cocos2d 多点触控

#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"

USING_NS_CC;
class HelloWorld : public cocos2d::CCLayer
{
public:
    virtual bool init();
    static cocos2d::CCScene* scene();
    void menuCloseCallback(CCObject* pSender);
    CREATE_FUNC(HelloWorld);
//touch
private:
    virtual void registerWithTouchDispatcher(void);
    virtual void ccTouchesBegan(CCSet * set,CCEvent * e);
    virtual void ccTouchesMoved(CCSet * set,CCEvent * e);
    virtual void ccTouchesEnded(CCSet * set,CCEvent * e);
    
    //写上生命周期函数
    virtual void onEnter();
    virtual void onExit();
};

#endif // __HELLOWORLD_SCENE_H__

#include "HelloWorldScene.h"

CCScene* HelloWorld::scene()
{
    CCScene *scene = CCScene::create();
    HelloWorld *layer = HelloWorld::create();
    scene->addChild(layer);
    return scene;
}

bool HelloWorld::init()
{
    if ( !CCLayer::init() )
    {
        return false;
    }
    
    this->setTouchEnabled(true);
    
    return true;
}

void HelloWorld::registerWithTouchDispatcher(void){
    //注册监听
    CCDirector::sharedDirector()->getTouchDispatcher()->addStandardDelegate(this,0);
}

void HelloWorld::ccTouchesBegan(CCSet * set,CCEvent * e)
{
    CCLOG("hello begin");
}


void HelloWorld::ccTouchesMoved(CCSet * set,CCEvent * e)
{
    CCLOG("hello moved");
}


void HelloWorld::ccTouchesEnded(CCSet * set,CCEvent * e)
{

    CCLOG("hello ended");
}


void HelloWorld::onEnter()
{
    CCLayer::onEnter();
}

void HelloWorld::onExit()
{
    CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
    CCLayer::onExit();
}



原文地址:https://www.cnblogs.com/yufenghou/p/5068039.html