[cb]扩展Hierarchy 添加二级菜单

目地

这篇博客教大家如何扩展Hierarchy

默认的Hierarchy

在Unity的Edior编辑器中,默认的Hierarchy如下

扩展的Hierarchy

扩展示例

MyInitOnLoad脚本

创建MyInitOnLoad.cs,放在Editor目录下

using UnityEngine;
using UnityEditor;
using System.Collections;

//InitializeOnLoad:http://docs.unity3d.com/Manual/RunningEditorCodeOnLaunch.html
[InitializeOnLoad]
public static class MyInitOnLoad
{
    //MenuItem属性把任意静态函数变成为一个菜单命令。仅静态函数能使用这个MenuItem属性
    //static function MenuItem (itemName : string, isValidateFunction : bool, priority : int)
    [MenuItem("GameObject/Create Other/cb/New-1", false, 55000)]
    public static void CreateNew1()
    {

    }
    [MenuItem("GameObject/Create Other/cb/New-2", false, 55000)]
    public static void CreateNew2()
    {

    }
    [MenuItem("GameObject/Create Other/cb/New-3", false, 55000)]
    public static void CreateNew3()
    {

    }
    [MenuItem("GameObject/Create Other/cb/New-4", false, 55000)]
    public static void CreateNew4()
    {

    }
}

自定义菜单

扩展Hierarchy后,出现自定义的菜单项,如下图所示:

原文地址:https://www.cnblogs.com/zhaoqingqing/p/3803976.html