as(ActionScript)拖动实现

今天用as做了过一个最简单的拖动,代码没有任何的复杂性,添加了详细的注释,只要有as基础的都能直接看懂。

完整代码如下:

package
{
	import flash.display.DisplayObject;
	import flash.display.Sprite;
	import flash.events.MouseEvent;
	
	public class drag extends Sprite
	{
		//拖动对象一
		private var box:Sprite;
		//拖动对象二
		private var box2:Sprite;
		
		//鼠标在拖动对象内的偏移量
		private var offsetX:Number;
		private var offsetY:Number;
		//拖动的对象
		private var dragObject:DisplayObject;
		
		public function drag()
		{
			//实例拖动对象一
			box = new Sprite();
			box.graphics.beginFill(0xff0000);
			box.graphics.drawRect(100,100,50,50);
			box.graphics.endFill();
			this.addChild(box);
			//实例拖动对象二
			box2 = new Sprite();
			box2.graphics.beginFill(0x0000ff);
			box2.graphics.drawRect(155,155,50,50);
			box2.graphics.endFill();
			this.addChild(box2);
			//给拖动对象注册拖动事情
			box.addEventListener(MouseEvent.MOUSE_DOWN,dragStart);
			box2.addEventListener(MouseEvent.MOUSE_DOWN,dragStart);
			//舞台事件,用于移除拖动对象事件
			stage.addEventListener(MouseEvent.MOUSE_UP,dragStop);
		}
		//开始拖动
		private function dragStart(e:MouseEvent):void
		{
			//获得拖动的目标对象
			dragObject = e.target as DisplayObject;
			//记录偏移量
			offsetX = e.localX; // e.stageX - dragObject.x; 
			offsetY = e.localY; // e.stageY - dragObject.y;
			//把目标对象设置在舞台的最顶端
			stage.addChild(dragObject);
			//舞台事件,注册鼠标移动事件
			stage.addEventListener(MouseEvent.MOUSE_MOVE,dragging);
			
		}
		//拖动方法
		private function dragging(e:MouseEvent):void
		{
			//设置拖动目标对象的位置
			dragObject.x = e.stageX-offsetX;
			dragObject.y = e.stageY-offsetY;
		}
		//停止拖动
		private function dragStop(e:MouseEvent):void
		{
			//除多拖动事件
			stage.removeEventListener(MouseEvent.MOUSE_MOVE,dragging);
		}
	}
}
原文地址:https://www.cnblogs.com/airy/p/1830315.html