quick cocos animate2

local MainScene = class("MainScene", function()
    return display.newScene("MainScene")
end)


function MainScene:ctor()
    
    --单张的不可以
    display.addSpriteFrames("bandit.plist", "bandit.png") --添加帧缓存
    local sp = display.newSprite("#player_run1.png", 200, 200):addTo(self)
    local frames = display.newFrames("player_run%1d.png", 1, 6)
    local animation = display.newAnimation(frames, 2.8/14.0)
    sp:playAnimationOnce(animation)
   
    
end



return MainScene
原文地址:https://www.cnblogs.com/yufenghou/p/4310059.html