C++服务器重叠I/O+事件通告模型

#include<iostream>
#include<WinSock2.h>
#include <mswsock.h>
#include<vector>
using namespace std;
#pragma comment(lib,"Ws2_32.lib")
#pragma comment (lib, "mswsock.lib")
const int nPort=10000;
const int buf_len=1024;
//对于同一个客户连接套接字,任意时刻只能有一个为完成的异步I/O操作,要么是
//WSASend(IoWrite),要么是WSARecv(IoRead)
typedef enum _IO_OPERATION{
	IoRead,
	IoWrite
}IO_OPERATION;
//每一个连接都有一个Connection对象Connection对象包含一个WSAOVERLAPPED结构
//同时由于一个Connection只有一个WSAOVERLAPPED结构,并且由于一个I/O异步请求
//必须有一个唯一的WSAOVERLAPPED结构,因此任意时刻对于一个连接只能有一个未完成的
//异步I/O操作
struct Connection{
	SOCKET hSocket;
	char Buffer[buf_len];
	int nBytes;
	//调用WSASend或者WSARecv是需要一个WSABUF结构的指针
	WSABUF wsaBuffer;
	WSAOVERLAPPED overlap;
	IO_OPERATION op;
	Connection(SOCKET socket):hSocket(socket),nBytes(0)
	{
		wsaBuffer.buf=Buffer;
		wsaBuffer.len=buf_len;
		ZeroMemory(&overlap,sizeof(WSAOVERLAPPED));
		//由于程序使用事件完成通知,因此需要为WSAOVERLAPPED结构创建一个时间内核对象
		overlap.hEvent=WSACreateEvent();
	}
};
typedef vector<Connection*> ConnectionList;
// 重置conns,把其中无效的套接字移除
void ResetConns(ConnectionList& conns){
    ConnectionList::iterator it = conns.begin();
    while(it != conns.end()){
        if((*it)->hSocket == INVALID_SOCKET){
            delete (*it);
            it = conns.erase(it);
        }
        else
            ++it;
    }
}
// 为WSAWaitForMultipleEvents填充好需要等待的事件内核对象数组
int FillEventArray(HANDLE hEvents[], HANDLE hListenEvent, 
                   ConnectionList& conns){
    // 监听套接字的事件对象放在最前面,之后依次填入当前所有客户连接套接字
	// 的事件对象
    hEvents[0] = hListenEvent;
    int nEvents = 1;
    ConnectionList::iterator it = conns.begin();
    while(it != conns.end()){
        // 使用WSAOVERLAPPED结构中的hEvent填充数组
        hEvents[nEvents] = (*it)->overlap.hEvent;
        ++nEvents;
        ++it;
    }
    return (int)(conns.size() + 1);
}
// 异步AcceptEx请求已完成,获取结果
bool HandleAccept(SOCKET hListenSocket, SOCKET hAcceptSocket, LPOVERLAPPED
                  lpOverlapListen, ConnectionList& conns) {
    DWORD flags = 0;
    DWORD bytes = 0;
    // 获取异步I/O的结果
    if(!WSAGetOverlappedResult(hListenSocket, lpOverlapListen, &bytes, 
                               FALSE, &flags))
    {
        cout<<"WSAGetOverlappedResult error "<< WSAGetLastError() << endl;
        return false;
    }
	// 超出单线程所能处理的连接数
    if(conns.size() + 1 >= WSA_MAXIMUM_WAIT_EVENTS){
        cout << "exceed connection limit" << endl;
        // 关闭已接受的客户连接,即拒绝服务
        closesocket(hAcceptSocket);
        return true;
    }
    // 为新接受的客户连接创建一个Connection对象
    conns.push_back(new Connection(hAcceptSocket));
    Connection* pConn = conns.back();
	// 第一次的异步I/O请求是IoRead,因为对于回显服务器来说,必须先接收到数据后
    // 才能回显数据
    pConn->op = IoRead;
    flags = 0;
    // 对这个新的客户连接发出第一个异步I/O请求
    int nRet = WSARecv(pConn->hSocket, &(pConn->wsaBuffer), 1, NULL, 
                       &flags, &pConn->overlap, NULL);
    int lastErr = WSAGetLastError();
    // 如果WSARecv失败并且错误代码不是ERROR_IO_PENDING
    if(nRet == SOCKET_ERROR && WSA_IO_PENDING != lastErr){
        cout<<"WSARecv error "<< lastErr << endl;
        return false;
    }
    return true;
}

// 异步的WSASend或者WSARecv已完成,获取结果
bool HandleSendRecv(Connection* pConn){
    DWORD flags = 0;
    DWORD bytes = 0;
    // 获取异步I/O的结果
    if(!WSAGetOverlappedResult(pConn->hSocket, &pConn->overlap, &bytes, 
                               FALSE, &flags)) {
        int lastErr = WSAGetLastError();
        cout<<"WSAGetOverlappedResult error "<< lastErr << endl;
        // 连接被对方意外关闭
        if(lastErr == WSAECONNRESET)
