《switch platform‘s GPU sync object architecture》

initialize:

NxDevice m_Device; // is nvn::Device child class
NxQueue m_Queue; //is nvn::Queue  child class

nvn::Window* m_pWindow;

nvn::Sync m_DisplaySync;

m_DisplaySync.Initialize(&m_Device);

scenebegin:

m_pWindow->AcquireTexture(&m_DisplaySync, &(GetPerFrameBuffer().m_bufferIndex));

sceneend:

m_DisplaySync.Wait(NVN_WAIT_TIMEOUT_MAXIMUM);

deconstruct:

m_DisplaySync.Finalize();

原文地址:https://www.cnblogs.com/DeanWang/p/7058498.html