htm5 俄罗斯方块

<!DOCTYPE html> 
<html manifest="tetris.manifest"> <!--在HTML标签里manifest=”cache.manifest”属性是告诉浏览器我们需要缓存那些文件。-->
    <head> 
        <meta name="viewport" content="user-scalable=no, width=device-width, initial-scale=1.0, maximum-scale=1.0"/> 
        <meta name="apple-mobile-web-app-capable" content="yes" /> <!--apple-mobile-web-app-capable: 这是又一个地方告诉浏览器,它一个离线应用程序-->
        <meta name="apple-mobile-web-app-status-bar-style" content="black" /> <!--apple-mobile-web-app-status-bar-style:当处于离线时隐藏状态栏和导航栏。-->
        <link rel="apple-touch-icon" href="iphon_tetris_icon.png"/><!--apple-touch-icon:告诉浏览器程序图标的地址。-->
         <link rel="apple-touch-startup-image" href="startup.png" /><!--apple-touch-startup-image: 告诉浏览器启动画面的地址。-->
         <link rel="stylesheet" href="css/tetris.css" type="text/css" media="screen, mobile" title="main" charset="utf-8"><!--还有一点请注意,最好把CSS文件放在上面,JavaScript文件放在下面。-->
        <title>offline Tetris</title> 

    </head> 
    <body><!--Put your Markup Here-->
        <script type="text/javascript" src="css/tetris.js"></script>

    </body> 

</html>

css:

body {overflow:hidden; background: #d7d7d7;margin:0;padding:0;}
#tetris {
   320px;
  height: 460px;
  background:#000;
  /*border: 1px solid black;*/
}
#canvas {
  position:absolute;
  background-color: #000;
  color: #fff;
  height: 440px;
  border-right:1px solid #fff;
  top:20px;
  left:0;
}
#canvas h1 {margin: 0; padding: 0;text-align: center; font-size: 30px; padding-top: 200px;}
.piece {
  border: 1px solid white;
  position: absolute;
}
.square {
  position: absolute;
   19px;
  height: 19px;
  border: 1px solid white;
}
.type0 {background-color: #A000F0;}
.type1 {background-color: #00F0F0;}
.type2 {background-color: #F0A000;}
.type3 {background-color: #0000F0;}
.type4 {background-color: #00F000;}
.type5 {background-color: #F00000;}
.type6 {background-color: #F0F000;}
#next_shape {position: relative; top:20px;background-color: #000; border: 1px solid white; 100px; height: 90px;border-left:none;}
#info {background-color: #000; color: #fff;  100px; float:left;}
#level {padding-top:10px;}
.game_area{
    220px;
    height:460px;
    float:left;
}
.control {
    position:absolute;
    background-color:transparent;
    border:1px solid #fff;
}
.move_left, .move_right {
    height:98px;
    108px;
    top:260px;
}
.move_left {
    left:0px;
}
.move_right{
    left:110px;
}
.move_rotate{
    height:238px;
    218px;
    left:0px;
    top:20px;
}
.move_down, .move_show_controls {
    218px;
    height:98px;
}
.move_down {  
    top:360px;
    left:0px;
}

.move_pause, .move_show_controls {
    98px;
    height:98px;

}
.move_show_controls {
    top:260px;
    left:220px;
}
.move_pause {
    top:360px;
    left:220px;
}
.move_pause div,.move_show_controls div{
    color:#fff;
    text-align:center;
    font-size:150%;
}
.for_help {
    display:none;
}
.for_help span {
    position:relative;
    top:25px;
}
.show_controls .for_help {
    color:#fff;
    display:block;
    margin:0 auto;
    text-align:center;
    vertical-align:middle;
    /*padding-top:25%;*/
    font-size:150%;
}

#controls {
    display:inline;
    height:1px;
    position:absolute;
    top:0px;
    left:0px;
}

