[阅读笔记] A Report on the Human Computation Workshop (HCOMP, 2009)

Time: 2 hours
Time span: Dec 19 – Dec 20,  2 days

Panagiotis G. Ipeirotis, Raman Chandrasekar, and Paul Bennett. 2010. A report on the human computation workshop (HComp 2009). SIGKDD Explor. Newsl. 11, 2 (May 2010), 80-83.

    Panagiotis G. Ipeirotis(个人主页, 博客, publication), 2004年从哥伦比亚大学获得博士学位,现在是Leonard N. Stern School of Business of New York University的associate professor, 研究方向为"crowdsourcing and on mining user-generated content on the Internet", 在好几个牛会获得过Best Paper(IEEE ICDE 2005, ACM SIGMOD 2006, WWW 2011)和Best Paper Runner Up awards(JCDL 2002, ACM KDD 2008), 另一位神人Nikolay Archak正是他的学生(上个月刚通过博士答辩)。Ipeirotis2004年获得博士学位,仅2年之后就能带博士生Archak, 可见国外体制很灵活。Ipeirotis门下有弟子四人,其中两位是大陆过去的女博。

    这篇文章是关于第一届human computation workshop的一份报告(Ipeirotis是这个workshop的Organizing Committee),主要就是介绍了这个workshop的papers、demos、posters,以及总体的情况(HComp2009@dblp)。

1. 一些数据

  • 这个workshop共收到33份提交
  • 录用率是1/3
  • workshop开了半天,有40人参加
  • workshop开场白是Luis von Ahn做invited talk
  • 评出了两篇best paper:
    • Financial Incentives and the Performance of Crowds, by Winter Mason and Duncan J Watts.
    • KissKissBan:  A Competitive Human Computation Game for Image Annotation,  by  Chien-Ju  Ho,  Tao-Hsuan  Chang  ,  Jong-Chuan  Lee,  Jane  Yung-Jen  Hsu and Kuan-Ta Chen.

2. 此次workshop有4个session,依次为:

  • game
    • Luke Barrington, Damien O'Malley, Douglas Turnbull, Gert R. G. Lanckriet: User-centered design of a social game to tag music. KDD Workshop on Human Computation 2009: 7-10

                     use an active learning approach to tag music

    • Chien-Ju Ho, Tao-Hsuan Chang, Jong-Chuan Lee, Jane Yung-jen Hsu, Kuan-Ta Chen: KissKissBan: a competitive human computation game for image annotation. KDD Workshop on Human Computation 2009: 11-14

                     基于ESP的一个游戏,解决两个问题:(1)如何应付作弊?(2)选手提供的tag太有限。 需要先读ESP的论文后再来看这篇。

    • Yen-ling Kuo, Jong-Chuan Lee, Kai-yang Chiang, Rex Wang, Edward Shen, Cheng-wei Chan, Jane Yung-jen Hsu: Community-based game design: experiments on social games for commonsense data collection. KDD Workshop on Human Computation 2009: 15-22
  • demos & posters
    • 包括以下8个Demos
    • The  Phrase  Detectives Game,  from the University of Essex, to help create large-scale linguistically annotated corpora.  http://anawiki.essex.ac.uk/ 
    • Picture This, a game from Microsoft to elicit preference judgments to rank images for an image query.   http://www.clubbing.com/Pages/Games/GameList.aspx?game=Picture_This
    • Page  Hunt, also from  Microsoft, to garner data to improve web search relevance, going from web pages to queries.   http://pagehunt.msrlivelabs.com/PlayPageHunt.aspx 
    • TurkIt, from MIT,  providing a library and toolkit for iterative tasks? on Mechanical Turk.
    • Seaweed, also from  MIT, to help design economic games.
    • Search War, from CMU, to collect, for a given  web page, its relevance and salience.
    • Magic Bullet, from Newcastle University, to streamline the robustness evaluation of CAPTCHAs.
    • Thumbs-UP, from Yahoo!, to rank search results. 
    • Games for Games, from Est  Creativity  Rising  and  the University of Bremen, examining how human computation game design and scoring approaches affect the quality of data gathered.
    • 包括以下5个posters
    • From active towards InterActive learning: using consideration information to improve labeling correctness. 40-43
    • TagCaptcha: annotating images with CAPTCHAs. 44-45
    • CAPTCHA-based image labeling on the Soylent Grid. 46-49
    • Designing crowdsourcing community for the enterprise. 50-53
    • A reputation system for selling human computation. 54-57
  • game theory
    • Shaili Jain, David C. Parkes: The role of game theory in human computation systems. KDD Workshop on Human Computation 2009: 58-61

                       basic idea: human computation may benefit by using game theoretic concepts to improve the design of the games.

    • Chien-Ju Ho, Kuan-Ta Chen: On formal models for social verification. KDD Workshop on Human Computation 2009: 62-69

                       describe how to use game theory to show the effect of sequential verification vs. parallel verification.

  • labeling cost & eficiency
    • Ran Gilad-Bachrach, Aharon Bar-Hillel, Liat Ein-Dor: Efficient human computation: the distributed labeling problem. KDD Workshop on Human Computation 2009: 70-76

                        要解决的问题:label含义的不一致性,比如同一个东西可以用不同词汇描述,同一个词汇也可能有不同含义。作者提出了图论算法来解决这个问题。

    • Winter A. Mason, Duncan J. Watts: Financial incentives and the "performance of crowds". KDD Workshop on Human Computation 2009: 77-85

                        基于对Mechanical Turk的研究,得到了一些关于经济激励与表现的结论。

3. (S6) Themes一章,作者汇总了workshop讨论时大家提的问题,若阅读相关论文可对比着看。

4.  其他资源

    这个workshop有一个wiki空间: http://hcomp2009.wikispaces.com/

原文地址:https://www.cnblogs.com/yuquanlaobo/p/2293840.html