cocos2d_android 第一个游戏

依据上一篇文章。创建好cocos2d——android的开发环境

先上效果图


实现该效果的代码:

package com.cn.firstgame;


import org.cocos2d.layers.CCScene;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.opengl.CCGLSurfaceView;


import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;


public class MainActivity extends Activity {

//CC引擎会把图像绘制在该View
private CCGLSurfaceView view;


@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

view=new CCGLSurfaceView(this);
setContentView(view);

//获得导演对象
CCDirector director=CCDirector.sharedDirector();

/**
* 设置游戏属性
*/
director.attachInView(view);
director.setDisplayFPS(true);
director.setAnimationInterval(1.0f/30);

//生成游戏场景对象
CCScene scene=CCScene.node();

//生成游戏布景对象
GameLayer layer=new GameLayer();

//将布景对象增加到场景中
scene.addChild(layer);

//执行布景
director.runWithScene(scene);
}


@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}


}
package com.cn.firstgame;


import org.cocos2d.layers.CCLayer;


public class GameLayer extends CCLayer {


public GameLayer() {
        }
}



原文地址:https://www.cnblogs.com/yfceshi/p/7049373.html