Swift

UIGestureRecognizer 有许多子类,用于监听一些常见的手势事件,这些子类主要有:

1,UISwipeGestureRecognizer:滑动(快速移动)

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import UIKit
 
class ViewController: UIViewController {
     
    override func viewDidLoad() {
        super.viewDidLoad()
         
        let swipe = UISwipeGestureRecognizer(target:self, action:#selector(swipe(_:)))
        swipe.direction = .up
        self.view.addGestureRecognizer(swipe)
    }
     
    func swipe(_ recognizer:UISwipeGestureRecognizer){
        print("swipe ok")
        let point=recognizer.location(in: self.view)
        //这个点是滑动的起点
        print(point.x)
        print(point.y)
    }
}
原文:Swift - 各种手势检测大全(UIGestureRecognizer及其子类)
注意1:如果 UISwipeGestureRecognizer 在不指定方向的时候,默认向右滑动才会触发事件。如果要指定方向,需要设置 direction 属性
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//表示监听滑动的方向为向上
swipe.direction = .up

注意2:有网友问如果各个方向都要响应怎么办,只要多定义几个 UISwipeGestureRecognizer 就可以了
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import UIKit
 
class ViewController: UIViewController {
     
    override func viewDidLoad() {
        super.viewDidLoad()
         
        let swipeUp = UISwipeGestureRecognizer(target:self, action:#selector(swipe(_:)))
        swipeUp.direction = .up
        self.view.addGestureRecognizer(swipeUp)
         
        let swipeDown = UISwipeGestureRecognizer(target:self, action:#selector(swipe(_:)))
        swipeDown.direction = .down
        self.view.addGestureRecognizer(swipeDown)
    }
     
    func swipe(_ recognizer:UISwipeGestureRecognizer){
        if recognizer.direction == .up{
            print("向上滑动")
        }else if recognizer.direction == .down{
            print("向下滑动")
        }
         
        let point=recognizer.location(in: self.view)
        //这个点是滑动的起点
        print(point.x)
        print(point.y)
    }
}

2,UIScreenEdgePanGestureRecognizer:边缘滑动 

(1)这个是 UISwipeGestureRecognizer 的子类,与后者不同的时。UIScreenEdgePanGestureRecognizer 只触发从边缘开始的划动操作,比如从左侧边缘开始向右滑动。
(2)UIScreenEdgePanGestureRecognizer 没有 direction 属性,增加了个 edges 属性。表示要响应哪个边缘的划动操作。可以是从左边缘向右滑动,或右边缘向左、上边缘向下、下边缘向上、或响应全部边缘滑动。
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import UIKit
 
class ViewController: UIViewController {
     
    override func viewDidLoad() {
        super.viewDidLoad()
         
        let swipe = UIScreenEdgePanGestureRecognizer(target:self, action:#selector(swipe(_:)))
        swipe.edges = UIRectEdge.left //从左边缘开始滑动
        self.view.addGestureRecognizer(swipe)
    }
     
    func swipe(_ recognizer:UIScreenEdgePanGestureRecognizer){
        print("left edgeswipe ok")
        let point=recognizer.location(in: self.view)
        //这个点是滑动的起点
        print(point.x)
        print(point.y)
    }
}

3,UITapGestureRecognizer:轻点手势(点击)

(1)可以通过 numberOfTouchesRequired 属性设置触摸点数,比如设置 2 表示必须两个手指触摸时才会触发
(2)通过 numberOfTapsRequired 属性设置点击次数,单击设置为 1,双击设置为 2
(3)如果一个控件既监听了单击事件也监听了双击事件,默认当双击事件触发的时候也同时会触发单击事件。如果想双击时不触发单击,需要通过 require(toFail:) 进行设置
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import UIKit
 
class ViewController: UIViewController {
     
    override func viewDidLoad() {
        super.viewDidLoad()
         
        //单击监听
        let tapSingle=UITapGestureRecognizer(target:self,action:#selector(tapSingleDid))
        tapSingle.numberOfTapsRequired = 1
        tapSingle.numberOfTouchesRequired = 1
        //双击监听
        let tapDouble=UITapGestureRecognizer(target:self,action:#selector(tapDoubleDid(_:)))
        tapDouble.numberOfTapsRequired = 2
        tapDouble.numberOfTouchesRequired = 1
        //声明点击事件需要双击事件检测失败后才会执行
        tapSingle.require(toFail: tapDouble)
        self.view.addGestureRecognizer(tapSingle)
        self.view.addGestureRecognizer(tapDouble)
    }
     
    func tapSingleDid(){
        print("单击了")
    }
     
    func tapDoubleDid(_ sender:UITapGestureRecognizer){
        if sender.view == self.view{
            print("双击了")
        }
    }
}

