Java并发编程--ThreadPoolExecutor

概述

  为什么要使用线程池?  

  合理利用线程池能够带来三个好处。第一:降低资源消耗。通过重复利用已创建的线程降低线程创建和销毁造成的消耗。第二:提高响应速度。当任务到达时,任务可以不需要等到线程创建就能立即执行。第三:提高线程的可管理性。线程是稀缺资源,如果无限制的创建,不仅会消耗系统资源,还会降低系统的稳定性,使用线程池可以进行统一的分配,调优和监控。但是要做到合理的利用线程池,必须对其原理了如指掌。——摘自http://www.infoq.com/cn/articles/java-threadPool。

类图

   

使用

  线程池的监控

    可以通过线程池的以下属性监控线程池的当前状态:

      getTaskCount():线程池已经执行的和未执行的任务总数,因为统计的过程中可能会发生变化,该值是个近似值;

      getCompletedTaskCount():已完成的任务数量,是个近似值,该值小于等于TaskCount;

      getLargestPoolSize():线程池曾经的最大线程数量,可以通过该值判断线程池是否满过。如该数值等于线程池的最大大小,则表示线程池曾经满过;

      getPoolSize():线程池当前的线程数量;

      getActiveCount():线程池中活动的线程数(正在执行任务),是个近似值。

    还可以通过重写线程池提供的hook方法(beforeExecute、afterExecute和terminated)进行监控,例如监控任务的平均执行时间、最大执行时间和最小执行时间等。

    程序员可以通过重写钩子 hook 方法(如beforeExecute)实现ThreadPoolExecutor的扩展。

    扩展示例:添加了简单的暂停/恢复功能的子类

 1 class PausableThreadPoolExecutor extends ThreadPoolExecutor {
 2     private boolean isPaused;    //标志是否被暂停
 3     private ReentrantLock pauseLock = new ReentrantLock();    //访问isPaused时需要加锁,保证线程安全
 4     private Condition unpaused = pauseLock.newCondition();
 5 
 6     public PausableThreadPoolExecutor(...) { super(...); }
 7     
 8     //beforeExecute为ThreadPoolExecutor提供的hood方法
 9     protected void beforeExecute(Thread t, Runnable r) {
10         super.beforeExecute(t, r);
11         pauseLock.lock();
12         try {
13             while (isPaused) 
14                 unpaused.await();
15         } catch(InterruptedException ie) {
16             t.interrupt();
17         } finally {
18             pauseLock.unlock();
19         }
20     }
21     //暂停
22     public void pause() {
23         pauseLock.lock();
24         try {
25             isPaused = true;
26         } finally {
27             pauseLock.unlock();
28         }
29     }
30     //取消暂停
31     public void resume() {
32         pauseLock.lock();
33         try {
34             isPaused = false;
35             unpaused.signalAll();
36         } finally {
37             pauseLock.unlock();
38         }
39     }
40 }

实现原理

  ThreadPoolExecutor源码分析

    域

 1 //ctl是控制线程池状态的一个变量,包含有效的线程数(workerCount)和线程池的运行状态(runState)两部分信息。高3位表示runState,低29位表示workerCount。
 2 private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
 3 private static final int COUNT_BITS = Integer.SIZE - 3;    //表示workerCount的位数,29位。
 4 private static final int CAPACITY   = (1 << COUNT_BITS) - 1;    //线程数的上限,(2^29)-1,大约5亿
 5 
 6 // runState is stored in the high-order bits
 7 private static final int RUNNING    = -1 << COUNT_BITS;    //能接收新任务和处理队列中的任务
 8 private static final int SHUTDOWN   =  0 << COUNT_BITS;    //不能接收新任务,但可以处理队列中的任务
 9 private static final int STOP       =  1 << COUNT_BITS;    //不能接收新任务,不能处理队列中的任务,中断正在执行的任务
10 private static final int TIDYING    =  2 << COUNT_BITS;    //所有的线程都被终止,workerCount为0时会进入该状态.
11 private static final int TERMINATED =  3 << COUNT_BITS;    //terminated()方法完成后将进入该状态。

      以上ThreadPoolExecutor的成员变量表示线程池的状态,状态信息存储在ctl变量中,ctl包含有效线程数(workerCount)和线程池运行状态(runState)两部分信息,ctl的高3位表示runState,低29位表示workerCount。ctl初始值为RUNNING状态且线程数为0。

      线程池运行状态的转换如下:

        1)线程池在RUNNING状态下调用shutdown()方法会进入到SHUTDOWN状态,(finalize()方法也会调用shutdownNow())。

        2)在RUNNING和SHUTDOWN状态下调用 shutdownNow() 方法会进入到STOP状态。

        3)在SHUTDOWN状态下,当阻塞队列为空且线程数为0时进入TIDYING状态;在STOP状态下,当线程数为0时进入TIDYING状态。

        4)在TIDYING状态,调用terminated()方法完成后进入TERMINATED状态。

 

 1 //阻塞队列
 2 private final BlockingQueue<Runnable> workQueue;
 3 //可重入锁。访问woker线程和相关记录信息时需要获取该锁
 4 private final ReentrantLock mainLock = new ReentrantLock();
 5 //包含全部worker线程集合,Accessed only under mainLock,HashSet是非线程安全的.
 6 private final HashSet<Worker> workers = new HashSet<Worker>();
 7 private final Condition termination = mainLock.newCondition();
 8 //记录最大的线程数量,Accessed only under mainLock.
 9 private int largestPoolSize;
10 //完成任务的数量,Accessed only under mainLock.
11 private long completedTaskCount;
12 
13 
14 //以下所有程序员可以控制的参数都被声明为volatile变量,保证可见性。
15 
16 //创建线程的工厂
17 private volatile ThreadFactory threadFactory;
18 //线程池饱和或关闭时的处理策略(提供了四种饱和策略)
19 private volatile RejectedExecutionHandler handler;
20 //超出corePoolSize数量的空闲线程存活时间(allowCoreThreadTimeOut=true时有效)
21 private volatile long keepAliveTime;
22 //allowCoreThreadTimeOut=false,线程不会因为空闲时间超过keepAliveTime而被停止
23 private volatile boolean allowCoreThreadTimeOut;
24 //核心线程数
25 private volatile int corePoolSize;
26 //最大线程数,此变量的最大上限为CAPACITY
27 private volatile int maximumPoolSize;

