作业

#include <GL/glut.h>
#include "math.h"
#include<iostream>
#define PI 3.1415926
#define NUMBER  8
#define RADIUS 400
using namespace std;
//===================================================================
struct Node
{
 int x,y;
};
struct Edge
{
 Node s,e;
}E[11];
int map[111][111];
int v[111][111];
int maxx,maxy,minx,miny;
int n;//多边形边的数量
int fmin(int x,int y)
{
 if(x<y) return x;
 return y;
}
int fmax(int x,int y)
{
 if(x>y) return x;
 return y;
}
void init()
{
 int i;
 printf("请输入多边形边的数量: ");
 scanf("%d",&n);
 printf("请按照逆时针输入多边形的各个定点: ");
 for(i=1;i<=n;i++)
 {
  scanf("%d%d",&E[i].s.x,&E[i].s.y);
  E[i-1].e.x=E[i].s.x,E[i-1].e.y=E[i].s.y;
  minx=fmin(E[i].s.x,minx);
  maxx=fmax(E[i].s.x,maxx);
  miny=fmin(E[i].s.y,miny);
  maxy=fmax(E[i].s.y,maxy);
  
 }
 E[n].e.x=E[1].s.x;E[n].e.y=E[1].s.y;
}
void cover(int x,int y)
{
 
 int xx=x;
 while(xx<maxx)
  map[xx++][y]^=1;
}
void DDa(int x0,int y0,int x1,int y1)
{
 
 if(y0<y1)
 {
  int t;
  t=x0;
  x0=x1;
  x1=t;
  t=y0;
  y0=y1;
  y1=t;
 }
 int dx,dy,epsl,k;
 float x,y,xIncre,yIncre;
 dx=x1-x0;dy=y1-y0;
 x=x0;y=y0;
 if(abs(dx)>abs(dy)) epsl=abs(dx);
 else epsl=abs(dy);
 xIncre=(float)dx/(float)epsl;
 yIncre=(float)dy/(float)epsl;
 for(k=0;k<=epsl;k++)
 {
  if(k==0)continue;
  cover(int(x+0.5),int(y+0.5));
  x+=xIncre;
  y+=yIncre;
 }
}

void solve()
{
 memset(map,0,sizeof(map));
 // memset(v,0,sizeof(v));
 int i;
 for(i=1;i<=n;i++)
  DDa(E[i].s.x,E[i].s.y,E[i].e.x,E[i].e.y);
}
void myinit(void)
{
      glClearColor(1.0, 1.0, 1.0, 1.0); /* white background */
      glColor3f(0.0, 0.0, 1.0); /* draw in red */

   glPointSize(10);
      glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  gluOrtho2D(-5, 15, -5, 15);
      glMatrixMode(GL_MODELVIEW);

   glEnable(GL_COLOR_LOGIC_OP);
}
void gl(double x1,double y1,double x2,double y2)//划线函数
{
  glBegin(GL_LINES);
              glVertex2f(x1,y1);
     glVertex2f(x2,y2);
          glEnd();
}
void gP(int x,int y)//划线函数
{
    glBegin(GL_POINTS);
              glVertex2i(x,y);
   
          glEnd();

}
void grow(double x,double y,double l,double fai)
{
 if(fabs(l-2.9)<1.0)//
  return ;
 double x1=x+cos(fai)*l,y1=y+sin(fai)*l;
 gl(x,y,x1,y1);//先序划线
 grow(x1,y1,l*0.618*0.618,fai+PI/3.0);//分别划左右儿子
 grow(x1,y1,l*0.618*0.618,fai-PI/3.0);//
 grow(x1,y1,l*0.618,fai);//
}
void zuobiao(int minx,int maxx,int miny,int maxy)
{
 int i;
 for(i=miny;i<=maxy;i++)
  gl(minx,i,maxx+3,i);
 for(i=minx;i<=maxx;i++)
  gl(i,miny,i,maxy+3);
 
}
//===================================================================
void display( void )
{
  
    glClear(GL_COLOR_BUFFER_BIT);  /*clear the window */
 zuobiao(0,7,0,7);
// gP(0,0);
 for(int i=maxy;i>=miny;i--)
 {
  for(int j=minx;j<=maxx;j++)
   if(map[j][i])
   gP(j,i);
   
 }
    glFlush();
}


//===================================================================
void main(int argc, char** argv)
{

/* Standard GLUT initialization */
 int i,j;
 init();
 solve();
    glutInit(&argc,argv);
    glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); /* default, not needed */
    glutInitWindowSize(500,500); /* 500 x 500 pixel window */
    glutInitWindowPosition(0,0); /* place window top left on display */
    glutCreateWindow("Diamond"); /* window title */
    glutDisplayFunc(display); /* display callback invoked when window opened */
 
 myinit(); /* set attributes */

    glutMainLoop(); /* enter event loop */
}

原文地址:https://www.cnblogs.com/zhangdashuai/p/4530687.html