vs2008中添加splash screen[分享]

1 int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
2 {
3     if (CWnd::OnCreate(lpCreateStruct)==-1)
4         return1;
5 
6     CenterWindow();
7     SetTimer(1,1000,NULL); //时间控制
8     return 0;
9 }
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1.创建一个SDI或MDI工程。

2.新建或导入一个ID号为IDB_SPLASH的位图。

3.从CWnd类派生一个名为CSplashWnd的子类,并添加两个保护成员变量:

1 CBitmap mBitmap;//初始画面位图
2 static CSplashWnd* c_pSplashWnd;//指向初始画面窗口的指针,c_pSplashWnd为静态成员变量,应在类的实现文件(.cpp)开头说明:
3 CSplashWnd* CSplashWnd::c_pSplashWnd;
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4.向CSplashWnd类中加入一个静态公有成员函数ShowSplashScreen,此函数将被主框架窗口调用:

1 void CSplashWnd::ShowSplashScreen(CWnd *pParentWnd)//此函数传递的参数是主框架窗口
2 { 
3     if(c_pSplashWnd!=NULL) return;
4     c_pSplashWnd=new CSplashWnd;
5     if(!c_pSplashWnd->Create(pParentWnd))//创建初始画面窗口        
6             delete c_pSplashWnd;
7     else
8         c_pSplashWnd->UpdateWindow();//显示初始画面窗口
9 }

5.howSplashScreen函数中调用的Create函数(保护成员函数):

 1 BOOL CSplashWnd::Create(CWnd *pParentWnd)
 2 {
 3     if(!mBitmap.LoadBitmap(IDB_SPLASH))//载入位图
 4         return FALSE;
 5 
 6     BITMAP bm;
 7     mBitmap.GetBitmap(&bm);
 8     return CreateEx(0,
 9         AfxRegisterWndClass(0, AfxGetApp()->LoadStandardCursor(IDC_ARROW)),
10         NULL, WS_POPUP | WS_VISIBLE, 0, 0, bm.bmWidth, bm.bmHeight,
11         pParentWnd->GetSafeHwnd(), NULL);//创建主框架窗口的子窗口
12 }
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6. CreateEx将调用OnCreate函数进行窗口的初始化,重载此函数:

1 int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
2 {
3     if (CWnd::OnCreate(lpCreateStruct)==-1)
4         return1;
5 
6     CenterWindow();
7     SetTimer(1,1000,NULL); //时间控制
8     return 0;
9 }
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7. 显示窗口时发送WM_PAINT消息,所以我们映射此消息:

 1 void CSplashWnd::OnPaint()
 2 {
 3     CPaintDC dc(this);
 4     CDC dcImage;
 5 
 6     if(!dcImage.CreateCompatibleDC(&dc)) 
 7         return;
 8 
 9     BITMAP bm;
10     mBitmap.GetBitmap(&bm);
11 
12     CBitmap* pOldBitmap=dcImage.SelectObject(&mBitmap);
13     dc.BitBlt(0,0,bm.bmWidth,bm.bmHeight,&dcImage,0,0,SRCCOPY);
14     dcImage.SelectObject(pOldBitmap);
15 }
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8. 映射WM桾IMER消息,从而在一定时间后销毁窗口:

1 void CSplashWnd::OnTimer(UINT nIDEvent)
2 {
3     DestroyWindow(); //销毁初始画面窗口
4     AfxGetMainWnd()->UpdateWindow();//刷新主框架窗口
5 }
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9. 为防止内存溢出,窗口销毁后要释放CSplashWnd对象,为此,我们重载虚拟函数PostNcDestroy,此函数在窗口销毁后调用:

1 void CSplashWnd::PostNcDestroy()
2 {
3     DestoryWindow();
4     CWnd::PostNcDestroy();
5 }
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10. 最后,为了显示初始画面,我们在主框架窗口的OnCreate函数最后调 用ShowSplashScreen函数,当然别忘了将CSplashWnd的头文件包含进去:
CSplashWnd::ShowSplashScreen(this);

原文地址:https://www.cnblogs.com/yiyi-xuechen/p/3452226.html