BitmapFactory: inSampleSize 的一些思考

一. BitmapFactory.Options 中inSampleSize的取值问题

关于inSampleSize的取值问题Google已经给出了一个推荐的算法:(https://developer.android.com/topic/performance/graphics/load-bitmap)

public static int calculateInSampleSize(
            BitmapFactory.Options options, int reqWidth, int reqHeight) {
    // Raw height and width of image
    final int height = options.outHeight;
    final int width = options.outWidth;
    int inSampleSize = 1;

    if (height > reqHeight || width > reqWidth) {

        final int halfHeight = height / 2;
        final int halfWidth = width / 2;

        // Calculate the largest inSampleSize value that is a power of 2 and keeps both
        // height and width larger than the requested height and width.
        while ((halfHeight / inSampleSize) >= reqHeight
                && (halfWidth / inSampleSize) >= reqWidth) {
            inSampleSize *= 2;
        }
    }

    return inSampleSize;
}

实际测试下还好,基本可以满足不OOM的需求,但是隐隐觉得当inSampleSize的值很大的时候,图片的压缩质量会不会太严重?比如说App内中的相册功能,采用这个算法放大的时候,图片会不会变得很不清楚?一时也没有找到特别好的压缩算法。

二. 图片的放置问题

按照Google给出的示例代码,使用inSampleSize前要先把 options.inJustDecodeBounds = true; 设置成true:

public static Bitmap decodeSampledBitmapFromResource(Resources res, int resId,
        int reqWidth, int reqHeight) {

    // First decode with inJustDecodeBounds=true to check dimensions
    final BitmapFactory.Options options = new BitmapFactory.Options();
    options.inJustDecodeBounds = true;
    BitmapFactory.decodeResource(res, resId, options);

    // Calculate inSampleSize
    options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);

    // Decode bitmap with inSampleSize set
    options.inJustDecodeBounds = false;
    return BitmapFactory.decodeResource(res, resId, options);
}

然后再计算出inSampleSize,最后再进行decode,个人觉得这段代码还是有缺陷,拿我的手机来说吧,分辨率是1440*2560, 需要显示的ImageView宽度是1440*810,需要加载的图片是1920*1080,通过上面Google的算法,算出inSampleSize的值为1,我把图片放置到xxxhdpi和xxhdpi的时候图片可以正常显示,但是我把图片放到mdpi和raw文件夹下的时候,程序一运行就Crash了,因为inSampleSize的默认值就是1,等于没有做任何处理,但是系统在加载时却会对图片再进行放大,一旦需要申请的字节数过多,系统就直接Crash了:

java.lang.RuntimeException: Canvas: trying to draw too large(132710400bytes) bitmap.

所以我觉得为了保险起见,最好在上面的代码中加上这么一句: options.inScaled = false; 

public static Bitmap decodeSampledBitmapFromResource(Resources res, int resId,
        int reqWidth, int reqHeight) {

    // First decode with inJustDecodeBounds=true to check dimensions
    final BitmapFactory.Options options = new BitmapFactory.Options();
    options.inJustDecodeBounds = true;
    BitmapFactory.decodeResource(res, resId, options);

    // Calculate inSampleSize
    options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);

    // Decode bitmap with inSampleSize set
    options.inJustDecodeBounds = false;
   options.inScaled = false;
return BitmapFactory.decodeResource(res, resId, options); }

保证不管我放置在任何文件夹,图片都不会被缩放。

原文地址:https://www.cnblogs.com/yongdaimi/p/11120590.html