[LeetCode] 160. Intersection of Two Linked Lists(两个单链表的交集)

Description

Write a program to find the node at which the intersection of two singly linked lists begins.

写一个程序,找到两个单链表相交的地方。

For example, the following two linked lists:

例如,以下两个单链表:

begins to intersect at node c1.

在 c1 节点处开始相交。

Examples

Example 1

Input: intersectVal = 8, listA = [4,1,8,4,5], listB = [5,6,1,8,4,5], skipA = 2, skipB = 3
Output: Reference of the node with value = 8
Input Explanation: The intersected node's value is 8 (note that this must not be 0 if the two lists intersect). From the head of A, it reads as [4,1,8,4,5]. From the head of B, it reads as [5,6,1,8,4,5]. There are 2 nodes before the intersected node in A; There are 3 nodes before the intersected node in B.

Example 2

Input: intersectVal = 2, listA = [1,9,1,2,4], listB = [3,2,4], skipA = 3, skipB = 1
Output: Reference of the node with value = 2
Input Explanation: The intersected node's value is 2 (note that this must not be 0 if the two lists intersect). From the head of A, it reads as [1,9,1,2,4]. From the head of B, it reads as [3,2,4]. There are 3 nodes before the intersected node in A; There are 1 node before the intersected node in B.

Example 3

Input: intersectVal = 0, listA = [2,6,4], listB = [1,5], skipA = 3, skipB = 2
Output: null
Input Explanation: From the head of A, it reads as [2,6,4]. From the head of B, it reads as [1,5]. Since the two lists do not intersect, intersectVal must be 0, while skipA and skipB can be arbitrary values.
Explanation: The two lists do not intersect, so return null.

Notes

  • If the two linked lists have no intersection at all, return null.

    如果两个单链表毫无交集,返回 null

  • The linked lists must retain their original structure after the function returns.

    在函数返回后,两个链表必须维持它们原有的结构。

  • You may assume there are no cycles anywhere in the entire linked structure.

    你可以假设在整个结构中不存在环。

  • Each value on each linked list is in the range [1, 10^9].

    链表中每个节点值的范围在 [1, 10^9]

  • Your code should preferably run in O(n) time and use only O(1) memory.

    你的代码最好有 O(N) 时间复杂度和 O(1) 空间复杂度。

Solution

双指针法。起初我很天真的让 p 和 q 两个指针分别在两个链表上跑,这两指针相同了就表示找到了。但这种做法在两链表不相交时就会进入死循环了,得想其它的办法。那么如果让两个指针跑到尽头时,跳到对方的头节点继续跑会怎样呢?实际试了一下,发现此法不仅可行,且这种“换跑道”的操作刚好只执行一次,遂采取这种方法,代码如下:

/**
 * Example:
 * var li = ListNode(5)
 * var v = li.`val`
 * Definition for singly-linked list.
 * class ListNode(var `val`: Int) {
 *     var next: ListNode? = null
 * }
 */
class Solution {
    fun getIntersectionNode(headA:ListNode?, headB:ListNode?):ListNode? {
        if (headA == null || headB == null) {
            return null
        }

        var p = headA
        var q = headB

        while (p != null && q != null) {
            // 这里用值相等 `==` 实测也能过
            // 不过为了说明“指向同一节点”的语义,这里用引用相等 `===` 更好一点
            if (p === q) {
                return p
            }
            p = p.next
            q = q.next
            // 上面那个“换跑道”的操作,对于不相交的链表,最后 p 和 q 会同时为 null
            if (p == null && q == null) {
                break
            }
            // “换跑道”操作
            if (p == null) {
                p = headB
            }
            if (q == null) {
                q = headA
            }
        }

        return null
    }
}

P.S. 相比较解这道题本身,我觉得从样例给的样例输入里构建这种结构似乎还更难一点,有没有读者想挑战一下?(手动狗头)

原文地址:https://www.cnblogs.com/zhongju/p/13844672.html