[ios5 cocos2d游戏开发实战] 笔记2

AnchorPoint: 锚点就是一个基准点

CCUserDefault 本地存储

CCEAGLView viewWithFrame //in AppController.mm
window setRootViewController //in AppController.mm
cocos2d::GLView::createWithEAGLView //in AppController.mm
cocos2d::Director::getInstance()->setOpenGLView(glview) //in AppController.mm
cocos2d::Application::getInstance()->run() //in AppController.mm
applicationDidFinishLaunching //CCApplication.mm
[CCDirectorCaller sharedDirectorCaller] startMainLoop //CCApplication.mm
director->runWithScene(scene); //AppDelegate.cpp
原文地址:https://www.cnblogs.com/zengyou/p/3705029.html