      一、线程池核心线程数和最大线程数

        ThreadPoolExecutor 将根据 corePoolSize (核心线程数)和 maximumPoolSize(最大线程数)设置的边界自动调整线程池大小。当新任务在方法 execute(java.lang.Runnable) 中提交时,如果运行的线程少于 corePoolSize,则创建新线程来处理请求,即使其他辅助线程是空闲的。如果运行的线程多于 corePoolSize 而少于 maximumPoolSize,则仅当队列满时才创建新线程。如果设置的 corePoolSize 和 maximumPoolSize 相同,则创建了固定大小的线程池。如果将 maximumPoolSize 设置为基本的无界值(如 Integer.MAX_VALUE),则允许池适应任意数量的并发任务。在大多数情况下,核心和最大池大小仅基于构造函数来设置,不过也可以使用 setCorePoolSize(int) 和 setMaximumPoolSize(int) 进行动态更改。

      二、任务队列

        workQueue是一个阻塞队列,用来存储执行的任务。所有的BlockingQueue都可用于workQueue。

          如果有效的线程数小于 corePoolSize,则线程池首选添加新线程,而不进行排队。

          如果有效的线程数大于等于 corePoolSize,则线程池首选将任务加入队列,而不添加新的线程。 

          如果队列已满,则创建新的线程,当线程数超出 maximumPoolSize 时,任务将被拒绝。

        常用的三种阻塞队列的实现:

          1)直接提交。SynchronousQueue是一个不存储元素的阻塞队列。每个插入操作必须等到另一个线程调用移除操作,否则插入操作一直处于阻塞状态。它将任务直接提交给线程而不存储任务。直接提交通常要求不限制 maximumPoolSizes 以避免拒绝新提交的任务。Executors.newCachedThreadPool使用了这个队列。

          2)无界队列。LinkedBlockingQueue是一个基于链表结构的阻塞队列,默认的大小是Integer.MAX_VALUE。创建的线程就不会超过 corePoolSize,会使maximumPoolSize 的值无效。

          3)有界队列。ArrayBlockingQueue是一个基于数组结构的有界阻塞队列。有助于防止资源耗尽,但是可能较难调整和控制。

      三、饱和策略

        当 Executor 已经关闭,或者 Executor 将有限边界用于最大线程和工作队列容量且已经饱和时,在方法 execute(Runnable) 中提交的新任务将被拒绝。线程池提供了4种饱和策略:

          1)AbortPolicy。默认的饱和策略,直接抛出RejectedExecutionException异常。

          2)CallerRunsPolicy。用调用者所在的线程来执行任务,此策略提供简单的反馈控制机制,能够减缓新任务的提交速度。

          3)DiscardPolicy。直接丢弃任务。

          4)DiscardOldestPolicy。如果执行程序尚未关闭,则丢弃阻塞队列中最靠前的任务,然后重试执行新任务(如果再次失败,则重复此过程)。

        也可以使用自定义的 RejectedExecutionHandler 类,但需要非常小心,尤其是当策略仅用于特定容量或排队策略时。

      四、threadFactory

        使用 ThreadFactory 创建新线程,默认情况下在同一个 ThreadGroup 中一律使用 Executors.defaultThreadFactory() 创建线程,这些线程具有相同的 NORM_PRIORITY 优先级和非守护进程状态。通过自定义的 ThreadFactory创建新线程,可以改变线程的名称、线程组、优先级、守护进程状态等。

      五、workers用来存储工作线程,注意HashSet<Worker>是非线程安全的,访问时需要获取mainLock;

      六、mainLock是一个独占式可重入锁,用来保证访问workers和其他监控变量(如largestPoolSize、completedTaskCount等)的线程安全。

      七、keepAliveTime为线程池的工作线程空闲后,保持存活的时间。所以如果任务很多,并且每个任务执行的时间比较短,可以调大这个时间,提高线程的利用率。allowCoreThreadTimeout变量表示是否允许核心线程超时,如果allowCoreThreadTimeOut=false,那么当线程空闲时间达到keepAliveTime时,线程会退出,直到线程数量=corePoolSize;如果allowCoreThreadTimeOut=true,那么当线程空闲时间达到keepAliveTime时,线程会退出,直到线程数量=0。

    执行任务(execute)

