nopcommerce 4.1 core 插件 相关1

nop中 插件机制是比较值得学习的:

Nop 插件学习:

1、 项目里面的生成必须是采用 直接编辑项目文件,参考nop原本的项目文件

动态加载插件的方法-mvc3 参考:

using System.Linq;

using System.Web;

using System.IO;

using System.Web.Hosting;

using System.Web.Compilation;

using System.Reflection;

 

[assembly: PreApplicationStartMethod(typeof(PluginFramework.Plugins.PreApplicationInit), "Initialize")]

 

namespace PluginFramework.Plugins

{

    public class PreApplicationInit

    {

 

        static PreApplicationInit()

        {

            PluginFolder = new DirectoryInfo(HostingEnvironment.MapPath("~/plugins"));

            ShadowCopyFolder = new DirectoryInfo(HostingEnvironment.MapPath("~/plugins/temp"));

        }

 

        /// <summary>

        /// The source plugin folder from which to shadow copy from

        /// </summary>

        /// <remarks>

        /// This folder can contain sub folderst to organize plugin types

        /// </remarks>

        private static readonly DirectoryInfo PluginFolder;

 

        /// <summary>

        /// The folder to shadow copy the plugin DLLs to use for running the app

        /// </summary>

        private static readonly DirectoryInfo ShadowCopyFolder;

 

        public static void Initialize()

        {           

            Directory.CreateDirectory(ShadowCopyFolder.FullName);

 

            //clear out plugins)

            foreach (var f in ShadowCopyFolder.GetFiles("*.dll", SearchOption.AllDirectories))

            {

                f.Delete();

            }           

 

            //shadow copy files

            foreach (var plug in PluginFolder.GetFiles("*.dll", SearchOption.AllDirectories))

            {

                var di = Directory.CreateDirectory(Path.Combine(ShadowCopyFolder.FullName, plug.Directory.Name));

                // NOTE: You cannot rename the plugin DLL to a different name, it will fail because the assembly name is part if it's manifest

                // (a reference to how assemblies are loaded: http://msdn.microsoft.com/en-us/library/yx7xezcf )

                File.Copy(plug.FullName, Path.Combine(di.FullName, plug.Name), true);

            }

           

            // Now, we need to tell the BuildManager that our plugin DLLs exists and to reference them.

            // There are different Assembly Load Contexts that we need to take into account which

            // are defined in this article here:

            // http://blogs.msdn.com/b/suzcook/archive/2003/05/29/57143.aspx

 

            // * This will put the plugin assemblies in the 'Load' context

            // This works but requires a 'probing' folder be defined in the web.config

            foreach (var a in

                ShadowCopyFolder

                .GetFiles("*.dll", SearchOption.AllDirectories)

                .Select(x =>  AssemblyName.GetAssemblyName(x.FullName))

                .Select(x => Assembly.Load(x.FullName)))

            {

                BuildManager.AddReferencedAssembly(a);

            }

 

            // * This will put the plugin assemblies in the 'LoadFrom' context

            // This works but requires a 'probing' folder be defined in the web.config

            // This is the slowest and most error prone version of the Load contexts.           

            //foreach (var a in

            //    ShadowCopyFolder

            //    .GetFiles("*.dll", SearchOption.AllDirectories)

            //    .Select(plug => Assembly.LoadFrom(plug.FullName)))

            //{

            //    BuildManager.AddReferencedAssembly(a);

            //}

 

            // * This will put the plugin assemblies in the 'Neither' context ( i think )

            // This nearly works but fails during view compilation.

            // This DOES work for resolving controllers but during view compilation which is done with the RazorViewEngine,

            // the CodeDom building doesn't reference the plugin assemblies directly.

            //foreach (var a in

            //    ShadowCopyFolder

            //    .GetFiles("*.dll", SearchOption.AllDirectories)

            //    .Select(plug => Assembly.Load(File.ReadAllBytes(plug.FullName))))

            //{

            //    BuildManager.AddReferencedAssembly(a);

            //}

 

        }

    }

}

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原文地址:https://www.cnblogs.com/zxs-onestar/p/10178936.html