boost异步tcp通信技术练习

本例演示了基本的boost异步tcp服务器程序的编写。

演示程序的构思是这样的:

服务端:

l  控制台程序;

l  侦听客户端连接,当有新连接时,在屏幕上打印消息;

l  当收到客户端数据包时,在屏幕上打印出数据包的大小;

l  当客户端断开时,在屏幕上打印消息;

l  用户在窗口输入exit时,退出程序

l  程序入口:main.cpp

l  类CAsyncTcpServer,头文件CAsyncTcpServer.h,源文件CAsyncTcpServer.cpp

客户端:

l  控制台程序;

l  启动后连接服务器,进入主循环

l  等待用户输入数据包大小,向服务端发送数据包

l  输入0退出程序

服务端:main.cpp

#include "stdafx.h"
#include <string>
#include <iostream>
#include "AsyncTcpServer.h"

using namespace std;

class CEventHandler : public CAsyncTcpServer::IEventHandler
{
public:
    virtual void ClientConnected(int clientId)
    {
        cout << "Client: " << clientId << " connected." << endl;
    }
    virtual void ClientDisconnect(int clientId)
    {
        cout << "Client: " << clientId << " disconnected." << endl;
    }
    virtual void ReceiveData(int clientId, const BYTE* data, size_t length)
    {
        cout << "Client: " << clientId << " receive data size: " << length << endl;
    }
};

int _tmain(int argc, _TCHAR* argv[])
{
    string input;

    CAsyncTcpServer tcpServer(3, 10000);
    CEventHandler eventHandler;

    tcpServer.AddEventHandler(&eventHandler);
    
    while(1){
        cin >> input;
        if(input == "exit"){
            break;
        }
    }

    return 0;
}

 

服务端:AsyncTcpServer.h

#pragma once
#include <thread>
#include <array>
#include <boostind.hpp>
#include <boost
oncopyable.hpp>
#include <boostasio.hpp>
#include <boostasioplaceholders.hpp>

using namespace boost::asio;
using namespace boost::asio::ip;

using namespace std;

///////////////////////////////////////////////////////////////////////////////////////////////////
// 对应一个Tcp客户端连接
///////////////////////////////////////////////////////////////////////////////////////////////////
class CTcpConnection
{
public:
    CTcpConnection(io_service& ios, int clientId) : m_socket(ios), m_clientId(clientId){}
    ~CTcpConnection(){}

    int                        m_clientId;
    tcp::socket                m_socket;
    array<BYTE, 16 * 1024>    m_buffer;
};
typedef shared_ptr<CTcpConnection>    TcpConnectionPtr;

///////////////////////////////////////////////////////////////////////////////////////////////////
// 异步TCP服务器
///////////////////////////////////////////////////////////////////////////////////////////////////
class CAsyncTcpServer
    : public boost::noncopyable
{
public:
    // 事件通知接口,类似于信号槽的机制,个人更喜欢这种简单粗暴的方式
    // 想要接受通知的对象只要实现这个接口,再将接口指针通过AddEventHandler添加进来就行了
    class IEventHandler
    {
    public:
        IEventHandler(){}
        virtual ~IEventHandler(){}
        virtual void ClientConnected(int clientId) = 0;
        virtual void ClientDisconnect(int clientId) = 0;
        virtual void ReceiveData(int clientId, const BYTE* data, size_t length) = 0;
    };
public:
    CAsyncTcpServer(int maxClientNumber, int port);
    ~CAsyncTcpServer();
    void AddEventHandler(IEventHandler* pHandler){ m_EventHandlers.push_back(pHandler); }

    void Send(int clientId, const BYTE* data, size_t length);

private:
    void bind_hand_read(CTcpConnection* client);
    void handle_accept(const boost::system::error_code& error);
    void handle_read(CTcpConnection* client, const boost::system::error_code& error, size_t bytes_transferred);

private:
    thread                m_thread;

    io_service            m_ioservice;

    // io_service中维持一个任务队列
    // 不使用io_service::work时,调用io_service::run时,执行完任务队列中的任务,函数就返回
    // 使用io_service::work时,任务队列为空时,io_service::run会挂起等待新任务
    io_service::work    m_work;

    tcp::acceptor        m_acceptor;

    int                            m_maxClientNumber;
    int                            m_clientId;
    TcpConnectionPtr            m_nextClient;
    map<int, TcpConnectionPtr>    m_clients;

    vector<IEventHandler*>        m_EventHandlers;
};

服务端:AsyncTcpServer.cpp

#include "stdafx.h"

#include "AsyncTcpServer.h"

///////////////////////////////////////////////////////////////////////////////////////////////////
// CAsyncTcpServer的实现
///////////////////////////////////////////////////////////////////////////////////////////////////
CAsyncTcpServer::CAsyncTcpServer(int maxClientNumber, int port)
    : m_ioservice()
    , m_work(m_ioservice)
    , m_acceptor(m_ioservice)
    , m_maxClientNumber(maxClientNumber)
    , m_clientId(0)
{
    // thread对象不能使用临时变量,否则会析构
    // io_service::run本身不创建线程,只能依托于用户创建的线程里运行
    // io_service::run有两个重载,需要显式指定使用哪个重载,这里的两个类名都不能省略
    // 可以创建线程池,实现多线程并发
    m_thread = thread((size_t(io_service::*)())&io_service::run, &m_ioservice);

    m_nextClient = make_shared<CTcpConnection>(m_ioservice, m_clientId);
    m_clientId++;

    tcp::endpoint endpoint(tcp::v4(), port);
    m_acceptor.open(endpoint.protocol());
    m_acceptor.set_option(tcp::acceptor::reuse_address(true));
    m_acceptor.bind(endpoint);
    m_acceptor.listen();