#ownz {
    position:absolute;
    top:0;
    left:0;
    height:20px;
    color:#fff;
}
#ownz a {
    color:#ddd;
}

tetris.js

/// <reference path="tetris.js" />
(function() {
var tetris = {
        board:[],
        boardDiv:null,
        canvas:null,
        pSize:20,
        canvasHeight:440,
        canvasWidth:220,
        boardHeight:0,
        boardWidth:0,
        spawnX:4,
        spawnY:1,
        shapes:[
            [
                [-1,1],[0,1],[1,1],[0,0] //TEE
            ],
            [
                [-1,0],[0,0],[1,0],[2,0] //line
            ],
            [
                [-1,-1],[-1,0],[0,0],[1,0] //L EL
            ],
            [
                [1,-1],[-1,0],[0,0],[1,0] //R EL
            ],
            [
                [0,-1],[1,-1],[-1,0],[0,0] //R ess
            ],
            [
                [-1,-1],[0,-1],[0,0],[1,0] // L ess
            ],
            [
                [0,-1],[1,-1],[0,0],[1,0] // square
            ]
        ],
        tempShapes:null,
        curShape:null,
        curShapeIndex:null,
        curX:0,
        curY:0,
        curSqs:[],
        nextShape:null,
        nextShapeDisplay:null,
        nextShapeIndex:null,
        sqs:[],
        score:0,
        scoreDisplay:null,
        level:1,
        levelDisplay:null,
        numLevels:10,
        time:0,
        maxTime:1000,
        timeDisplay:null,
        isActive:0,
        curComplete:false,
        timer:null,
        sTimer:null,
        speed:700,
        lines:0,
        log: function(msg){
            if(window["console"] && console["log"]){
                console.log(msg);
            }
        },
        init:function() {
            this.canvas = document.getElementById("canvas");
            this.initBoard();
            this.initInfo();
            this.initLevelScores();
            this.initShapes();
            this.bindKeyEvents();
            this.bindControlEvents();
            this.play();
            
        },
        initBoard:function() {
            this.boardHeight = this.canvasHeight/this.pSize;
            this.boardWidth = this.canvasWidth/this.pSize;
            var s = this.boardHeight * this.boardWidth;
            for (var i=0;i<s;i++) {
                this.board.push(0);
            }
            //this.boardDiv = document.getElementById('board'); // for debugging
        },
        initInfo:function() {
            this.nextShapeDisplay = document.getElementById("next_shape");
            this.levelDisplay = document.getElementById("level").getElementsByTagName("span")[0];
            this.timeDisplay = document.getElementById("time").getElementsByTagName("span")[0];
            this.scoreDisplay = document.getElementById("score").getElementsByTagName("span")[0];
            this.linesDisplay = document.getElementById("lines").getElementsByTagName("span")[0];
            this.setInfo('time');
            this.setInfo('score');
            this.setInfo('level');
            this.setInfo('lines');
        },
        initShapes:function() {
            this.curSqs = [];
            this.curComplete = false;
            this.shiftTempShapes();
            this.curShapeIndex = this.tempShapes[0];
            this.curShape = this.shapes[this.curShapeIndex];
            this.initNextShape();
            this.setCurCoords(this.spawnX,this.spawnY);
            this.drawShape(this.curX,this.curY,this.curShape);
        },
        initNextShape:function() {
            if (typeof this.tempShapes[1] === 'undefined') {this.initTempShapes();}
            try {
                this.nextShapeIndex = this.tempShapes[1];
                this.nextShape = this.shapes[this.nextShapeIndex];
                this.drawNextShape();
            } catch(e) {
                throw new Error("Could not create next shape. " + e);
            }
        },
        initTempShapes:function() {
            this.tempShapes = [];
            for (var i = 0;i<this.shapes.length;i++) {
                this.tempShapes.push(i);
            }
            var k = this.tempShapes.length;
            while ( --k ) { //Fisher Yates Shuffle
                var j = Math.floor( Math.random() * ( k + 1 ) );
                var tempk = this.tempShapes[k];
                var tempj = this.tempShapes[j];
                this.tempShapes[k] = tempj;
                this.tempShapes[j] = tempk;
            }
        },
        shiftTempShapes:function() {
            try {
                if (typeof this.tempShapes === 'undefined' || this.tempShapes === null) {
                    this.initTempShapes();
                } else {
                    this.tempShapes.shift();
                }
            } catch(e) {
                throw new Error("Could not shift or init tempShapes:  " + e);
            }
        },
        initTimer:function() {
                var me = this;
                var tLoop = function() {
                    me.incTime();
                    me.timer = setTimeout(tLoop,2000);
                };
                this.timer = setTimeout(tLoop,2000);
        },
        initLevelScores:function() {
            var c = 1;
            for (var i=1;i<=this.numLevels;i++) {
                this['level' + i] = [c * 1000,40*i,5*i]; // for next level, row score, p score, TODO: speed
                c = c + c;
            }
        },
        setInfo:function(el) {
            this[el + 'Display'].innerHTML = this[el];
        },
        drawNextShape:function() {
                var ns = [];
                for (var i=0;i<this.nextShape.length;i++) {
                    ns[i] = this.createSquare(this.nextShape[i][0] + 2,this.nextShape[i][1] + 2,this.nextShapeIndex);
                }
                this.nextShapeDisplay.innerHTML = '';
                for (var k=0;k<ns.length;k++) {
                    this.nextShapeDisplay.appendChild(ns[k]);
                }
        },
        drawShape:function(x,y,p) {
            for (var i=0;i<p.length;i++) {
                var newX = p[i][0] + x;
                var newY = p[i][1] + y;
                this.curSqs[i] = this.createSquare(newX,newY,this.curShapeIndex);
            }
            for (var k=0;k<this.curSqs.length;k++) {
                this.canvas.appendChild(this.curSqs[k]);
            }
        },
        createSquare:function(x,y,type) {
            var el = document.createElement('div');
            el.className = 'square type'+type;
            el.style.left = x * this.pSize + 'px';
            el.style.top = y * this.pSize + 'px';
            return el;
        },
        removeCur:function() {
            var me = this;
            this.curSqs.eachdo(function() {
                me.canvas.removeChild(this);
            });
            this.curSqs = [];
        },
        setCurCoords:function(x,y) {
            this.curX = x;
            this.curY = y;
        },
        bindKeyEvents:function() {
            var me = this;
            var event = "keypress";
            if (this.isSafari() || this.isIE()) {event = "keydown";}
            var cb = function(e) {
                me.handleKey(e);
            };
            if (window.addEventListener) {
                document.addEventListener(event, cb, false);
            } else {
                document.attachEvent('on' + event,cb);
            }
        },
        toggleControls: function(){
            var classes = this.controls.className.split(" "),
                cls_length = classes.length,
                hasClass = false,
                newClassList = [];
            this.log(classes);
            while(cls_length--){
                className = classes[cls_length];
                if(className == "show_controls"){
                    hasClass = true;
                } else {
                    newClassList.push(className);
                }
            }
            if(hasClass == false){
                newClassList.push("show_controls");
            }
            this.log(newClassList.join(" "));
            this.controls.className = newClassList.join(" ");
                