            cout<<"Connection was reset."<<endl;
        return false;
    }
    if(bytes == 0){
		// 对方正常关闭了连接
	    cout << "Connection closed by peer." << endl;
        return false;
    }
    // 如果当前已完成的异步I/O是WSARecv
    if(pConn->op == IoRead){
        // 更新可用数据的大小
        pConn->nBytes += bytes;
        // 为即将调用的WSASend准备好缓冲区参数
        pConn->wsaBuffer.len = pConn->nBytes;
        pConn->wsaBuffer.buf = pConn->Buffer;
        flags = 0;
        // 由于WSARecv已成功接收了数据,现在可以发出异步WSASend请求来回显数据
        pConn->op = IoWrite;
        int nRet = WSASend(pConn->hSocket, &(pConn->wsaBuffer), 1, NULL, 
                           flags, &pConn->overlap, NULL);
        int lastErr = WSAGetLastError();
        if(nRet == SOCKET_ERROR && WSA_IO_PENDING != lastErr) {
            cout<<"WSASend error "<< lastErr << endl;
            return false;
        }
    }
    // 如果当前已完成的异步I/O是WSASend
    else if(pConn->op == IoWrite){
        // 更新可用数据的大小
        pConn->nBytes -= bytes;
        // 计算缓冲区空闲空间的大小
        pConn->wsaBuffer.len = nBuffSize - pConn->nBytes;
        // 如果缓冲区还有剩余数据没有发送出去,则需要把它们移到缓冲区的头部
        if(pConn->nBytes > 0) {
            memmove(pConn->Buffer, pConn->Buffer + bytes, pConn->nBytes);
        }
        // 计算缓冲区空闲空间的偏移
        pConn->wsaBuffer.buf = pConn->Buffer + pConn->nBytes;
        flags = 0;
        pConn->op = IoRead;
        // 发出异步WSARecv请求
        int nRet = WSARecv(pConn->hSocket, &(pConn->wsaBuffer), 1, NULL, 
                           &flags, &pConn->overlap, NULL);
        int lastErr = WSAGetLastError();
        if(nRet == SOCKET_ERROR && WSA_IO_PENDING != lastErr) {
            cout<<"WSARecv error "<< lastErr << endl;
            return false;
        }
    }
    return true;
}
//创建一个WSA_FLAG_OVERLAPPED套接字
SOCKET CreateOverlappedSocket()
{
	SOCKET hSocket=WSASocket(AF_INET,SOCK_STREAM,IPPROTO_TCP,NULL,0,WSA_FLAG_OVERLAPPED);
	if(hSocket==INVALID_SOCKET)
	{
		cout<<"WSASocket 错误"<<WSAGetLastError()<<endl;
	}
	return hSocket;
}
//返回一个用于异步I/O的监听套接字进入监听状态
SOCKET BindListenOverlapped()
{
	//创建一个用于异步I/O的监听套接字
	SOCKET sd=CreateOverlappedSocket();
	if(sd==INVALID_SOCKET)
	{
		return INVALID_SOCKET;
	}
	//填充本地套接字地址
	sockaddr_in saListen;
	saListen.sin_family=AF_INET;
	saListen.sin_addr.s_addr=htonl(INADDR_ANY);
	saListen.sin_port=htons(nPort);
	//调用bind把本地套接字地址绑定到监听套接字
	if(bind(sd,(sockaddr*)&saListen,sizeof(sockaddr_in))==SOCKET_ERROR)
	{
		cout<<"绑定失败"<<WSAGetLastError()<<endl;
		closesocket(sd);
		return INVALID_SOCKET;
	}
	//开始监听
	if(listen(sd,5)==SOCKET_ERROR)
	{
		cout<<"监听失败"<<WSAGetLastError()<<endl;
		closesocket(sd);
		return INVALID_SOCKET;
	}
	return sd;
}
//调用AcceptEx时需要用到的缓冲区,这个缓冲区用来保存本地和远程地址
char bAcceptBuffer[2*(sizeof(SOCKADDR_IN)+16)];
DWORD dwAcceptBytes=0;
//发出异步AcceptEx请求
SOCKET StartAccept(SOCKET hListenSocket,HANDLE hListenEvent,LPOVERLAPPED lpOverlapListen)
{
	//创建一个异步套接字hAcceptSocket,并传给AcceptEx。当异步的AcceptEx完成时
	//即当WSAWaitForMultipleEvents成功返回其返回值表示出现信号的事件是
	//监听套接字的事件时,在此处创建的hAcceptSocket就代表成功接受的客户连接
	SOCKET hAcceptSocket=CreateOverlappedSocket();
	if(hAcceptSocket==INVALID_SOCKET)
	{
		return INVALID_SOCKET;
	}
	//初始化监听套接字的WSAOVERLAPPED结构
	ZeroMemory(lpOverlapListen,sizeof(WSAOVERLAPPED));
	lpOverlapListen->hEvent=hListenEvent;
	//发出异步AcceptEx请求
	if(!AcceptEx(hListenSocket,hAcceptSocket,bAcceptBuffer,0,sizeof(SOCKADDR_IN)+16,sizeof(SOCKADDR_IN)+16,&dwAcceptBytes,lpOverlapListen))
	{
		//如果AcceptEx失败并且错误代码不是ERROR_IO_PENDING
		int lastErr=WSAGetLastError();
		if(lastErr!=ERROR_IO_PENDING)