4,UIPinchGestureRecognizer:捏合手势(两个手指进行放大缩小)

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import UIKit
 
class ViewController: UIViewController {
     
    override func viewDidLoad() {
        super.viewDidLoad()
         
        //设置监听方法为pinchDid方法
        let pinch = UIPinchGestureRecognizer(target:self,action:#selector(pinchDid(_:)))
        self.view.addGestureRecognizer(pinch)
    }
     
    func pinchDid(_ recognizer:UIPinchGestureRecognizer) {
        //在监听方法中可以实时获得捏合的比例
        print(recognizer.scale);
    }
}


5,UIRotationGestureRecognizer:旋转手势(两个手指进行旋转)

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import UIKit
 
class ViewController: UIViewController {
     
    override func viewDidLoad() {
        super.viewDidLoad()
         
        let rotation = UIRotationGestureRecognizer(target:self,
                                                   action:#selector(rotationDid(_:)))
        self.view.addGestureRecognizer(rotation)
    }
     
    func rotationDid(_ recognizer:UIRotationGestureRecognizer){
        //旋转的弧度转换为角度
        print(recognizer.rotation*(180/CGFloat(M_PI)))
    }
}

6,UIPanGestureRecognizer:拖动手势

原文:Swift - 各种手势检测大全(UIGestureRecognizer及其子类)
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import UIKit
 
class ViewController: UIViewController {
     
    var rect:UIView!
     
    override func viewDidLoad() {
        super.viewDidLoad()
         
        rect = UIView(frame:CGRect(x:0, y:0, 100, height:100))
        rect.center = self.view.center
        rect.backgroundColor = UIColor.orange
        self.view.addSubview(rect)
         
        let pan = UIPanGestureRecognizer(target:self,action:#selector(panDid(_:)))
        pan.maximumNumberOfTouches = 1
        rect.addGestureRecognizer(pan)
    }
     
    func panDid(_ recognizer:UISwipeGestureRecognizer){
        let point=recognizer.location(in: self.view)
        //设置矩形的位置
        rect.center=point
    }
}
通过 recognizer.view 我们可以直接得到触发事件的 view 对象,下面样例创建两个方块,但它们使用同一个拖动响应方法。
(注意:由于一个 GestureRecognizer 只能对应一个 view,所以每个 view 还是要分别使用各自的 GestureRecognizer)
原文:Swift - 各种手势检测大全(UIGestureRecognizer及其子类)
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import UIKit
 
class ViewController: UIViewController {
     
    override func viewDidLoad() {
        super.viewDidLoad()
         
        //定义两个方块
        let rect1 = UIView(frame:CGRect(x:0, y:0, 100, height:100))
        rect1.center = self.view.center
        rect1.backgroundColor = UIColor.orange
        self.view.addSubview(rect1)
         
        let rect2 = UIView(frame:CGRect(x:0, y:0, 100, height:100))
        //rect2.center = self.view.center
        rect2.backgroundColor = UIColor.yellow
        self.view.addSubview(rect2)
         
        //由于一个GestureRecognizer只能对应一个view,这里定义两个GestureRecognizer
        let pan1 = UIPanGestureRecognizer(target:self,action:#selector(panDid(_:)))
        pan1.maximumNumberOfTouches = 1
        rect1.addGestureRecognizer(pan1)
         
        let pan2 = UIPanGestureRecognizer(target:self,action:#selector(panDid(_:)))
        pan2.maximumNumberOfTouches = 1
        rect2.addGestureRecognizer(pan2)
         
    }
     
    //两个方块都使用同一拖拽响应方法
    func panDid(_ recognizer:UIPanGestureRecognizer){
        let point=recognizer.location(in: self.view)
        //设置矩形的位置
        recognizer.view?.center = point
    }
}

7,UILongPressGestureRecognizer:长按

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import UIKit
 
class ViewController: UIViewController {
     
    override func viewDidLoad() {
        super.viewDidLoad()
         
        //长按监听
        let longPress = UILongPressGestureRecognizer(target:self,
                                                   action:#selector(longPressDid(_:)))
        self.view.addGestureRecognizer(longPress)
    }
     
    func longPressDid(_ sender: UILongPressGestureRecognizer){
        if sender.state == .began {
            print("长按响应开始")
        } else {
            print("长按响应结束")
        }
    }
}

原文出自:www.hangge.com  转载请保留原文链接:http://www.hangge.com/blog/cache/detail_546.html
原文地址:https://www.cnblogs.com/Free-Thinker/p/7169055.html