 1 public void execute(Runnable command) {
 2     if (command == null)
 3         throw new NullPointerException();
 4     /*
 5      * Proceed in 3 steps:
 6      *
 7      * 1. If fewer than corePoolSize threads are running, try to
 8      * start a new thread with the given command as its first
 9      * task.  The call to addWorker atomically checks runState and
10      * workerCount, and so prevents false alarms that would add
11      * threads when it shouldn't, by returning false.
12      *
13      * 2. If a task can be successfully queued, then we still need
14      * to double-check whether we should have added a thread
15      * (because existing ones died since last checking) or that
16      * the pool shut down since entry into this method. So we
17      * recheck state and if necessary roll back the enqueuing if
18      * stopped, or start a new thread if there are none.
19      *
20      * 3. If we cannot queue task, then we try to add a new
21      * thread.  If it fails, we know we are shut down or saturated
22      * and so reject the task.
23      */
24     int c = ctl.get();    //获取线程池的状态(runState和workerCount)
25     //如果线程数小于corePoolSize,新建一个线程执行该任务。
26     if (workerCountOf(c) < corePoolSize) {
27         if (addWorker(command, true))
28             return;
29         c = ctl.get();
30     }
31     //如果线程池是运行状态,并且添加任务到队列成功(队列未满)
32     if (isRunning(c) && workQueue.offer(command)) {
33         int recheck = ctl.get();
34         //再次判断线程池的运行状态,如果不是运行状态,需要从队列删除该任务。使用拒绝策略处理该任务。
35         if (! isRunning(recheck) && remove(command))
36             reject(command);
37         //如果线程数为0,执行addWorker方法。参数为null的原因是任务已经加入到队列,新建的线程从队列取任务执行即可。
38         else if (workerCountOf(recheck) == 0)
39             addWorker(null, false);
40     }
41     //线程池不是RUNNING状态或队列已满,尝试新建一个线程执行该任务。如果失败则拒绝该任务。
42     else if (!addWorker(command, false))
43         reject(command);
44 }

     新增线程(addWorker)

      线程被封装在Worker类中。

 1 //参数firstTask表示新建线程执行的第一个任务。如果firstTask为null,表示
 2 //如果参数core=true,把corePoolSize作为线程数上限的判断条件;如果为false,把maximumPoolSize作为线程数上限的判断条件
 3 private boolean addWorker(Runnable firstTask, boolean core) {
 4     retry:
 5     for (;;) {
 6         int c = ctl.get();
 7         int rs = runStateOf(c);
 8         /*
 9          * rs >= SHUTDOWN表示不再接受新任务。 
10          * 1)线程池的运行状态为SHUTDOWN;2)firstTask == null;3)阻塞队列不为空,只有这三个条件同时满足才不返回false
11          */
12         // Check if queue empty only if necessary.
13         if (rs >= SHUTDOWN &&
14             ! (rs == SHUTDOWN &&
15                firstTask == null &&
16                ! workQueue.isEmpty()))
17             return false;
18         
19         //自旋CAS递增workerCount
20         for (;;) {
21             int wc = workerCountOf(c);
22             //如果线程数超过上限,返回false。如果参数core=true,把corePoolSize作为线程数上限的判断条件;如果为false,把maximumPoolSize作为线程数上限的判断条件
23             if (wc >= CAPACITY ||
24                 wc >= (core ? corePoolSize : maximumPoolSize))
25                 return false;
26             //CAS递增线程数。如果成功,跳出最外层循环;如果失败,且运行状态没有改变,继续内层循环直到成功。
27             if (compareAndIncrementWorkerCount(c))
28                 break retry;
29             //判断runState是否改变,如果改变则继续外层循环
30             c = ctl.get();  // Re-read ctl
31             if (runStateOf(c) != rs)
32                 continue retry;
33             // else CAS failed due to workerCount change; retry inner loop
34         }
35     }
36     
37     //走到这说明需要新建线程,且workerCount更新成功
38     //下面是新建Worker的过程。
39     boolean workerStarted = false;    //新建的Worker是否启动标识
40     boolean workerAdded = false;    //新建的Worker是否被添加到workers标识
41     Worker w = null;
42     try {
43         final ReentrantLock mainLock = this.mainLock;
44         w = new Worker(firstTask);    //新建Worker
45         final Thread t = w.thread;
46         //什么情况下线程会为null呢?在ThreadFactory创建线程失败时可能会出现。
47         if (t != null) {
48             mainLock.lock();    //获取mainLock锁。对workers(HashSet非线程安全)和largestPoolSize更新必须加锁
49             try {
50                 // Recheck while holding lock.
51                 // Back out on ThreadFactory failure or if
52                 // shut down before lock acquired.
53                 int c = ctl.get();
54                 int rs = runStateOf(c);
55                 /*
56                  *    如果运行状态是RUNNING,或者运行状态是SHUTDOWN且firstTask为null,才将新建的Worker添加到workers
57                  */
58                 if (rs < SHUTDOWN ||
59                     (rs == SHUTDOWN && firstTask == null)) {
60                     if (t.isAlive()) // precheck that t is startable
61                         throw new IllegalThreadStateException();
62                     workers.add(w);
63                     //更新largestPoolSize,标识线程池曾经出现过的最大线程数
64                     int s = workers.size();
65                     if (s > largestPoolSize)
66                         largestPoolSize = s;
67                     workerAdded = true;
68                 }
69             } finally {
70                 mainLock.unlock();    //释放mainLock锁
71             }
72             if (workerAdded) {
73                 //启动线程
74                 t.start();
75                 workerStarted = true;
76             }
77         }
78     } finally {
79         //新建的Worker未启动,进行失败处理
80         if (! workerStarted)
81             addWorkerFailed(w);
82     }
83     return workerStarted;
84 }

    Worker类

      每个线程被封装为一个Worker类实例。Worker类继承了AbstractQueuedSynchronizer,并实现了一个互斥非重入锁。Worker类同时继承了Runnable,Worker类的实例也是一个线程。

