C#网络编程.2.套接字.TcpListener.TcpClient.服务端客户端通信

在TcpClient上调用GetStream()方法来获得连接到远程计算机的流。注意这里我用了远程这个词,当在客户端调用时,它得到连接服务端的流;当在服务端调用时,它获得连接客户端的流。接下来我们来看一下代码,我们先看服务端


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;

namespace SocksTest
{
    class Program
    {
        static void Main(string[] args)
        {
            int BufferSize=1000;
            Console.WriteLine("Server is running ... ");
            IPAddress ip = new IPAddress(new byte[] { 127, 0, 0, 1 });
            TcpListener listener = new TcpListener(ip, 8500);
            listener.Start();           // 开始侦听
            Console.WriteLine("Start Listening ...");
            TcpClient remoteClient = listener.AcceptTcpClient();//接受挂起的连接请求
            Console.WriteLine("Client Connected!{0} <-- {1}",
                remoteClient.Client.LocalEndPoint.ToString(), remoteClient.Client.RemoteEndPoint.ToString());

            NetworkStream streamClient = remoteClient.GetStream();
            Byte[] buffer=new Byte[BufferSize];
            int bytesRead = streamClient.Read(buffer, 0, BufferSize);
            Console.WriteLine("Reading data,{0} bytes...",bytesRead);
            string msg = Encoding.Unicode.GetString(buffer, 0, bytesRead);
            Console.WriteLine("Received:{0}",msg);
            Console.Read();
        }
    }
}

streamClient.GetStream()方法获取到了连接至客户端的流,然后从流中读出数据并保存在了buffer缓存中,随后使用Encoding.Unicode.GetString()方法,从缓存中获取到了实际的字符串。最后将字符串打印在了控制台上。这段代码有个地方需要注意:在能够读取的字符串的总字节数大于BufferSize的时候会出现字符串截断现象,因为缓存中的数目总是有限的,而对于大对象,比如说图片或者其它文件来说,则必须采用“分次读取然后转存”这种方式

// 获取字符串
byte[] buffer = new byte[BufferSize];
int bytesRead;          // 读取的字节数
MemoryStream msStream = new MemoryStream();
do {
    bytesRead = streamToClient.Read(buffer, 0, BufferSize);
    msStream.Write(buffer, 0, bytesRead);
} while (bytesRead > 0);

buffer = msStream.GetBuffer();
string msg = Encoding.Unicode.GetString(buffer);

客户端


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;

namespace SocksClient
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("Client is running......");
            TcpClient tcpClient;
            try
            {
                tcpClient = new TcpClient();
                tcpClient.Connect("localhost", 8500);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
                Console.Read();
                return;
            }
            Console.WriteLine("Server Connected!{0} --> {1}",
                tcpClient.Client.LocalEndPoint.ToString(), tcpClient.Client.RemoteEndPoint.ToString());
            NetworkStream streamServer = tcpClient.GetStream();
            string msg = "Hi server,this is from Client";
            byte[] buffer=Encoding.Unicode.GetBytes(msg);
            streamServer.Write(buffer, 0, buffer.Length);
            Console.Read();
        }
    }
}

image

同样的,和上篇的原理相同,如何实现多客户端与服务器通信等等,我这里抛个砖,接下来由大家自己继续深入了。

1. 单C<--->单S 通信

2. 多C<--->单S 通信

3. 单C多信息<--->单S 通信

4. 多C多信息<--->单S 通信

原文地址:https://www.cnblogs.com/TivonStone/p/2380782.html