OpenGL 获取当前屏幕坐标对应的三维坐标

转自原文 OpenGL 获取当前屏幕坐标对应的三维坐标,使用很简单glu库中的一个函数

 

#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>

void display(void)
{

   glClear(GL_COLOR_BUFFER_BIT);
   glFlush();
}

/* Change these values for a different transformation  */
void reshape(int w, int h)
{
   glViewport (0, 0, (GLsizei) w, (GLsizei) h);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   gluPerspective (45.0, (GLfloat) w/(GLfloat) h, 1.0, 100.0);
   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();
}

void mouse(int button, int state, int x, int y)
{
   GLint viewport[4];
   GLdouble mvmatrix[16], projmatrix[16];
   GLint realy;  /*  OpenGL y coordinate position  */
   GLdouble wx, wy, wz;  /*  returned world x, y, z coords  */
   switch (button) {
      case GLUT_LEFT_BUTTON:
         if (state == GLUT_DOWN) {
            glGetIntegerv (GL_VIEWPORT, viewport);
            glGetDoublev (GL_MODELVIEW_MATRIX, mvmatrix);
            glGetDoublev (GL_PROJECTION_MATRIX, projmatrix);
            
      
/* note viewport[3] is height of window in pixels */ realy = viewport[3] - (GLint) y - 1; printf ("Coordinates at cursor are (%4d, %4d) ", x, realy); gluUnProject ((GLdouble) x, (GLdouble) realy, 0.0, mvmatrix, projmatrix, viewport, &wx, &wy, &wz); printf ("World coords at z=0.0 are (%f, %f, %f) ",wx, wy, wz); gluUnProject ((GLdouble) x, (GLdouble) realy, 1.0, mvmatrix, projmatrix, viewport, &wx, &wy, &wz); printf ("World coords at z=1.0 are (%f, %f, %f) ",wx, wy, wz); } break; case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) exit(0); break; default: break; } } void keyboard(unsigned char key, int x, int y) {
switch (key) { case 27: exit(0); break; } } /* * Open window, register input callback functions */ int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize (500, 500); glutInitWindowPosition (100, 100); glutCreateWindow (argv[0]); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc (keyboard); glutMouseFunc(mouse); glutMainLoop(); return 0; }


//相关API含义

gluPerspective //指定观察视景体

gluUnProject //传入模型矩阵和视点矩阵,根据当期屏幕坐标,返回对应的三维坐标。

原文地址:https://www.cnblogs.com/arxive/p/7007030.html