UIDeviceOrientation UIInterfaceOrientation 区别

UIDeviceOrientation      是机器硬件的当前旋转方向   这个你只能取值 不能设置

UIInterfaceOrientation   是你程序界面的当前旋转方向   这个可以设置

//判断设备现在的方向:

//C代码  收藏代码

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation

{

    //宣告一個UIDevice指標,並取得目前Device的狀況

    UIDevice *device = [UIDevice currentDevice] ;

    

    //取得當前Device的方向,來當作判斷敘述。(Device的方向型態為Integer)

    switch (device.orientation) {

        case UIDeviceOrientationFaceUp:

            NSLog(@"螢幕朝上平躺");

            break;

            

        case UIDeviceOrientationFaceDown:

            NSLog(@"螢幕朝下平躺");

            break;

            

            //系統無法判斷目前Device的方向,有可能是斜置

        case UIDeviceOrientationUnknown:

            NSLog(@"未知方向");

            break;

            

        case UIDeviceOrientationLandscapeLeft:

            NSLog(@"螢幕向左橫置");

            break;

            

        case UIDeviceOrientationLandscapeRight:

            NSLog(@"螢幕向右橫置");

            break;

            

        case UIDeviceOrientationPortrait:

            NSLog(@"螢幕直立");

            break;

            

        case UIDeviceOrientationPortraitUpsideDown:

            NSLog(@"螢幕直立,上下顛倒");

            break;

            

        default:

            NSLog(@"無法辨識");

            break;

    }

    

    // Return YES for supported orientations

    return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft); // 只支持向左横向, YES 表示支持所有方向

}

//或者

//C代码  收藏代码

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation

{

    UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation;

    if (UIDeviceOrientationIsLandscape(deviceOrientation)) NSLog(@"横向");

    else if(UIDeviceOrientationIsPortrait(deviceOrientation)) NSLog(@"纵向");

    

    // // Return YES for supported orientations

    return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft); // 只支持向左横向, YES 表示支持所有方向

}

//Portrait 表示 纵向,Landscape 表示 横向。

//C代码  收藏代码

typedef enum {

    UIDeviceOrientationUnknown,

    UIDeviceOrientationPortrait,            // Device oriented vertically, home button on the bottom

    UIDeviceOrientationPortraitUpsideDown,  // Device oriented vertically, home button on the top

    UIDeviceOrientationLandscapeLeft,       // Device oriented horizontally, home button on the right

    UIDeviceOrientationLandscapeRight,      // Device oriented horizontally, home button on the left

    UIDeviceOrientationFaceUp,              // Device oriented flat, face up

    UIDeviceOrientationFaceDown             // Device oriented flat, face down

} UIDeviceOrientation;

//C代码  收藏代码

typedef enum {

    UIInterfaceOrientationPortrait           = UIDeviceOrientationPortrait,

    UIInterfaceOrientationPortraitUpsideDown = UIDeviceOrientationPortraitUpsideDown,

    UIInterfaceOrientationLandscapeLeft      = UIDeviceOrientationLandscapeRight,

    UIInterfaceOrientationLandscapeRight     = UIDeviceOrientationLandscapeLeft

} UIInterfaceOrientation;

//C代码  收藏代码

#define UIDeviceOrientationIsPortrait(orientation)  ((orientation) == UIDeviceOrientationPortrait || (orientation) == UIDeviceOrientationPortraitUpsideDown)

#define UIDeviceOrientationIsLandscape(orientation) ((orientation) == UIDeviceOrientationLandscapeLeft || (orientation) == UIDeviceOrientationLandscapeRight)

//上面是重要的源代码,已经解释的非常清楚。UIDeviceOrientationIsPortrait(orientation) 跟  ((orientation) == UIDeviceOrientationPortrait || (orientation) == UIDeviceOrientationPortraitUpsideDown) 完全是一个意思。

原文地址:https://www.cnblogs.com/yhj1787354782/p/4980170.html