    // 异步等待客户端连接
    m_acceptor.async_accept(m_nextClient->m_socket, boost::bind(&CAsyncTcpServer::handle_accept, this, boost::asio::placeholders::error));
}

CAsyncTcpServer::~CAsyncTcpServer()
{
    for (map<int, TcpConnectionPtr>::iterator it = m_clients.begin(); it != m_clients.end(); ++it){
        it->second->m_socket.close();
    }

    // 让m_thread对应的线程结束,不调用这个,会一直阻塞在m_thread.join()上
    m_ioservice.stop();

    // 不加这一行,退出程序时会报错
    m_thread.join();
}

void CAsyncTcpServer::Send(int clientId, const BYTE* data, size_t length)
{
    map<int, TcpConnectionPtr>::iterator it = m_clients.find(clientId);
    if (it == m_clients.end()){
        return;
    }
    // 同步发送数据
    it->second->m_socket.write_some(boost::asio::buffer(data, length));
}

void CAsyncTcpServer::handle_accept(const boost::system::error_code& error)
{
    if (!error){
        // 判断连接数目是否达到最大限度
        if (m_maxClientNumber > 0 && m_clients.size() >= m_maxClientNumber){
            m_nextClient->m_socket.close();
        }
        else{
            // 发送客户端连接的消息
            for (int i = 0; i < m_EventHandlers.size(); ++i){
                m_EventHandlers[i]->ClientConnected(m_nextClient->m_clientId);
            }

            // 设置异步接收数据
            bind_hand_read(m_nextClient.get());

            // 将客户端连接放到客户表中
            m_clients.insert(make_pair(m_nextClient->m_clientId, m_nextClient));

            // 重置下一个客户端连接
            m_nextClient = make_shared<CTcpConnection>(m_ioservice, m_clientId);
            m_clientId++;
        }
    }

    // 异步等待下一个客户端连接
    m_acceptor.async_accept(m_nextClient->m_socket, boost::bind(&CAsyncTcpServer::handle_accept, this, boost::asio::placeholders::error));
}

void CAsyncTcpServer::bind_hand_read(CTcpConnection* client)
{
    // 客户端只要发送一个数据包,handle_read就会有响应,哪怕是1个字节
    // 客户端发送超过buffer大小的数据时,handle_read会响应前面几个满的buffer,以及最后一个不满的buffer
    client->m_socket.async_read_some(boost::asio::buffer(client->m_buffer),
        boost::bind(&CAsyncTcpServer::handle_read, this, client, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));

    return;

    // 与client->m_socket.async_read_some行为一样,仔细对比了boost头文件里的注释,除了名字不一样,其他的一毛一样
    client->m_socket.async_receive(boost::asio::buffer(client->m_buffer),
        boost::bind(&CAsyncTcpServer::handle_read, this, client, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));

    // 客户端发送数据,把buffer填满后,handle_read 才会响应
    // 当客户端发送超过buffer大小的数据时,handle_read 只会响应前面整数个数据包,余下的不满buffer大小的数据不会响应
    boost::asio::async_read(client->m_socket, boost::asio::buffer(client->m_buffer),
        boost::bind(&CAsyncTcpServer::handle_read, this, client, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
}

void CAsyncTcpServer::handle_read(CTcpConnection* client, const boost::system::error_code& error, size_t bytes_transferred)
{
    if (!error){
        // 发送收到数据的信息
        for (int i = 0; i < m_EventHandlers.size(); ++i){
            m_EventHandlers[i]->ReceiveData(client->m_clientId, client->m_buffer.data(), bytes_transferred);
        }

        // 执行一次bind操作,往io_service的任务队列中加入一个任务
        // 任务执行后,需要将该任务再次加入队列
        bind_hand_read(client);
    }
    else{
        // 发送客户端离线的消息
        for (int i = 0; i < m_EventHandlers.size(); ++i){
            m_EventHandlers[i]->ClientDisconnect(client->m_clientId);
        }
        m_clients.erase(client->m_clientId);
    }
}

客户端:main.cpp

 

#include "stdafx.h"
#include <iostream>
#include <boostarray.hpp>
#include <boostind.hpp>
#include <boost
oncopyable.hpp>
#include <boostasio.hpp>

using namespace boost::asio;
using namespace boost::asio::ip;

using namespace std;

int _tmain(int argc, _TCHAR* argv[])
{
    int size;
    try{
        io_service service;
        tcp::socket socket(service);
        boost::system::error_code error;

        tcp::endpoint endpoint(address_v4::from_string("127.0.0.1"), 10000);

        socket.connect(endpoint, error);

        while (1){
            cin >> size;
            if (size == 0){
                break;
            }
            vector<BYTE> data(size);
            for (int j = 0; j < data.size(); ++j){
                data[j] = j%128;
            }
            socket.write_some(boost::asio::buffer(data, data.size()));
        }
    }catch(exception& e){
        string s = e.what();
    }

    return 0;
}
原文地址:https://www.cnblogs.com/zhuyingchun/p/5557443.html