程序设计: 猫大叫一声,所有的老鼠都开始逃跑,主人被惊醒。(C#语言)

要求: 1.要有联动性,老鼠和主人的行为是被动的。
2.考虑可扩展性,猫的叫声可能引起其他联动效应。



 //要点:1. 联动效果,运行代码只要执行Cat.Cryed()方法。2. 对老鼠和主人进行抽象
        //评分标准: <1>.构造出Cat、Mouse、Master三个类,并能使程序运行(2分)
        //<2>从Mouse和Master中提取抽象(5分)
        //<3>联动效应,只要执行Cat.Cryed()就可以使老鼠逃跑,主人惊醒。(3分) 









public interface Observer { void Response(); //观察者的响应,如是老鼠见到猫的反映 } public interface Subject { void AimAt(Observer obs); //针对哪些观察者,这里指猫的要扑捉的对象—老鼠 } public class Mouse : Observer { private string name; public Mouse(string name, Subject subj) { this.name = name; subj.AimAt(this); } public void Response() { Console.WriteLine(name + "attempt to escape!"); } } public class Master : Observer { public Master(Subject subj) { subj.AimAt(this); } public void Response() { Console.WriteLine("Host waken!"); } } public class Cat : Subject { private ArrayList observers; public Cat() { this.observers = new ArrayList(); } public void AimAt(Observer obs) { this.observers.Add(obs); } public void Cry() { Console.WriteLine("Cat cryed!"); foreach (Observer obs in this.observers) { obs.Response(); } } } class MainClass { static void Main(string[] args) { Cat cat = new Cat(); Mouse mouse1 = new Mouse("mouse1", cat); Mouse mouse2 = new Mouse("mouse2", cat); Master master = new Master(cat); cat.Cry(); } }
原文地址:https://www.cnblogs.com/yyzyou/p/4797428.html