import flash.display.Sprite; var lands:Sprite = new Sprite ; lands.graphics.beginFill(0xff0000); lands.graphics.lineStyle(1); lands.graphics.drawRect(0,0,500,500); addChild(lands); for (var i:int = 1; i <50; i ++) { lands.graphics.moveTo(10 * i,0); lands.graphics.lineTo(10 * i,500); lands.graphics.endFill(); lands.graphics.moveTo(0,10 * i); lands.graphics.lineTo(500,10 * i); lands.graphics.endFill(); }