编辑器下获取选中的物体

1.

[MenuItem("Tools/获取场景物体")]
    public static void GetGameOjbect()
    {
        GameObject go = UnityEditor.Selection.gameObjects[0];
        Debug.Log(go.name);
    }
原文地址:https://www.cnblogs.com/yifengs/p/15502120.html