        [intPtr = method_35(intptr_37,新分配的内存chunk)]  这个在下一次循环的时候会再做一次

        address = method_37(intPtr);

                            用externalProcessMemory_0.ReadStringA(address)读取方法名

                           判断方法名是否匹配,如果匹配,就返回intPtr;否则回到第二个循环

     第二个循环结束,还没有找到符合要求的,

                会执行intptr_37 = this.method_25(intptr_37);

第一个循环

1.  重新分配内存chunk

2.  第二个循环

3.  method25修改intptr_37的值

其中1和3的的修改,是为了在第二个循环中使用

internal IntPtr method_25(IntPtr intptr_37)
        {
            return this.method_17<IntPtr>(this.intptr_28, new object[]
            {
                intptr_37
            });
        }

+ intptr_0 0x10000000 System.IntPtr

+ intptr_28 0x100165A7 System.IntPtr   和intptr_0相比,相差0x165A7,也就是‭91559‬

这里的第二个参数,只传了intptr_37

private T method_17<T>(IntPtr intptr_37, params object[] object_0) where T : struct
        {
            return this.externalProcessMemory_0.CallInjected<T>(intptr_37, CallingConvention.Cdecl, object_0);
        }

private readonly ExternalProcessMemory externalProcessMemory_0;

public class ExternalProcessMemory : MemoryBase  这个类在C#写的GreyMagic里面 

第二个循环

1. intPtr = method_35(intptr_37,新分配的内存chunk)

(intPtr = this.method_35(intptr_37, allocatedMemory["Itr"])  

这里虽然2个参数没变,但是执行后的返回结果一直在变

2. address = method_37(intPtr);

3. 读取方法名,看是否匹配

this.externalProcessMemory_0.ReadStringA(address)

注意,在第二个循环里面intptr_37的不会变化的,然后是address在变 。不太清楚allocatedMemory["Itr"]是否会变化

internal IntPtr method_35(IntPtr intptr_37, IntPtr intptr_38)
        {
            return this.method_17<IntPtr>(this.intptr_19, new object[]
            {
                intptr_37,
                intptr_38
            });
        }

第一个参数是this.intptr_19 = this.intptr_0 + 120353;    intptr_0 是mono.dll的地址

第二个参数指针数组传递了2个地址,intptr_37和intptr_38。 intptr_37是类开始的地址,intptr_38是新分配的内存chunk

这里计算的返回结果,会作为method_37的第一个参数。第二个参数指针数组传递的值一直没变,但是返回结果一直在变。

internal IntPtr method_37(IntPtr intPtr )
        {
            return this.method_17<IntPtr>(this.intptr_21, new object[]
            {
                intPtr 
            });
        }

 这里第一个参数是this.intptr_21 = this.intptr_0 + 231261;

第二个参数,指针数组只传递了一个地址intPtr 。 这个地址是intPtr = method_35(intptr_37,新分配的内存chunk)

这个方法调用后,是为了拿到方法名的地址,根据地址读出方法名

private T method_17<T>(IntPtr intptr_37, params object[] object_0) where T : struct
        {
            return this.externalProcessMemory_0.CallInjected<T>(intptr_37, CallingConvention.Cdecl, object_0);
        }

第二个循环,对于类的执行结果如下

+ intptr_37 0x0AD14698 System.IntPtr
+ allocatedMemory["Itr"] 0x03430000 System.IntPtr
+ intPtr 0x0AFC00A0 System.IntPtr
+ address 0x0BCC9A22 System.IntPtr
this.externalProcessMemory_0.ReadStringA(address) ".ctor" string

+ intptr_37 0x0AD14698 System.IntPtr
+ allocatedMemory["Itr"] 0x03430000 System.IntPtr
+ intPtr 0x0AFC00C0 System.IntPtr
+ address 0x0BD05E38 System.IntPtr
this.externalProcessMemory_0.ReadStringA(address) "get_SCALED_UP_LOCAL_SCALE" string