            
        },
        bindControlEvents:function() {
            var me = this,
                event = "click",
                cb = function(e) {
                    me.handleControl(e);
                },
                controls = document.getElementById("controls");
            this.controls = controls;
            if (window.addEventListener) {
                this.controls.addEventListener(event, cb, false);
            } else {
                this.controls.attachEvent('on' + event,cb);
            }
        },
        handleControl:function(e) {
            var classes = e.target.className.split(" "),
                cls_length = classes.length,
                dir = '';
            this.log(classes);
            while(cls_length--){
                class_name = classes[cls_length];
                switch (class_name) {
                    case "move_left":
                        this.move('L');
                        break;
                    case "move_rotate": // rotate
                        this.move('RT');
                        break;
                    case "move_right":
                        this.move('R');
                        break;
                    case "move_down":
                        this.move('D');
                        break;
                    case "move_pause": //esc:pause
                        this.togglePause();
                        break;
                    case "move_show_controls": //esc:pause
                        this.log("move_show_controls");
                        this.toggleControls();
                        break;
                    default:
                        break;
                }
            }
        },
        handleKey:function(e) {
            var c = this.whichKey(e);
            var dir = '';
            switch (c) {
                case 37:
                    this.move('L');
                    break;
                case 38: // rotate
                    this.move('RT');
                    break;
                case 39:
                    this.move('R');
                    break;
                case 40:
                    this.move('D');
                    break;
                case 27: //esc:pause
                    this.togglePause();
                    break;
                default:
                    break;
            }
        },
        whichKey:function(e) {
            var c;
            if (window.event) {c = window.event.keyCode;}
            else if (e) {c = e.keyCode;}
            return c;
        },
        incTime:function() {
            this.time++;
            this.setInfo('time');
        },
        incScore:function(amount) {
            this.score = this.score + amount;
            this.setInfo('score');
        },
        incLevel:function() {
            this.level++;
            this.speed = this.speed - 75;
            this.setInfo('level');
        },
        incLines:function(num) {
            this.lines += num;
            this.setInfo('lines');
        },
        calcScore:function(args) {
            var lines = args.lines || 0;
            var shape = args.shape || false;
            var speed = args.speed || 0;
            var score = 0;
            
