HanderThread基本

Looper是Handler运行的重要组成部分,UI线程系统自动创建了Looper并提供了自动的启动和停止工作,但普通线程则需要手动创建,而HandlerThread就是系统提供的一种创建带有Looper的Thread的方案,比起Thread+Handler更加灵活和安全。

package android.os;

/**
 * Handy class for starting a new thread that has a looper. The looper can then be 
 * used to create handler classes. Note that start() must still be called.
   HandlerThread是带有Looper的Thread,在创建Handler时在构造器中使用handlerThread.getLooper()获取这个线程的looper给handler实例,就可以使用这个线程处理handler发送的消息了
 */
public class HandlerThread extends Thread {
    int mPriority;
    int mTid = -1;
    Looper mLooper;

    public HandlerThread(String name) {
        super(name);
        mPriority = Process.THREAD_PRIORITY_DEFAULT;
    }
    
    /**
     * Constructs a HandlerThread.
     * @param name
     * @param priority The priority to run the thread at. The value supplied must be from 
     * {@link android.os.Process} and not from java.lang.Thread.
     */
    public HandlerThread(String name, int priority) {
        super(name);
        mPriority = priority;
    }
    
    /**
     * Call back method that can be explicitly overridden if needed to execute some
     * setup before Looper loops.
     */
    protected void onLooperPrepared() {
    }

    @Override
    public void run() {
        mTid = Process.myTid();
        Looper.prepare();
        synchronized (this) {
            mLooper = Looper.myLooper();
            notifyAll();
        }
        Process.setThreadPriority(mPriority);
        onLooperPrepared();
        Looper.loop();
        mTid = -1;
    }
    
    /**
     * This method returns the Looper associated with this thread. If this thread not been started
     * or for any reason is isAlive() returns false, this method will return null. If this thread 
     * has been started, this method will block until the looper has been initialized.  
     * @return The looper.
     */
    public Looper getLooper() {
        if (!isAlive()) {
            return null;
        }
        
        // If the thread has been started, wait until the looper has been created.
        synchronized (this) {
            while (isAlive() && mLooper == null) {
                try {
                    wait();
                } catch (InterruptedException e) {
                }
            }
        }
        return mLooper;
    }

    /**
     * Quits the handler thread's looper.
     * <p>
     * Causes the handler thread's looper to terminate without processing any
     * more messages in the message queue.
     * </p><p>
     * Any attempt to post messages to the queue after the looper is asked to quit will fail.
     * For example, the {@link Handler#sendMessage(Message)} method will return false.
     * </p><p class="note">
     * Using this method may be unsafe because some messages may not be delivered
     * before the looper terminates.  Consider using {@link #quitSafely} instead to ensure
     * that all pending work is completed in an orderly manner.
     * </p>
     *
     * @return True if the looper looper has been asked to quit or false if the
     * thread had not yet started running.
     *
     * @see #quitSafely
     * 线程的looper直接关闭,message queue不再处理和接受消息
     */
    public boolean quit() {
        Looper looper = getLooper();
        if (looper != null) {
            looper.quit();
            return true;
        }
        return false;
    }

    /**
     * Quits the handler thread's looper safely.
     * <p>
     * Causes the handler thread's looper to terminate as soon as all remaining messages
     * in the message queue that are already due to be delivered have been handled.
     * Pending delayed messages with due times in the future will not be delivered.
     * </p><p>
     * Any attempt to post messages to the queue after the looper is asked to quit will fail.
     * For example, the {@link Handler#sendMessage(Message)} method will return false.
     * </p><p>
     * If the thread has not been started or has finished (that is if
     * {@link #getLooper} returns null), then false is returned.
     * Otherwise the looper is asked to quit and true is returned.
     * </p>
     *
     * @return True if the looper looper has been asked to quit or false if the
     * thread had not yet started running.
     * 线程的looper会等到已在消息队列中的消息被取出后关闭,延时消息不再 
     * 处理,不再接受任何消息
     */
    public boolean quitSafely() {
        Looper looper = getLooper();
        if (looper != null) {
            looper.quitSafely();
            return true;
        }
        return false;
    }

    /**
     * Returns the identifier of this thread. See Process.myTid().
     */
    public int getThreadId() {
        return mTid;
    }
}

HandlerThread源码分析

使用HandlerThread的简单代码

public class MainActivity extends AppCompatActivity {

    private HandlerThread mHandlerThread;
    private Handler mThreadHandler;

    @Override
    protected void onCreate(Bundle savedInstanceState)
    {
        ...
        initThread();
    }


    private void initThread()
    {
        mHandlerThread = new HandlerThread("thread-name");
        mHandlerThread.start();

        mThreadHandler = new Handler(mHandlerThread.getLooper())
        {
            @Override
            public void handleMessage(Message msg)
            {
                update();
            }
        };

    }

    private void update()
    {
        try
        {
            //模拟耗时
            Thread.sleep(2000);
            //完成后通知主线程
            主线程Handler.post()/sendXXMessage()

        } catch (InterruptedException e)
        {
            e.printStackTrace();
        }

    }

    @Override
    protected void onResume()
    {
        super.onResume();
        //发送消息给该子线程,让其处理一段任务
        mThreadHandler.sendEmptyMessage("some-message");
    }

    @Override
    protected void onDestroy()
    {
        super.onDestroy();
        //不用该线程时需要手动停止Looper
        mHandlerThread.quitSafely();
    }
}

总结

HandlerThread就是内部建立了looper工作机制的Thread。

用处

1.在UI线程中,无论是更新UI,还是执行其他异步任务,都会用到MainLooper,为了降低MainLooper的负载,提高UI线程的性能,就出现了拥有looper的子线程。因为拥有自己的消息队列,他也不会干扰或阻塞主线程。

2.用于线程间通信,比如一个子线程发送消息到另一个子线程处理。

注意

1.HandlerThread是一个线程,当处理消息时,也是一个一个拿出来顺序处理的,所以如果一个消息处理较为耗时,下一个消息也只能一直等待,所以需要注意这种后续任务的等待是否会影响到性能。

2.关闭线程只需要结束run()方法,所以需要接束在run()中死循环的loop()方法,故需要条用quit()或quitSafely()。

原文地址:https://www.cnblogs.com/chitanta/p/9724500.html