initVertexData中的细节!

private void initVertexData(float width, float height) {
		// TODO Auto-generated method stub
		vCount = 6;
		float w = width / 2;//起着定位作用
		float h = height / 2;
		float vertices[] = new float[] { 
		-w,  h, 0,
		-w, -h, 0,
		 w, -h, 0,
		 w, -h, 0,
		 w,  h, 0,
		-w,  h, 0,

		};//画三角形原理来构建四边形
		ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4);
		vbb.order(ByteOrder.nativeOrder());
		mVertexBuffer = vbb.asFloatBuffer();
		mVertexBuffer.put(vertices);
		mVertexBuffer.position(0);

		float texCoor[] = new float[] { 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0 };
		ByteBuffer cbb = ByteBuffer.allocateDirect(texCoor.length * 4);
		cbb.order(ByteOrder.nativeOrder());
		mTexCoorBuffer = cbb.asFloatBuffer();
		mTexCoorBuffer.put(texCoor);
		mTexCoorBuffer.position(0);

	}

原文地址:https://www.cnblogs.com/Anzhongliu/p/6092072.html