		{
			cout<<"AcceptEx 错误"<<lastErr<<endl;
			closesocket(hAcceptSocket);
			return INVALID_SOCKET;
		}
	}
	return hAcceptSocket;
}
// OverlappedEventServer的主体函数
void DoWork() {
    // 定义事件内核对象句柄数组
    HANDLE hEvents[WSA_MAXIMUM_WAIT_EVENTS];
    ConnectionList conns;
    // 获取一个用于异步I/O的监听套接字
    SOCKET hListenSocket = BindListenOverlapped();
    if(hListenSocket == INVALID_SOCKET)
        goto cleanup;
    // 为监听套接字创建一个事件内核对象
    HANDLE hListenEvent = WSACreateEvent();
    // 用于监听套接字的WSAOVERLAPPED结构
    WSAOVERLAPPED overlapListen;
    // 开始监听套接字的异步AcceptEx请求
    SOCKET hAcceptSocket = StartAccept(hListenSocket, hListenEvent, 
        &overlapListen);
    if(hAcceptSocket == INVALID_SOCKET)
        goto cleanup;
    // 主循环
    while(true){
        // 从客户连接列表中去掉无效的连接,即那些已关闭或者发生了错误的连接
        ResetConns(conns);
        // 用监听套接字的事件和所有有效客户连接的事件填充一个事件数组
        int nEvents = FillEventArray(hEvents, hListenEvent, conns);
        // 等待任一(或一些)事件出现信号
        int nRet = WSAWaitForMultipleEvents(nEvents, hEvents, FALSE, 
                                            WSA_INFINITE, FALSE);
        if(nRet == WSA_WAIT_FAILED){
            cout<<"WSAWaitForMultipleEvents "<< WSAGetLastError() << endl;
            goto cleanup;
        }
        // 获取所有出现信号的事件中最小的索引值
        nRet = nRet - WSA_WAIT_EVENT_0;
        // 检查每一个可能的事件,看其有没有信号
        for(int nIndex = nRet; nIndex < nEvents; ++nIndex) {
            // 测试索引值为nIndex的事件是否出现信号
            nRet = WSAWaitForMultipleEvents(1, &hEvents[nIndex], true, 0,
                                            FALSE);
            // 没有信号则继续主循环
            if(nRet == WSA_WAIT_FAILED || nRet == WSA_WAIT_TIMEOUT)
                continue;
            // 重置出现信号的事件,以便下一次进入主循环等待时其状态为无信号
            WSAResetEvent(hEvents[nIndex]);
            // nIndex为0代表监听套接字的事件出现信号
            if(nIndex == 0){
                // 监听套接字的异步AcceptEx已经完成,新的客户连接套接字是
                // hAcceptSocket。调用HandleAccept来执行异步I/O完成后的工作
                if(!HandleAccept(hListenSocket, hAcceptSocket, 
                                 &overlapListen, conns))
                    goto cleanup;
                // 开始监听套接字的下一个异步AcceptEx请求
                hAcceptSocket = StartAccept(hListenSocket, hListenEvent,
                                            &overlapListen);
                if(hAcceptSocket == INVALID_SOCKET)
                    goto cleanup;
            }
            // nIndex大于0代表客户连接的套接字事件出现信号
            else{
                // 找到客户连接的Connection对象
                Connection* pConn = conns[nIndex-1];
                // 调用HandleSendRecv来执行异步I/O完成后的工作
                if(!HandleSendRecv(pConn)){
                    closesocket(pConn->hSocket);
                    pConn->hSocket = INVALID_SOCKET;
                    WSACloseEvent(pConn->overlap.hEvent);
                }
            }
        }
    }
    // 释放资源
cleanup:
    ConnectionList::iterator it = conns.begin();
    for(;it != conns.end();++it){
        closesocket((*it)->hSocket);
        WSACloseEvent((*it)->overlap.hEvent);
        delete (*it);
    }
    if(hListenSocket != INVALID_SOCKET)
        closesocket(hListenSocket);
    WSACloseEvent(hListenEvent);
}
int main(int argc, char* argv[]){
    WSAData wsaData;
	int nCode;
    if ((nCode = WSAStartup(MAKEWORD(2, 2), &wsaData)) != 0) {
		cout << "WSAStartup error " << nCode << endl;
        return -1;
    }
    DoWork();
    WSACleanup();
    return 0;
} 

原文地址:https://www.cnblogs.com/zztong/p/6695258.html