C#自定义线程

二部分组成,一个线程管理类ThreadManager,一个线程类MyThread
Test类是用来测试的
1.ThreadManager.cs


using System;
using System.Threading;
using System.Collections;
namespace CustomThreadPool
{
/// <summary>
/// 线程管理器,会开启或唤醒一个线程去执行指定的回调方法
/// </summary>
public class ThreadManager
{
private static ArrayList threadList = new ArrayList(); //线程列表,静态
//不允许创建实例
private ThreadManager()
{
}
/// <summary>
/// 静态方法,开启或唤醒一个线程去执行指定的回调方法
/// </summary>
/// <param >委托实例</param>
/// <param >传递给回调方法的参数</param>
/// <param >当没有可用的线程时的等待时间,以毫秒为单位</param>
/// <returns></returns>
public static bool QueueUserWorkItem(WaitCallback waitCallback, Object obj, int timeOut)
{
//锁住共享资源,实现线程安全
lock(threadList)
{
try
{
//如果线程列表为空,填充线程列表
if (threadList.Count == 0)
{
InitThreadList();
}
long startTime = DateTime.Now.Ticks;
do
{
//遍历线程列表,找出可用的线程
foreach(MyThread myThread in threadList)
{
//线程为空,需要创建线程
if (myThread.T == null)
{
myThread.Start(waitCallback, obj, false);
return true;
}
else

 if (myThread.T.ThreadState == ThreadState.Suspended)
 {

  //线程为挂起状态,唤醒线程
  myThread.Start(waitCallback, obj, true);
  return true;
 }
}
//在线程 Sleep 前释放锁
Monitor.PulseAll(threadList);
Thread.Sleep(500);
}

while (((DateTime.Now.Ticks - startTime) / 10000) < timeOut);


}


finally


{


Monitor.Exit(threadList);


}


}




return false;


}



//使用 MyThread 对象填充线程列表,注意,这个时候线程并没有启动


private static void InitThreadList()


{


threadList = new ArrayList();


for (int i = 0; i < 10; i++)


{


MyThread t = new MyThread();


threadList.Add(t);


}


}



}


}





2.MyThread.cs



using System;


using System.Threading;



namespace CustomThreadPool


{


/// <summary>


/// 封装 .NET 框架提供的 Thread


/// </summary>


internal class MyThread


{


private Thread t; //线程


private WaitCallback w; //委托,这里直接用 .NET 框架自带的,也可以根据需要自己定义一个


private Object o; //传递给符合委托的回调方法的参数值,根据委托的定义而定



/// <summary>


/// 执行回调方法的线程


/// </summary>


public Thread T


{


get


{


return t;


}


}



public MyThread()


{


}



/// <summary>


/// 开启新线程或唤醒线程,去执行回调方法


/// </summary>


/// <param >用回调方法实例化了的委托实例</param>


/// <param >传递给回调方法的参数值</param>


/// <param >true 表示线程为挂起状态,false 则表示线程还没创建</param>


public void Start(WaitCallback w, Object o, bool isSuspend)


{


//开启新线程或唤醒线程前,先设置


this.w = w;


this.o = o;



//线程为挂起状态,唤醒线程继续执行


if (isSuspend)


{


t.Resume();


}


else


{//线程还没有创建,创建一个新线程,并执行


t = new Thread(new ThreadStart(this.ThreadProc));


t.Start();


}


}



/// <summary>


/// 线程执行的方法


/// </summary>


private void ThreadProc()


{


//死循环,使线程唤醒后不是退出,而是继续通过委托执行回调方法


while (true)


{


//通过委托执行回调方法


w(o);


t.Suspend();


}


}


}


}



3.Test.cs



using System;


using System.Threading;



namespace CustomThreadPool


{


/// <summary>


/// 测试自定义线程池


/// </summary>


class Test


{


/// <summary>


/// 应用程序的主入口点。


/// </summary>


[STAThread]


static void Main(string[] args)


{


//


// TODO: 在此处添加代码以启动应用程序


//



for (int i = 0; i < 5; i++)


{


Console.WriteLine("Start thread {0}", i.ToString());


Thread t = new Thread(new ThreadStart(WorkThread));


t.Start();


}



Console.ReadLine();


Thread.CurrentThread.Abort();


}



public static void WorkThread()


{


for (int i = 0; i < 10; i++)


{


if (i % 2 == 0)


{


if (!ThreadManager.QueueUserWorkItem(new WaitCallback(ThreadProcOne), i, 2000))


{


Console.WriteLine("Failed" + i.ToString());


}


}


else


{


if (!ThreadManager.QueueUserWorkItem(new WaitCallback(ThreadProcTwo), i, 2000))


{


Console.WriteLine("Failed" + i.ToString());


}


}


}



Thread.CurrentThread.Abort();


}



public static void ThreadProcOne(Object stateInfo)


{


Console.WriteLine("Test custom threadpool:" + ((int)stateInfo).ToString());


}



public static void ThreadProcTwo(Object stateInfo)


{


Console.WriteLine("Change work:" + ((int)stateInfo).ToString());


}


}


}

原文地址:https://www.cnblogs.com/zhangpengshou/p/1699898.html