+ intptr_37 0x0AD14698 System.IntPtr
+ allocatedMemory["Itr"] 0x03430000 System.IntPtr
+ intPtr 0x0AFCE148 System.IntPtr
+ address 0x0BD05E52 System.IntPtr
this.externalProcessMemory_0.ReadStringA(address) "set_SCALED_UP_LOCAL_SCALE" string

+ intptr_37 0x0AD14698 System.IntPtr
+ allocatedMemory["Itr"] 0x03430000 System.IntPtr
+ intPtr 0x0AFBFDF8 System.IntPtr
+ address 0x0BCF8FDF System.IntPtr
this.externalProcessMemory_0.ReadStringA(address) "Awake" string


+ intptr_37 0x0AD14698 System.IntPtr
+ allocatedMemory["Itr"] 0x03430000 System.IntPtr
+ intPtr 0x0AFCE168 System.IntPtr
+ address 0x0BC6668E System.IntPtr
this.externalProcessMemory_0.ReadStringA(address) "Update" string

+ intptr_37 0x0AD14698 System.IntPtr
+ allocatedMemory["Itr"] 0x03430000 System.IntPtr
+ intPtr 0x0AFCE188 System.IntPtr
+ address 0x0BCF9174 System.IntPtr
this.externalProcessMemory_0.ReadStringA(address) "Show" string

+ intptr_37 0x0AD14698 System.IntPtr
+ allocatedMemory["Itr"] 0x03430000 System.IntPtr
+ intPtr 0x0AFCE1A8 System.IntPtr
+ address 0x0BCBE79B System.IntPtr
this.externalProcessMemory_0.ReadStringA(address) "Hide" string

+ intptr_37 0x0AD14698 System.IntPtr
+ allocatedMemory["Itr"] 0x03430000 System.IntPtr
+ intPtr 0x0AFCE1C8 System.IntPtr
+ address 0x0BCFAB02 System.IntPtr
this.externalProcessMemory_0.ReadStringA(address) "IsShown" string

smethod_4方法的某一次返回值为  + IntPtr_0 0x0AFCE2C8 System.IntPtr,对应的方法名的GetDeckID

- class2 {Triton.Game.Mono.MonoClass.Class273} Triton.Game.Mono.MonoClass.Class273
Enum20_0 null ns27.Class276.Enum20[]
+ IntPtr_0 0x0AFCE2C8 System.IntPtr
Name "GetDeckID" string
enum20_0 null ns27.Class276.Enum20[]
+ intptr_0 0x00000000 System.IntPtr
string_0 null string

method_0方法中监视this的值,

- this {Triton.Game.Mapping.CollectionDeckBoxVisual} Triton.Game.Mono.MonoClass {Triton.Game.Mapping.CollectionDeckBoxVisual}
+ Address 0x1C995690 System.IntPtr
AssemblyPath @"C:Program Files (x86)HearthstoneHearthstone_DataManagedAssembly-CSharp.dll" string
ClassName "CollectionDeckBoxVisual" string

处理方案

拿到C:Program Files (x86)HearthstoneHearthstone_DataManagedAssembly-CSharp.dll

使用ILSpy反编译,然后搜索CollectionDeckBoxVisual,发现这个类是存在的

搜索CollectionDeckBoxVisual.IsValid,这个方法已经不在了,新的方法名字是

 public bool IsValidForCurrentMode()
{
    CollectionDeck collectionDeck = GetCollectionDeck();
    if (collectionDeck == null)
    {
        return false;
    }
    bool @bool = Options.Get().GetBool(Option.IN_WILD_MODE);
    return collectionDeck.IsValidForRuleset && collectionDeck.IsValidForFormat(@bool);
}

所以,处理思路是,把HearthBuddy里面的IsValid改为IsValidForCurrentMode【注意这里最后是mode不是model】

原文地址:https://www.cnblogs.com/chucklu/p/11183453.html