HTML/JavaScript实现地图以鼠标为圆心缩放和移动

代码如下

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Title</title>
    <style>
        * {
            padding: 0;
            margin: 0;
        }


        #box {
            position: relative;
             1000px;
            height: 400px;
            background-color: rosybrown;
            overflow: hidden;
            left: 50%;
            margin-left: -500px;
            top: 100px;
        }

        #map {
            position: absolute;
        }
    </style>
</head>
<body>
<div id="box">
    <img src="map_test.png" alt="" id="map">
</div>
</body>
<script>
    var box = document.getElementById("box");
    var map = document.getElementById("map");
    var isRun,  // 是否可移动
        startX, // 鼠标落下的位置
        startY,
        endX,   // 鼠标放开的位置
        endY,
        rX,     // 图片最终的位置(中间量)
        rY,
        scaleSize = 1, // 缩放比例
        bgX = 0, // left   图片的最终位置
        bgY = 0; // top
    var box_width = parseFloat(window.getComputedStyle(box, false)["width"].slice(0, -2));
    var box_height = parseFloat(window.getComputedStyle(box, false)["height"].slice(0, -2));
    var map_width = parseFloat(window.getComputedStyle(map, false)["width"].slice(0, -2));
    var map_height = parseFloat(window.getComputedStyle(map, false)["height"].slice(0, -2));

    function restart() {
        // 初始设置显示全部地图
        var map_w, map_h;
        if (box_width / box_height > map_width / map_height) {
            // 此时以高为基准
            scaleSize = box_height / map_height;
            map_h = box_height;
            map_w = map_width * scaleSize;
            bgX = (box_width - map_w) / 2;
            bgY = 0;
        } else {
            // 此时以宽为基准
            scaleSize = box_width / map_width;
            map_h = map_height * scaleSize;
            map_w = box_width;
            bgX = 0;
            bgY = (box_height - map_h) / 2;
        }
        map.style.height = map_h + "px";
        map.style.width = map_w + "px";
        map.style.top = bgY + "px";
        map.style.left = bgX + "px";
    }

    restart();
    box.onmousedown = function (ev) {
        if (ev.which === 1) {
            // 鼠标左键
            isRun = true;
            startX = ev.pageX;
            startY = ev.pageY;
            return false;
        }
        if (ev.which === 2) {
            restart();
            return false;
        }
    };
    box.onmouseup = function (ev) {
        if (ev.which === 1) {
            isRun = false;
            bgX = rX;
            bgY = rY;
        }
        return false;
    };
    box.onmousemove = function (ev) {
        if (ev.which === 1 && isRun) {
            endX = ev.pageX;
            endY = ev.pageY;
            rX = bgX + endX - startX;
            rY = bgY + endY - startY;
            map.style.left = rX + "px";
            map.style.top = rY + "px";
        }
    };
    box.onwheel = function (ev) {
        // 以鼠标为中心缩放

        // 1.记录鼠标当前位置(相对于window)
        var x = ev.pageX;
        var y = ev.pageY;
        // 2.阻止默认事件
        ev.preventDefault();
        // ev.target  滚轮滑动的目标
        // 3.计算出鼠标相对于地图的位置
        x = x - box.offsetLeft;
        y = y - box.offsetTop;
        // 4.记录滚轮的变化值 -100/+100
        var change_scale = -(ev.deltaY) / 1000;
        var current_scale = scaleSize;
        current_scale += change_scale;
        // 5.限制缩放的倍数0.1-10
        current_scale = current_scale < 0.1 ? 0.1 : (current_scale > 10 ? 10 : current_scale);

        // 6.计算出相对于图片的同样倍数对应的位移距离
        bgX = bgX - (x - bgX) * (current_scale - scaleSize) / scaleSize;
        bgY = bgY - (y - bgY) * (current_scale - scaleSize) / scaleSize;
        scaleSize = current_scale;

        // 7.更新属性
        map.style.width = map_width * scaleSize + "px";
        map.style.height = map_height * scaleSize + "px";
        map.style.top = bgY + "px";
        map.style.left = bgX + "px";
        // 注意:要求box标签的父级标签不能出现定位属性,否则会以出现定位属性的父级为基准计算offset
    }
</script>
</html>
原文地址:https://www.cnblogs.com/zyyhxbs/p/12373151.html