1.用cocos studio创建一个关卡选择的示例工程。
2.用cocos studio创建一个所有资源的和图(.plist)。
3.用IDE打开工程。
4.接着看代码。
Director::getInstance()->getTextureCache()->addImageAsync("Plist.png", [this](Texture2D* texture){ SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Plist.plist", texture); log("done"); auto rootNode = CSLoader::createNode("MainScene.csb"); addChild(rootNode); auto layer = rootNode->getChildByName<Layer*>("ProjectNode_1"); auto pageView = layer->getChildByName<ui::PageView*>("PageView_SelectPage"); auto leftButton = layer->getChildByName<ui::Button*>("Button_Left"); auto rightButton = layer->getChildByName<ui::Button*>("Button_Right"); auto layout = layer->getChildByName<ui::Layout*>("Panel_7"); auto levelNumber = layout->getChildByName<ui::TextAtlas*>("LabelAtlas_CurrentScene"); pageView->addEventListener([levelNumber, pageView](Ref* ref, ui::PageView::EventType type){ if (type == ui::PageView::EventType::TURNING){ levelNumber->setString(StringUtils::format("%d/3", pageView->getCurPageIndex() + 1)); } }); leftButton->addClickEventListener([pageView](Ref* ref){ auto index = pageView->getCurPageIndex(); index--; if (index < 0){ return; } pageView->scrollToPage(index); }); rightButton->addClickEventListener([pageView](Ref* ref){ auto index = pageView->getCurPageIndex(); index++; if (index > 2){ return; } pageView->scrollToPage(index); }); }); log("loding");