 1 private final class Worker
 2     extends AbstractQueuedSynchronizer
 3     implements Runnable
 4 {
 5     /**
 6      * This class will never be serialized, but we provide a
 7      * serialVersionUID to suppress a javac warning.
 8      */
 9     private static final long serialVersionUID = 6138294804551838833L;
10 
11     /** Thread this worker is running in.  Null if factory fails. */
12     final Thread thread;    //处理任务的线程
13     /** Initial task to run.  Possibly null. */
14     Runnable firstTask;        //传入的任务
15     /** Per-thread task counter */
16     volatile long completedTasks;    //完成的任务数
17 
18     /**
19      * Creates with given first task and thread from ThreadFactory.
20      * @param firstTask the first task (null if none)
21      */
22     Worker(Runnable firstTask) {
23         //同步状态初始化为-1,在执行runWorker方法前禁止中断当前线程
24         setState(-1); // inhibit interrupts until runWorker 
25         this.firstTask = firstTask;
26         this.thread = getThreadFactory().newThread(this);    //通过ThreadFactory创建线程
27     }
28 
29     /** Delegates main run loop to outer runWorker  */
30     public void run() {
31         runWorker(this);
32     }
33 
34     // Lock methods
35     //
36     // The value 0 represents the unlocked state.
37     // The value 1 represents the locked state.
38     //实现了一个非重入互斥锁,state=0表示解锁状态,state=1表示加锁状态
39     protected boolean isHeldExclusively() {
40         return getState() != 0;
41     }
42 
43     protected boolean tryAcquire(int unused) {
44         if (compareAndSetState(0, 1)) {
45             setExclusiveOwnerThread(Thread.currentThread());
46             return true;
47         }
48         return false;
49     }
50 
51     protected boolean tryRelease(int unused) {
52         setExclusiveOwnerThread(null);
53         setState(0);
54         return true;
55     }
56 
57     public void lock()        { acquire(1); }
58     public boolean tryLock()  { return tryAcquire(1); }
59     public void unlock()      { release(1); }
60     public boolean isLocked() { return isHeldExclusively(); }
61 
62     void interruptIfStarted() {
63         Thread t;
64         if (getState() >= 0 && (t = thread) != null && !t.isInterrupted()) {
65             try {
66                 t.interrupt();
67             } catch (SecurityException ignore) {
68             }
69         }
70     }
71 }

    runWorker方法

 1 final void runWorker(Worker w) {
 2     Thread wt = Thread.currentThread();
 3     Runnable task = w.firstTask;
 4     w.firstTask = null;
 5     //Worker初始化时同步状态置为-1,此处进行解锁操作目的是将同步状态置为0,允许中断。
 6     w.unlock(); // allow interrupts
 7     boolean completedAbruptly = true;    //是否因为异常跳出循环
 8     try {
 9         //如果firstTask为null则通过getTask()方法从队列中获取。
10         //正常情况下,会一直执行While循环,如果队列为空,getTask()方法中会阻塞当前线程,getTask()返回null时会跳出循环
11         while (task != null || (task = getTask()) != null) {
12             w.lock();    //加Worker锁
13             // If pool is stopping, ensure thread is interrupted;
14             // if not, ensure thread is not interrupted.  This
15             // requires a recheck in second case to deal with
16             // shutdownNow race while clearing interrupt
17             /*
18              * 如果线程池正在停止,要保证当前线程是中断状态
19              * 如果不是,则要保证当前线程不是中断状态
20              *  STOP状态要中断线程池中的所有线程,而这里使用Thread.interrupted()来判断是否中断是为了确保在RUNNING或者SHUTDOWN状态时线程是非中断状态的,因为Thread.interrupted()方法会复位中断的状态。
21              */
22             if ((runStateAtLeast(ctl.get(), STOP) ||
23                  (Thread.interrupted() &&
24                   runStateAtLeast(ctl.get(), STOP))) &&
25                 !wt.isInterrupted())
26                 wt.interrupt();
27             try {
28                 beforeExecute(wt, task);    //钩子方法
29                 Throwable thrown = null;
30                 try {
31                     task.run();    //调用任务的run方法,而不是start()方法,因为Worker本身就是一个线程类
32                 } catch (RuntimeException x) {
33                     thrown = x; throw x;
34                 } catch (Error x) {
35                     thrown = x; throw x;
36                 } catch (Throwable x) {
37                     thrown = x; throw new Error(x);
38                 } finally {
39                     afterExecute(task, thrown);    //钩子方法
40                 }
41             } finally {
42                 task = null;
43                 w.completedTasks++;
44                 w.unlock();        //释放Worker锁
45             }
46         }
47         completedAbruptly = false;
48     } finally {
49         //跳出循环,执行processWorkerExit()方法
50         processWorkerExit(w, completedAbruptly);
51     }
52 }

    getTask()方法

 1 //如果返回null,在runWorker方法中会执行processWorkerExit,即关闭该线程。
 2 private Runnable getTask() {
 3     //表示上次从队列获取任务是否超时
 4     boolean timedOut = false; // Did the last poll() time out?
 5 
 6     retry:
 7     for (;;) {
 8         int c = ctl.get();
 9         int rs = runStateOf(c);
10 
11         // Check if queue empty only if necessary.
12         // 如果rs >= STOP,或者 rs=SHUTDOWN且队列为空,此时不再接收新任务,将WorkerCount递减并返回null。
13         if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
14             decrementWorkerCount();    //自旋CAS递减workerCount直到成功
15             return null;
16         }
17         
18         //timed用于判断是否需要重试控制
19         boolean timed;      // Are workers subject to culling?
20 
21         for (;;) {
22             //allowCoreThreadTimeOut默认是false,核心线程不进行超时控制,当线程数量大于corePoolSize时需要进行超时控制
23             int wc = workerCountOf(c);
24             timed = allowCoreThreadTimeOut || wc > corePoolSize;
25             
26             //如果wc <= maximumPoolSize ,且上次从队列获取任务超时或本次需要进行超时控制,则跳出内层循环。
27             //timedOut=true表示上次从队列获取元素超时,说明队列在上次获取的keepAliveTime时间内是空的。
28             //timed=true说明线程数量大于corePoolSize。
29             //所以timedOut=true和timed=true同时满足则说明当前线程已经空闲了keepAliveTime时间,并且线程池的数量大于corePoolSize。这时就需要关闭多余的空闲线程(即compareAndDecrementWorkerCount并返回null)。
30             if (wc <= maximumPoolSize && ! (timedOut && timed))
31                 break;
32             //如果线程数量大于maximumPoolSize,或者上次从队列获取任务超时且本次需要进行超时控制。需要递减WorkerCount,如果递减成功则返回null
33             if (compareAndDecrementWorkerCount(c))
34                 return null;
35             //检查线程池运行状态是否改变。如果改变,那么继续外层循环,如果未改变,那么继续内层循环。
36             c = ctl.get();  // Re-read ctl
37             if (runStateOf(c) != rs)
38                 continue retry;
39             // else CAS failed due to workerCount change; retry inner loop
40         }
41 
42         try {
43             Runnable r = timed ?
44                 workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :    
45                 //超时方式获取,注意keepAliveTime为超出corePoolSize大小的线程的空闲存活时间
46                 workQueue.take();    //阻塞方式获取,如果队列为空阻塞当前线程
47             if (r != null)
48                 return r;
49             timedOut = true;    //如果超时,继续循环。
50         } catch (InterruptedException retry) {
51             //如果发生中断,则将timedOut置为false,继续循环
52             timedOut = false;
53         }
54     }
55 }

