HTML5 Cavans(12) 简单动画:反弹

<!DOCTYPE html >
<html>
<head>
    <title></title>
    <script type="text/javascript">
        window.onload = function () {
            var canvas = document.getElementById("myCanvas");
            var context = canvas.getContext("2d");
            var btnStart = document.getElementById("btnStart");
            var btnStop = document.getElementById("btnStop");

            var isPlay = true;
            btnStart.style.display = "none";

            btnStart.onclick = function () {
                isPlay = true;
                this.style.display = "none";
                btnStop.style.display = "";
                animate();
            }
            btnStop.onclick = function () {
                isPlay = false;
                this.style.display = "none";
                btnStart.style.display = "";
            }

            //形状类,构造函数传入起始坐标,宽度,长度
            function Shape(x, y, width, height) {
                this.x = x;
                this.y = y;
                this.width = width;
                this.height = height;
                this.vX = 2;
                this.vY = 2;
            }

            var shapes = [];
            //随即产生形状
            for (var i = 0; i < 10; i++) {
                var x = Math.random() * 250;
                var y = Math.random() * 250;
                var width = Math.random() * 50;
                shapes.push(new Shape(x, y, width, width));
            }

            function animate() {
                context.clearRect(0, 0, canvas.width, canvas.height);
                var len = shapes.length;
                for (var i = 0; i < len; i++) {
                    var tmpShape = shapes[i];
                    //检测是否是边界,是的话速度反转
                    if ((tmpShape.x + tmpShape.width > canvas.width && tmpShape.vX > 0)
                        || (tmpShape.x < 0 && tmpShape.vX < 0))  {
                        tmpShape.vX = -tmpShape.vX;
                    }

                    if ((tmpShape.y + tmpShape.height > canvas.height && tmpShape.vY > 0)
                       || (tmpShape.y < 0 && tmpShape.vY < 0)) {
                        tmpShape.vY = -tmpShape.vY;         
                    }
                    tmpShape.x += tmpShape.vX;
                    tmpShape.y += tmpShape.vY;
                    context.fillRect(tmpShape.x, tmpShape.y, tmpShape.width, tmpShape.height);

                }

                if (isPlay)
                    setTimeout(animate, 33);
            }
            animate();
        }
       
    </script>
</head>
<body>
    <canvas id="myCanvas" height="500px" width="500px" style="border:1px black solid">
    </canvas>
    <input id="btnStart" type="button" value="start" >
    <input id="btnStop" type="button" value="stop" >
</body>
</html>
原文地址:https://www.cnblogs.com/FlyCat/p/2586215.html