[WorldWind学习]4.DrawArgs对象

 WorldWind的WorldWindow控件包含只读属性DrawArgs

public DrawArgs DrawArgs
        {
            get { return this.drawArgs; }
        }

DrawArgs渲染参数对象,负责记录当前渲染的各个参数

WorldWindow的CurrentWorld属性赋值时也给drawArgs的CurrentWorld赋值。

View Code
 1 public World CurrentWorld
 2         {
 3             get
 4             {
 5                 return m_World;
 6             }
 7             set
 8             {
 9                 m_World = value;
10                 if(m_World != null)
11                 {
12                     MomentumCamera camera = new MomentumCamera(m_World.Position, m_World.EquatorialRadius );
13                     if(!World.Settings.CameraResetsAtStartup)
14                     {
15                         camera.SetPosition(
16                             World.Settings.CameraLatitude.Degrees,
17                             World.Settings.CameraLongitude.Degrees,
18                             World.Settings.CameraHeading.Degrees, 
19                             World.Settings.CameraAltitude,
20                             World.Settings.CameraTilt.Degrees,
21                             0
22                             );
23                     }
24                     this.drawArgs.WorldCamera = camera;
25                     
26                     this.drawArgs.CurrentWorld = value;
27                     this.layerManagerButton = new LayerManagerButton(
28                         Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), @"Data\Icons\Interface\layer-manager2.png"),
29                         m_World);
30                     
31                     this._menuBar.AddToolsMenuButton( this.layerManagerButton, 0 );
32                     this._menuBar.AddToolsMenuButton( new PositionMenuButton( Path.GetDirectoryName(Application.ExecutablePath) + "\\Data\\Icons\\Interface\\coordinates.png"), 1);
33                     this._menuBar.AddToolsMenuButton( new LatLonMenuButton( Path.GetDirectoryName(Application.ExecutablePath) + "\\Data\\Icons\\Interface\\lat-long.png", m_World), 2);
34                     this.layerManagerButton.SetPushed(World.Settings.ShowLayerManager);
35                     
36                     // TODO: Decide how to load grids
37                     m_World.RenderableObjects.Add(new Renderable.LatLongGrid(m_World));
38                 }
39             }
40         }

drawArgs的WorldCamera属性,注意DrawArgs类的public static CameraBase Camera = null;Camera是一个静态对象,具有缓存相机的作用。

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原文地址:https://www.cnblogs.com/yhlx125/p/2993002.html