线程池源码分析

ThreadPoolExecutor的参数解释

public class ThreadPoolExecutor extends AbstractExecutorService {
    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
    }
}

注意:若不传入ThreadFactory、RejectedExecutionHandler,会创建一个defaultThreadFactory,默认饱和策略是AbortPolicy(抛出异常)

private static final RejectedExecutionHandler defaultHandler =
        new AbortPolicy();
public ThreadPoolExecutor(int corePoolSize,
                          int maximumPoolSize,
                          long keepAliveTime,
                          TimeUnit unit,
                          BlockingQueue<Runnable> workQueue) {
    this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
         Executors.defaultThreadFactory(), defaultHandler);
}
ThreadPoolExecutor源码

当线程池调用submit方法,会调用AbstractExecutorService#submit方法,实现Future返回功能,但仍然会再调用到ThreadPoolExecutor#execute()。

public abstract class AbstractExecutorService implements ExecutorService {
    public Future<?> submit(Runnable task) {
        if (task == null) throw new NullPointerException();
        RunnableFuture<Void> ftask = newTaskFor(task, null);
        execute(ftask);
        return ftask;
    }
}

先介绍几种运行状态:

  • RUNNING:接受新任务并且处理阻塞队列里的任务;
  • SHUTDOWN:拒绝新任务但是处理阻塞队列里的任务;
  • STOP:拒绝新任务并且抛弃阻塞队列里的任务,同时会中断正在处理的任务;
  • TIDYING:所有任务都执行完(包含阻塞队列里面任务)当前线程池活动线程为 0,将要调用 terminated 方法;
  • TERMINATED:终止状态,terminated方法调用完成以后的状态。

状态转换:

  • RUNNING -> SHUTDOWN:显式调用 shutdown() 方法,或者隐式调用了 finalize(),它里面调用了 shutdown() 方法。
  • RUNNING or SHUTDOWN -> STOP:显式调用 shutdownNow() 方法时候。
  • SHUTDOWN -> TIDYING:当线程池和任务队列都为空的时候。
  • STOP -> TIDYING:当线程池为空的时候。
  • TIDYING -> TERMINATED:当 terminated() hook 方法执行完成时候。
public class ThreadPoolExecutor extends AbstractExecutorService {
    private static final int COUNT_BITS = Integer.SIZE - 3;
    private static final int CAPACITY   = (1 << COUNT_BITS) - 1;

    // runState is stored in the high-order bits
    private static final int RUNNING    = -1 << COUNT_BITS;
    private static final int SHUTDOWN   =  0 << COUNT_BITS;
    private static final int STOP       =  1 << COUNT_BITS;
    private static final int TIDYING    =  2 << COUNT_BITS;
    private static final int TERMINATED =  3 << COUNT_BITS;
    
    private static int runStateOf(int c)     { return c & ~CAPACITY; }
    private static int workerCountOf(int c)  { return c & CAPACITY; }
    private static int ctlOf(int rs, int wc) { return rs | wc; }
}

下面开始分析execute方法,如下流程图所示:

  1. workerCountOf(c) < corePoolSize,创建线程执行任务(addWorker(),具体方法后面分析)
  2. 确保是RUNNING状态,因为RUNNING才接受新任务并且处理阻塞队列里的任务。然后如果阻塞队列没满,加入队列进行等待。
  3. 上面加入队列失败,且小于最大线程数,创建线程执行任务
  4. 如果第三步判断超过了最大线程数,执行饱和策略


图片来源《Java并发编程的艺术》

public class ThreadPoolExecutor extends AbstractExecutorService {
    public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        int c = ctl.get();
        //1. 小于核心线程数,创建线程执行任务
        if (workerCountOf(c) < corePoolSize) {
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        // 2. 当前运行状态是Running且大于核心线程数,加入工作队列进行阻塞
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
             //如果当前线程池状态不是RUNNING则从队列删除任务,并执行拒绝策略
            if (! isRunning(recheck) && remove(command))
                reject(command);
            //如果当前线程池线程空,则添加一个线程
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        // 3. 如果加入工作队列失败,直接创建线程执行任务
        else if (!addWorker(command, false))
            //4. 如果大于最大线程数,执行饱和策略
            reject(command);
    }
}

创建线程执行任务

    private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }

        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int rs = runStateOf(ctl.get());

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }

饱和策略:

AbortPolicy: 直接抛出异常

    public static class AbortPolicy implements RejectedExecutionHandler {
        public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
            throw new RejectedExecutionException("Task " + r.toString() +
                                                 " rejected from " +
                                                 e.toString());
        }
    }

CallerRunsPolicy:调用线程运行任务

    public static class CallerRunsPolicy implements RejectedExecutionHandler {
        public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
            if (!e.isShutdown()) {
                r.run();
            }
        }
    }

DiscardOldestPolicy:从队列丢弃队首线程,执行当前任务

    public static class DiscardOldestPolicy implements RejectedExecutionHandler {
        public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
            if (!e.isShutdown()) {
                e.getQueue().poll();
                e.execute(r);
            }
        }
    }

DiscardPolicy:什么都不处理,直接丢弃

    public static class DiscardPolicy implements RejectedExecutionHandler {
        public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
        }
    }
newFixedThreadPool、newCachedThreadPool、newSingleThreadExecutor

newFixedThreadPool:核心线程和最大线程数设置相同,从而保证固定线程池内线程数。

newCachedThreadPool:最大线程数为Integer.MAX_VALUE,同步队列用SynchronousQueue,不进行储存元素。

newSingleThreadExecutor:核心线程数和最大线程数都设置为1.

    public static ExecutorService newFixedThreadPool(int nThreads) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());
    }
    
    public static ExecutorService newCachedThreadPool() {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>());
    }
    
    public static ExecutorService newSingleThreadExecutor() {
        return new FinalizableDelegatedExecutorService
            (new ThreadPoolExecutor(1, 1,
                                    0L, TimeUnit.MILLISECONDS,
                                    new LinkedBlockingQueue<Runnable>()));
    }

参考:
https://www.cnblogs.com/huangjuncong/p/10031525.html

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原文地址:https://www.cnblogs.com/caozibiao/p/14168794.html