设计模式-责任链模式

  在一些情况下,对一个消息(含事件)的响应和处理需要很多对象来参与,这些对象对消息的处理有前后顺序,形成一个处理链条,但对象是否真正处理消息有赖于在它之前的对象的处理策略,前一个对象处理后,后一个对象则不需参与处理,这就是责任链模式。现实中有很多类似的场景,比如上访,上访一般是从最基层的信访部门接受信访开始进行处理,如果下一级信访部门无法处理,则交给上一级部门进行处理,这样一级一级的处理,知道最高信访部门。这样所有层级的信访部门就构成了一个责任链。

public abstract class Chain_Successor
{
  protected Chain_Successor successor; //保存后继责任者的引用
  /// <summary>
  /// 处理需求
  /// </summary>
  /// <param name="request">需要处理的类</param>
  public abstract void HandleReqest(Chain_Request request);
  /// <summary>
  /// 设置后继责任者
  /// </summary>
  /// <param name="successor">后继责任者</param>
  public void SetChain_Successor(Chain_Successor successor)
  {
   this.successor = successor;
  }
}
public class Chain_ConcreateHandleA : Chain_Successor
{
  public Chain_ConcreateHandleA()
  {
  }
  public override void HandleReqest(Chain_Request request)
  {
   //如果自己能处理则处理,否则传递给后继者
   if(request.Request_Type==1)
   {
    System.Windows.Forms.MessageBox.Show(this.ToString()+":"+request.Request_Parameters);
   }
   else
   {
    if(this.successor!=null)
                   successor.HandleReqest(request);
   }
  }

}
public class Chain_ConcreateHandleB : Chain_Successor
{
  public Chain_ConcreateHandleB()
  {
  }
  public override void HandleReqest(Chain_Request request)
  {
   //如果自己能处理则处理,否则传递给后继者
   if(request.Request_Type==2)
   {
    System.Windows.Forms.MessageBox.Show(this.ToString()+":"+request.Request_Parameters);
   }
   else
   {
    if(this.successor!=null)
     successor.HandleReqest(request);
   }
  }

}
public class Chain_ConcreateHandleC : Chain_Successor
{
  public Chain_ConcreateHandleC()
  {
  }
  public override void HandleReqest(Chain_Request request)
  {
   //如果自己能处理则处理,否则传递给后继者
   if(request.Request_Type==3)
   {
    System.Windows.Forms.MessageBox.Show(this.ToString()+":"+request.Request_Parameters);
   }
   else
   {
    if(this.successor!=null)
     successor.HandleReqest(request);
   }
  }

}
public class Chain_Request
{
  //下面的两个参数可更加具体需要进行构造
        private int _Request_type;
  private string _Request_parameters;
  public Chain_Request(int Request_type,string RequestParameters)
  {
   this._Request_type = Request_type;
   this._Request_parameters = RequestParameters;
  }
  public int Request_Type
  {
   get
   {
    return _Request_type;
   }
   set
   {
                _Request_type = value;
   }  
  }
  public string Request_Parameters
  {
   get
   {
    return _Request_parameters;
   }
   set
   {
               _Request_parameters = value;
   }
  }
}
public class Chain_Client
{
  public static void Test()
  {
      Chain_Successor firstHandler = new Chain_ConcreateHandleA();
     Chain_Successor secondHandler = new Chain_ConcreateHandleB();
     Chain_Successor ThirdHandler = new Chain_ConcreateHandleC();
     firstHandler.SetChain_Successor(secondHandler);
     secondHandler.SetChain_Successor(ThirdHandler);
      firstHandler.HandleReqest(new Chain_Request(2,"hello,the world!"));
  }
}

  

原文地址:https://www.cnblogs.com/zuowj/p/3504542.html