Unity的Animator组件API

获取动画的时间长度

private Animator ani;

private float GetAniLen()
{
      AnimationClip[] clips = ani.runtimeAnimatorController.animationClips;
    for (int i=0; i<clips.Length; i++)
    {
        string clipName = clips[i].name;
        if(clipName.Contains(要查找的动画名))
        {
            return clips[i].length;
        }
    }
    return 1;//默认给1秒,如果没找到动画,返回默认
}    
原文地址:https://www.cnblogs.com/yifengs/p/14622647.html