游戏 window

using UnityEngine;
using System.Collections;

public class YY : MonoBehaviour {

    private Rect window0=new Rect(20,20,200,200);
    private Rect window1=new Rect(250,20,200,200);



    // Use this for initialization
    void Start () {
    
    }
    
    // Update is called once per frame
    void Update () {
    
    }



    void oneWindow(int windowID)
    {
        GUI.Box (new Rect (10, 50, 150, 50), "这里窗口的ID是" + windowID);
        if (GUI.Button (new Rect (10, 120, 150, 50), "普通按钮")) {
            Debug.Log("窗口ID="+windowID+"按钮被点击");
        }

    }

    void twoWindow(int windowID)
    {
        GUI.Box (new Rect (10, 50, 150, 50), "这里窗口的ID是" + windowID);
        if (GUI.Button (new Rect (10, 120, 150, 50), "普通按钮")) {
            Debug.Log("窗口ID="+windowID+"按钮被点击");
        }
        
    }

    void OnGUI()
    {
        GUI.Window (0, window0, oneWindow, "第一个窗口");
        GUI.Window (1, window1, twoWindow, "第二个窗口");
    }
}
原文地址:https://www.cnblogs.com/yufenghou/p/3537916.html