            if (lines > 0) {
                score += lines*this["level" + this.level][1]; 
                this.incLines(lines);
            }
            if (shape === true) {score += shape*this["level"+this.level][2];}
            // if (speed > 0) {score += speed*this["level"+this.level[3]];} TODO: implement speed score
            this.incScore(score);
        },
        checkScore:function() {
            if (this.score >= this['level' + this.level][0]) {
                this.incLevel();
            }
        },
        gameOver:function() {
            this.clearTimers();
            this.canvas.innerHTML = "<h1>GAME OVER</h1>";
        },
        play:function() { //gameLoop
            var me = this;
            if (this.timer === null) {
                this.initTimer();
            }
            var gameLoop = function() {
                me.move('D');
                if(me.curComplete) {
                    me.markBoardShape(me.curX,me.curY,me.curShape);
                    me.curSqs.eachdo(function() {
                        me.sqs.push(this);
                    });
                    me.calcScore({shape:true});
                    me.checkRows();
                    me.checkScore();
                    me.initShapes();
                    me.play();
                } else {
                    me.pTimer = setTimeout(gameLoop,me.speed);
                }
            };
            this.pTimer = setTimeout(gameLoop,me.speed);
            this.isActive = 1;
        },
        togglePause:function() {
            if (this.isActive === 1) {
                this.clearTimers();
                this.isActive = 0;
            } else {this.play();} 
        },
        clearTimers:function() {
            clearTimeout(this.timer);
            clearTimeout(this.pTimer);
            this.timer = null;
            this.pTimer = null;
        },
        move:function(dir) {
            var s = '';
            var me = this;
            var tempX = this.curX;
            var tempY = this.curY;
            switch(dir) {
                case 'L':
                    s = 'left';
                    tempX -= 1;
                    break;
                case 'R':
                    s = 'left';
                    tempX += 1;
                    break;
                case 'D':
                    s = 'top';
                    tempY += 1;
                    break;
                case 'RT':
                    this.rotate();
                    return true;
                    break;
                default:
                    throw new Error('wtf');
                    break;       
            }
            if (this.checkMove(tempX,tempY,this.curShape)) {
                this.curSqs.eachdo(function(i) {
                    var l = parseInt(this.style[s],10);
                    dir === 'L' ? l-=me.pSize:l+=me.pSize;
                    this.style[s] = l + 'px';
                    return true;
                });
                this.curX = tempX;
                this.curY = tempY;
            } else if (dir === 'D') { //if move is invalid and down, piece must be complete
                if (this.curY === 1 || this.time === this.maxTime) {this.gameOver(); return false;}
                this.curComplete = true;
            }
            return true;
        },
        rotate:function() {
            if (this.curShapeIndex !== 6) { // if not the square
                var temp = [];
                this.curShape.eachdo(function() {
                    temp.push([this[1] * -1,this[0]]); // (-y,x)
                });
                if (this.checkMove(this.curX,this.curY,temp)) {
                    this.curShape = temp;
                    this.removeCur();
                    this.drawShape(this.curX,this.curY,this.curShape);
                } else { throw new Error("Could not rotate!");}
            }
        },
        checkMove:function(x,y,p) {
            if (this.isOB(x,y,p) || this.isCollision(x,y,p)) {return false;}
            return true;
        },
        isCollision:function(x,y,p) {
            var me = this;
            var bool = false;
            p.eachdo(function() {
                var newX = this[0] + x;
                var newY = this[1] + y;
                if (me.boardPos(newX,newY) === 1) {bool = true;}
            });
            return bool;
        },
        isOB:function(x,y,p) { 
            var w = this.boardWidth - 1;
            var h = this.boardHeight - 1;
            var bool = false;
            p.eachdo(function() {
                var newX = this[0] + x;
                var newY = this[1] + y;
                if(newX < 0 || newX > w || newY < 0 || newY > h) {bool = true;}
            });
            return bool;
        },
        getRowState:function(y) { //Empty, Full, or Used
            var c = 0;
            for (var x=0;x<this.boardWidth;x++) {
                if (this.boardPos(x,y) === 1) {c = c + 1;}
            }
            if (c === 0) {return 'E';}
            if (c === this.boardWidth) {return 'F';}
            return 'U';
        },
        checkRows:function() { //does check for full lines, removes them, and shifts everything else down
            /*var me = this;
            var memo = 0;
            var checks = (function() {
                    me.curShape.eachdo(function() {
                        if ((this[1] + me.curY) > memo) {
                            return this[1];
                        }
                    });                                     
            })();
            
            console.log(checks);*/
            
            
            var me = this;
            var start = this.boardHeight;
            this.curShape.eachdo(function() {
                var n = this[1] + me.curY;
                //this.log(n);
                if (n < start) {start = n;}
            });
            this.log(start);

