quick cocos touch 2

local scheduler = require(cc.PACKAGE_NAME .. ".scheduler")

local MainScene = class("MainScene", function()
    return display.newScene("MainScene")
end)

function MainScene:ctor()
    
    -- p
    self.time_=3
    self.isAdd_="noAdd"

    --listerner
    local layer = display.newLayer():addTo(self)
    layer:setTouchEnabled(true)
    layer:setTouchMode(cc.TOUCH_MODE_ONE_BY_ONE)
    layer:addNodeEventListener(cc.NODE_TOUCH_EVENT, function (event)
        local x, y, prevX, prevY = event.x, event.y, event.prevX, event.prevY

        if event.name == "began" then
            print("layer began")
            if(self.isAdd_=="noAdd") then
                self.time_=3
                self:addP()
            end
        elseif event.name == "moved" then
            print("layer moved")
        elseif event.name == "ended" then
            
            print("layer ended")
        end

        return true
    end)
    
end

function MainScene:addP()
    print("add")
    self.handle=scheduler.scheduleGlobal(function()
        self:p()   
    end ,1/60)
end

function MainScene:p()
    
    print("time:" .. self.time_)
    print( self.isAdd_)
    self.isAdd_="added"
    self.time_=self.time_-0.1
    if self.time_<0 then
        self.isAdd_="noAdd"
        scheduler.unscheduleGlobal(self.handle)
    end
    
    
end





return MainScene
原文地址:https://www.cnblogs.com/yufenghou/p/4318086.html