    processWorkerExit方法

 1 private void processWorkerExit(Worker w, boolean completedAbruptly) {
 2     //如果completedAbruptly=false,说明是由getTask返回null导致的,WorkerCount递减的操作已经执行。
 3     //如果completedAbruptly=true,说明是由执行任务的过程中发生异常导致,需要进行WorkerCount递减的操作。
 4     if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted
 5         decrementWorkerCount();
 6 
 7     final ReentrantLock mainLock = this.mainLock;
 8     mainLock.lock();
 9     try {
10         completedTaskCount += w.completedTasks;
11         workers.remove(w);    //从workers中删除当前worker,对workers更新需要加mainLock锁。
12     } finally {
13         mainLock.unlock();
14     }
15 
16     tryTerminate();
17     
18     //如果是异常结束(completedAbruptly=true),需要重新调用addWorker()增加一个线程,保持线程数量。
19     //如果是由getTask()返回null导致的线程结束,需要进行以下判断:
20     //    1)如果allowCoreThreadTimeOut=true且队列不为空,那么需要至少保证有一个线程。
21     //    2)如果allowCoreThreadTimeOut=false,那么需要保证线程数大于等于corePoolSize。
22     //
23     int c = ctl.get();
24     if (runStateLessThan(c, STOP)) {
25         if (!completedAbruptly) {
26             int min = allowCoreThreadTimeOut ? 0 : corePoolSize;
27             if (min == 0 && ! workQueue.isEmpty())
28                 min = 1;
29             if (workerCountOf(c) >= min)
30                 return; // replacement not needed
31         }
32         addWorker(null, false);
33     }
34 }

    tryTerminate()方法

 1 //根据线程池状态判断是否结束线程池
 2 final void tryTerminate() {
 3     for (;;) {
 4         int c = ctl.get();
 5         //如果线程池运行状态是RUNNING,或者大于等于TIDYING,或者运行状态为SHUTDOWN且队列为空,则直接return。
 6         if (isRunning(c) ||
 7             runStateAtLeast(c, TIDYING) ||
 8             (runStateOf(c) == SHUTDOWN && ! workQueue.isEmpty()))
 9             return;
10         //如果线程数不为0,则中断一个空闲线程并return。为什么有这一步操作。
11         if (workerCountOf(c) != 0) { // Eligible to terminate
12             interruptIdleWorkers(ONLY_ONE);
13             return;
14         }
15 
16         final ReentrantLock mainLock = this.mainLock;
17         mainLock.lock();
18         try {
19             //尝试将状态设置为TIDYING状态,
20             if (ctl.compareAndSet(c, ctlOf(TIDYING, 0))) {
21                 try {
22                     //如果CAS成功,执行terminated()方法
23                     terminated();
24                 } finally {
25                     ctl.set(ctlOf(TERMINATED, 0));
26                     termination.signalAll();
27                 }
28                 return;
29             }
30         } finally {
31             mainLock.unlock();
32         }
33         // else retry on failed CAS
34     }
35 }

    shutdown()方法

      线程池运行状态由RUNNING到SHUTDOWN的转换。

 1 public void shutdown() {
 2     final ReentrantLock mainLock = this.mainLock;
 3     mainLock.lock();
 4     try {
 5         //安全管理,检查方法调用者是否有权限中断Worker线程
 6         checkShutdownAccess();
 7         //运行状态改为SHUTDOWN
 8         advanceRunState(SHUTDOWN);    //自旋CAS
 9         //中断空闲线程
10         interruptIdleWorkers();
11         onShutdown(); // hook for ScheduledThreadPoolExecutor
12     } finally {
13         mainLock.unlock();
14     }
15     //尝试结束线程池
16     tryTerminate();
17 }
18 
19 private void interruptIdleWorkers() {
20     interruptIdleWorkers(false);
21 }
22 
23 private void interruptIdleWorkers(boolean onlyOne) {
24     final ReentrantLock mainLock = this.mainLock;
25     mainLock.lock();    //对workers的操作需要获取mainLock
26     try {
27         //遍历所有的线程,如果没有被中断且获取锁成功则中断线程。获取锁失败时很可能该线程正在执行任务(woker执行任务时需要对woker加锁)。
28         for (Worker w : workers) {
29             Thread t = w.thread;
30             if (!t.isInterrupted() && w.tryLock()) {
31                 try {
32                     t.interrupt();
33                 } catch (SecurityException ignore) {
34                 } finally {
35                     w.unlock();
36                 }
37             }
38             if (onlyOne)
39                 break;
40         }
41     } finally {
42         mainLock.unlock();
43     }
44 }

