Tailing effects拖尾效果

   _streak = MotionStreak::create(0.4, 1, 15, Color3B(255,255,255), "streak.png");
    _streak->setBlendFunc(BlendFunc::ADDITIVE);
    _player->setTrail(_streak);
    addChild(_streak,3);

原文地址:https://www.cnblogs.com/Anzhongliu/p/6091837.html