unity中实现场景之间加载进度条

using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

public class LoadingScene : MonoBehaviour
{
    public Image progressImg;
    private AsyncOperation async;
    public Text text;

    private int curProgressVaule = 0;//计数器
    // Use this for initialization
    void Start ()
    {
        StartCoroutine(LoadScene());
    }

    
    IEnumerator LoadScene()
    {
        async = SceneManager.LoadSceneAsync("game");//异步跳转到game场景
        async.allowSceneActivation = false;//当game场景加载到90%时,不让它直接跳转到game场景。
        yield return async;
    }
    // Update is called once per frame
    void Update () {

        if (async == null)
        {
            return;
        }

        int progressVaule = 0;

        if (async.progress < 0.9f)
        {
            progressVaule = (int) async.progress*100;
        }
        else
        {
            progressVaule = 100;
        }

        if (curProgressVaule < progressVaule)
        {
            curProgressVaule++;
        }
        text.text = curProgressVaule + "%";
        progressImg.fillAmount = curProgressVaule/100f;
        if (curProgressVaule == 100)
        {
            async.allowSceneActivation = true;
        }
    }
}
原文地址:https://www.cnblogs.com/Study088/p/8072854.html