    shutdownNow()方法

 1 public List<Runnable> shutdownNow() {
 2     List<Runnable> tasks;
 3     final ReentrantLock mainLock = this.mainLock;
 4     mainLock.lock();
 5     try {
 6         checkShutdownAccess();
 7         advanceRunState(STOP);
 8         //中断所有线程,即使线程正在执行任务
 9         interruptWorkers();    
10         //取出队列中的任务
11         tasks = drainQueue();
12     } finally {
13         mainLock.unlock();
14     }
15     //尝试结束线程池
16     tryTerminate();
17     return tasks;
18 }
19 
20 private void interruptWorkers() {
21     final ReentrantLock mainLock = this.mainLock;
22     mainLock.lock();
23     try {
24         for (Worker w : workers)
25             w.interruptIfStarted();
26     } finally {
27         mainLock.unlock();
28     }
29 }
30 
31 private List<Runnable> drainQueue() {
32     BlockingQueue<Runnable> q = workQueue;
33     List<Runnable> taskList = new ArrayList<Runnable>();
34     q.drainTo(taskList);
35     if (!q.isEmpty()) {
36         for (Runnable r : q.toArray(new Runnable[0])) {
37             if (q.remove(r))
38                 taskList.add(r);
39         }
40     }
41     return taskList;
42 }

   

  FutureTask源码分析

    利用FutureTask可以实现获取异步任务的返回值、取消异步任务等功能。看一下ThreadPoolExecutor的submit方法。submit方法根据任务构造一个FutureTask对象并返回,在主线程中可以根据FutureTask提供的方法进行任务取消和获取异步任务的返回值。

1 public <T> Future<T> submit(Callable<T> task) {
2     if (task == null) throw new NullPointerException();
3     RunnableFuture<T> ftask = newTaskFor(task);
4     execute(ftask);    //实际执行的任务是ftask
5     return ftask;
6 }

    域

private volatile int state;        //状态,新创建时状态为NEW
private static final int NEW          = 0;    //新创建    
private static final int COMPLETING   = 1;    //正在执行
private static final int NORMAL       = 2;    //正常完成
private static final int EXCEPTIONAL  = 3;    //执行过程中出现异常
private static final int CANCELLED    = 4;    //被取消
private static final int INTERRUPTING = 5;    //
private static final int INTERRUPTED  = 6;

/** The underlying callable; nulled out after running */
private Callable<V> callable;    //要执行的任务
/** The result to return or exception to throw from get() */
private Object outcome; // non-volatile, protected by state reads/writes
/** The thread running the callable; CASed during run() */
private volatile Thread runner;    //执行callable的线程
/** Treiber stack of waiting threads */
private volatile WaitNode waiters;    //Treiber算法实现的栈,用于存储等待的线程

static final class WaitNode {
    volatile Thread thread;
    volatile WaitNode next;
    WaitNode() { thread = Thread.currentThread(); }
}

      状态的转换有以下几种情况:

        1)NEW -> COMPLETING -> NORMAL 正常执行并返回;

        2)NEW -> COMPLETING -> EXCEPTIONAL 执行过程中出现异常;

        3)NEW -> CANCELLED 执行前被取消

        4)NEW -> INTERRUPTING -> INTERRUPTED 取消时被中断。

    初始化

 1 public FutureTask(Callable<V> callable) {
 2     if (callable == null)
 3         throw new NullPointerException();
 4     this.callable = callable;
 5     this.state = NEW;       // ensure visibility of callable
 6 }
 7 
 8 public FutureTask(Runnable runnable, V result) {
 9     //由于Runnable没有返回值,通过Executors将Runnable转换为Callable。
10     this.callable = Executors.callable(runnable, result);
11     this.state = NEW;       // ensure visibility of callable
12 }

    执行任务-run()方法

 1 public void run() {
 2     //只执行state=NEW的任务。如果state!=NEW说明任务已经执行。
 3     //如果state=NEW,则通过CAS将runner置为当前线程。如果失败说明其他线程已经执行。
 4     if (state != NEW ||
 5         !UNSAFE.compareAndSwapObject(this, runnerOffset,
 6                                      null, Thread.currentThread()))
 7         return;
 8     try {
 9         Callable<V> c = callable;
10         if (c != null && state == NEW) {
11             V result;    //任务执行结果
12             boolean ran;    //任务执行期间是否发生异常
13             try {
14                 result = c.call();    //执行任务
15                 ran = true;
16             } catch (Throwable ex) {
17                 result = null;
18                 ran = false;
19                 //如果发生异常,执行setException(ex)
20                 setException(ex);
21             }
22             //如果正常结束,执行set(result).
23             if (ran)
24                 set(result);
25         }
26     } finally {
27         // runner must be non-null until state is settled to
28         // prevent concurrent calls to run()
29         //不管任务执行是否正常,都需要将runner置为null
30         runner = null;
31         // state must be re-read after nulling runner to prevent
32         // leaked interrupts
33         //防止中断泄露,需要结合cancel方法研究
34         //如果s>=INTERRUPTING,说明状态变换为NEW -> INTERRUPTING -> INTERRUPTED,即在取消时被中断。
35         int s = state;
36         if (s >= INTERRUPTING)
37             handlePossibleCancellationInterrupt(s);
38     }
39 }

      任务执行正常结束:

1 //任务正常结束,通过CAS更新state为COMPLETING,如果成功,将state更新为NORMAL,唤醒等待线程。
2 protected void set(V v) {
3     if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
4         outcome = v;    //将运行结果result赋给outcome
5         UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
6         //删除和唤醒所有的等待线程
7         finishCompletion();
8     }
9 }

      任务执行时发生异常:

1 //任务执行时发生异常,通过CAS更新state为COMPLETING,如果成功,将state更新为EXCEPTIONAL,唤醒等待线程
2 protected void setException(Throwable t) {
3     if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
4         outcome = t;    //将异常信息赋给outcome
5         UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
6         finishCompletion();
7     }
8 }