            

            var c = 0;
            var stopCheck = false;
            for (var y=this.boardHeight - 1;y>=0;y--) {
                    switch(this.getRowState(y)) {
                        case 'F':
                            this.removeRow(y);
                            c++;
                            break;
                        case 'E':
                            if (c === 0) {  
                                stopCheck = true;
                            }
                            break;
                        case 'U':
                            if (c > 0) {
                                this.shiftRow(y,c);
                            }
                            break;
                        default:
                            break;
                    }
                    if (stopCheck === true) {
                        break;
                    }
            }
            if (c > 0) {
                this.calcScore({lines:c});
            }
        },
        shiftRow:function(y,amount) {
            var me = this;
            for (var x=0;x<this.boardWidth;x++) {
                this.sqs.eachdo(function() {
                    if (me.isAt(x,y,this)) {
                        me.setBlock(x,y+amount,this);
                    }
                });
            }
            me.emptyBoardRow(y);
        },
        emptyBoardRow:function(y) { // empties a row in the board array
            for (var x=0;x<this.boardWidth;x++) {
                this.markBoardAt(x,y,0);
            }
        },
        removeRow:function(y) {
            for (var x=0;x<this.boardWidth;x++) {
                this.removeBlock(x,y);
            }
        },
        removeBlock:function(x,y) {
            var me = this;
            this.markBoardAt(x,y,0);
            this.sqs.eachdo(function(i) {
                if (me.getPos(this)[0] === x && me.getPos(this)[1] === y) {
                    me.canvas.removeChild(this);
                    me.sqs.splice(i,1);
                }
            });
        },
        setBlock:function(x,y,block) {
            this.markBoardAt(x,y,1);
            var newX = x * this.pSize;
            var newY = y * this.pSize;
            block.style.left = newX + 'px';
            block.style.top = newY + 'px';
        },
        isAt:function(x,y,block) { // is given block at x,y?
            if(this.getPos(block)[0] === x && this.getPos(block)[1] === y) {return true;}
            return false;
        },
        getPos:function(block) { // returns [x,y] block position
            var p = [];
            p.push(parseInt(block.style.left,10)/this.pSize);
            p.push(parseInt(block.style.top,10)/this.pSize);
            return p;
        },
        getBoardIdx:function(x,y) { // returns board array index for x,y coords
            return x + (y*this.boardWidth);
        },
        boardPos:function(x,y) { // returns value at this board position
            return this.board[x+(y*this.boardWidth)];
        },
        markBoardAt:function(x,y,val) {
            this.board[this.getBoardIdx(x,y)] = val;
        },
        markBoardShape:function(x,y,p) {
            var me = this;
            p.eachdo(function(i) {
                var newX = p[i][0] + x;
                var newY = p[i][1] + y;
                me.markBoardAt(newX,newY,1);
            });
        },
        isIE:function() {
            return this.bTest(/IE/);
        },
        isFirefox:function() {
            return this.bTest(/Firefox/);
        },
        isSafari:function() {
            return this.bTest(/Safari/);
        },
        bTest:function(rgx) {
            return rgx.test(navigator.userAgent);
        }
        /*debug:function() {
            var me = this;
            var str = '';
            for (var i=0;i<me.board.length;i++) {
                if(i%me.boardWidth === 0) {str += "<br />"}
                if(me.board[i] === 1) {str += ' X ';}
                else {str += "&nbsp;*&nbsp;";}
            }
            var par = document.createElement('p');
            par.innerHTML = str;
            me.boardDiv.innerHTML = '';
            me.boardDiv.appendChild(par);
        },*/
};
tetris.init();
})();

if (!Array.prototype.eachdo) {
    Array.prototype.eachdo = function(fn) {
        for (var i = 0;i<this.length;i++) {
            fn.call(this[i],i);
        }
    };
}

if (!Array.prototype.remDup) {
    Array.prototype.remDup = function() {
        var temp = [];
        for(var i=0; i<this.length; i++) {
          var bool = true;
            for(var j=i+1; j<this.length; j++) {
                if(this[i] === this[j]) {bool = false;}     
            }   
            if(bool === true) {temp.push(this[i]);}
        }
        return temp;
    }
}
原文地址:https://www.cnblogs.com/aimyfly/p/3167034.html