      唤醒等待获取任务运行结果的线程:

 1 private void finishCompletion() {
 2     // assert state > COMPLETING;
 3     //自旋CAS更新waiters为null直到成功
 4     for (WaitNode q; (q = waiters) != null;) {
 5         if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
 6             for (;;) {
 7                 Thread t = q.thread;
 8                 if (t != null) {
 9                     q.thread = null;
10                     LockSupport.unpark(t);    //唤醒等待线程,WaitNode是在get方法中添加的
11                 }
12                 WaitNode next = q.next;
13                 if (next == null)
14                     break;
15                 q.next = null; // unlink to help gc
16                 q = next;
17             }
18             break;
19         }
20     }
21 
22     done();    //hook方法,默认不执行任何操作,子类可以重写该方法完成指定的功能(例如:回调)
23 
24     callable = null;        // to reduce footprint
25 }

      handlePossibleCancellationInterrupt方法要确保cancel(true)产生的中断发生在run或runAndReset方法执行的过程中。这里会循环的调用Thread.yield()来确保状态在cancel方法中被设置为INTERRUPTED。

 1 private void handlePossibleCancellationInterrupt(int s) {
 2     // It is possible for our interrupter to stall before getting a
 3     // chance to interrupt us.  Let's spin-wait patiently.
 4     if (s == INTERRUPTING)
 5         while (state == INTERRUPTING)
 6             Thread.yield(); // wait out pending interrupt
 7 
 8     // assert state == INTERRUPTED;
 9 
10     // We want to clear any interrupt we may have received from
11     // cancel(true).  However, it is permissible to use interrupts
12     // as an independent mechanism for a task to communicate with
13     // its caller, and there is no way to clear only the
14     // cancellation interrupt.
15     //
16     // Thread.interrupted();
17 }

    获取运行结果-get()方法

 1 public V get() throws InterruptedException, ExecutionException {
 2     int s = state;
 3     //如果state为NEW或COMPLETING,调用awaitDone方法将当前线程添加到waiters中并阻塞
 4     if (s <= COMPLETING)
 5         s = awaitDone(false, 0L);
 6     //如果已经完成(包括正常结束或异常结束),返回
 7     return report(s);
 8 }
 9 
10 //如果超时则抛出TimeoutException异常
11 public V get(long timeout, TimeUnit unit)
12     throws InterruptedException, ExecutionException, TimeoutException {
13     if (unit == null)
14         throw new NullPointerException();
15     int s = state;
16     if (s <= COMPLETING &&
17         (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)
18         throw new TimeoutException();
19     return report(s);
20 }

      awaitDone方法,阻塞线程。

 1 //timed参数表示是否使用超时机制
 2 private int awaitDone(boolean timed, long nanos)
 3     throws InterruptedException {
 4     final long deadline = timed ? System.nanoTime() + nanos : 0L;
 5     WaitNode q = null;
 6     boolean queued = false;    //是否已经入栈
 7     for (;;) {
 8         //若当前线程被中断,则删除q并抛出InterruptedException()
 9         if (Thread.interrupted()) {
10             removeWaiter(q);
11             throw new InterruptedException();
12         }
13 
14         int s = state;
15         //如果state大于COMPLETING,表明任务已经完成,则将节点q的线程置为null并返回状态值。
16         if (s > COMPLETING) {
17             if (q != null)
18                 q.thread = null;
19             return s;
20         }
21         //s==COMPLETING,说明任务已经执行完成但还没有设置最终状态。
22         //Thread.yield();让当前正在运行的线程回到可运行状态,以允许其他线程(包括当前线程)获得运行的机会。注意目的是尝试让状态改变,继续下个循环。
23         else if (s == COMPLETING) // cannot time out yet
24             Thread.yield();
25         else if (q == null)
26             q = new WaitNode();    //新建WaitNode节点
27         //CAS添加到waiters栈,在阻塞之前先将节点q添加栈,入栈成功后queued更新为true。
28         else if (!queued)
29             queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
30                                                  q.next = waiters, q);
31         else if (timed) {
32             nanos = deadline - System.nanoTime();
33             //如果已经过期,则删除节点q并返回
34             if (nanos <= 0L) {
35                 removeWaiter(q);
36                 return state;
37             }
38             LockSupport.parkNanos(this, nanos);    //超时机制阻塞当前线程
39         }
40         else
41             LockSupport.park(this);    //阻塞当前线程
42     }
43 }
44             
45 //删除指定节点(Treiber算法实现的栈)
46 private void removeWaiter(WaitNode node) {
47     if (node != null) {
48         node.thread = null;    //将线程置为null,因为下面要根据thread是否为null判断是否要把node移出
49         retry:
50         for (;;) {          // restart on removeWaiter race
51             for (WaitNode pred = null, q = waiters, s; q != null; q = s) {
52                 s = q.next;
53                 if (q.thread != null)
54                     pred = q;
55                 else if (pred != null) {
56                     pred.next = s;
57                     if (pred.thread == null) // check for race
58                         continue retry;
59                 }
60                 else if (!UNSAFE.compareAndSwapObject(this, waitersOffset, q, s))
61                     continue retry;
62             }
63             break;
64         }
65     }
66 }

      report方法,返回运行结果或抛出异常。

 1 //任务完成返回执行结果或抛出异常
 2 private V report(int s) throws ExecutionException {
 3     Object x = outcome;
 4     //如果任务正常完成,返回执行结果
 5     if (s == NORMAL)
 6         return (V)x;
 7     //如果s >= CANCELLED,说明任务被取消,那么就抛出CancellationException
 8     if (s >= CANCELLED)
 9         throw new CancellationException();
10     //最后s==EXCEPTIONAL,任务执行时发生异常,抛出该异常
11     throw new ExecutionException((Throwable)x);
12 }

    取消任务-cancel方法

      试图取消对此任务的执行。如果任务已完成、或已取消,或者由于某些其他原因而无法取消,则此尝试将失败。当调用 cancel 时,如果调用成功,而此任务尚未启动,则此任务将永不运行。如果任务已经启动,则 mayInterruptIfRunning 参数确定是否应该以试图停止任务的方式来中断执行此任务的线程。

 1 public boolean cancel(boolean mayInterruptIfRunning) {
 2     //若state != NEW,说明任务已经启动,则直接返回失败。
 3     if (state != NEW)
 4         return false;
 5     //如果mayInterruptIfRunning为true,要中断当前执行任务的线程。
 6     if (mayInterruptIfRunning) {
 7         //CAS更新state为INTERRUPTING不成功,说明state已被改变(即state != NEW),则直接返回失败。如果成功则中断正在执行任务的线程,并唤醒等待获取结果的线程。
 8         if (!UNSAFE.compareAndSwapInt(this, stateOffset, NEW, INTERRUPTING))
 9             return false;
10         Thread t = runner;
11         if (t != null)
12             t.interrupt();    //中断当前线程
13         //更新state为INTERRUPTED
14         UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED); // final state
15     }
16     //mayInterruptIfRunning=flase,CAS更新state为CANCELLED,若成功则唤醒等待的线程(不中断正在执行任务的线程),若失败返回false。
17     else if (!UNSAFE.compareAndSwapInt(this, stateOffset, NEW, CANCELLED))
18         return false;
19     finishCompletion();
20     return true;
21 }

  Executors源码解析

    Executors是一个工具类,提供了公共的静态方法,例如创建默认线程工厂、创建线程池、把Runnable包装成Callable的方法等。

    创建默认线程工厂

      DefaultThreadFactory类

 1 static class DefaultThreadFactory implements ThreadFactory {
 2     private static final AtomicInteger poolNumber = new AtomicInteger(1);    //线程池序号
 3     private final ThreadGroup group;    //线程组
 4     private final AtomicInteger threadNumber = new AtomicInteger(1);    //线程号
 5     private final String namePrefix;
 6 
 7     DefaultThreadFactory() {
 8         SecurityManager s = System.getSecurityManager();
 9         group = (s != null) ? s.getThreadGroup() :
10                               Thread.currentThread().getThreadGroup();
11         namePrefix = "pool-" + poolNumber.getAndIncrement() + "-thread-";
12     }
13 
14     public Thread newThread(Runnable r) {
15         Thread t = new Thread(group, r,
16                               namePrefix + threadNumber.getAndIncrement(),    //线程名
17                               0);
18         //非守护线程
19         if (t.isDaemon())
20             t.setDaemon(false);
21         //相同的优先级
22         if (t.getPriority() != Thread.NORM_PRIORITY)
23             t.setPriority(Thread.NORM_PRIORITY);
24         return t;
25     }
26 }

      创建默认工厂方法:

1 public static ThreadFactory defaultThreadFactory() {
2     return new DefaultThreadFactory();
3 }

    创建线程池

      1) newFixedThreadPool方法

public static ExecutorService newFixedThreadPool(int nThreads) {
    return new ThreadPoolExecutor(nThreads, nThreads,
                                  0L, TimeUnit.MILLISECONDS,
                                  new LinkedBlockingQueue<Runnable>());
}

        固定线程数的线程池,corePoolSize和 maximumPoolSize 都被设置为nThreads,keepAliveTime=0,由于corePoolSize等于maximumPoolSize,所以keepAliveTime和maximumPoolSize参数是无效的。阻塞队列是LinkedBlockingQueue,是一个无界队列。正常情况下(未执行方法shutdown()或shutdownNow()),不会调用饱和策略。

      2)newSingleThreadExecutor方法

1 public static ExecutorService newSingleThreadExecutor() {
2     return new FinalizableDelegatedExecutorService
3         (new ThreadPoolExecutor(1, 1,
4                                 0L, TimeUnit.MILLISECONDS,
5                                 new LinkedBlockingQueue<Runnable>()));
6 }

        单个线程的线程池,corePoolSize和maximumPoolSize都为1,其他同FixedThreadPool。能保证任务按顺序执行。

      3)newCachedThreadPool方法

1 public static ExecutorService newCachedThreadPool() {
2     return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
3                                   60L, TimeUnit.SECONDS,
4                                   new SynchronousQueue<Runnable>());
5 }

        线程数可改变的线程池,corePoolSize=0,maximumPoolSize=Integer.MAX_VALUE,核心线程数为0,最大线程数为CAPACITY(因为CAPACITY<Integer.MAX_VALUE).keepAliveTime=60L,意味着CachedThreadPool中的空闲线程等待新任务的最长时间为60秒,空闲线程超过60秒后将会被终止。CachedThreadPool使用没有容量的SynchronousQueue作为线程池的工作队列.这意味着,如果主线程提交任务的速度高于maximumPool中线程处理任务的速度时,CachedThreadPool会不断创建新线程。极端情况下,CachedThreadPool会因为创建过多线程而耗尽CPU和内存资源。

    把Runnable包装成Callable的方法

 1 public static <T> Callable<T> callable(Runnable task, T result) {
 2     if (task == null)
 3         throw new NullPointerException();
 4     return new RunnableAdapter<T>(task, result);
 5 }
 6 
 7 public static Callable<Object> callable(Runnable task) {
 8     if (task == null)
 9         throw new NullPointerException();
10     return new RunnableAdapter<Object>(task, null);
11 }

参考资料

  深入理解Java线程池:ThreadPoolExecutor

  聊聊并发(三)——JAVA线程池的分析和使用

  FutureTask源码解析

  FutureTask中的waiters为什么这么设计?

  Treiber Stack

原文地址:https://www.cnblogs.com/zaizhoumo/p/7794818.html