VTK Procedural Source Object

1.编写的程序

 1 #include <vtkAutoInit.h>
 2 VTK_MODULE_INIT(vtkRenderingOpenGL);
 3 ///
 4 #include "vtkCylinderSource.h"
 5 #include "vtkPolyDataMapper.h"
 6 #include "vtkActor.h"
 7 #include "vtkProperty.h"
 8 #include "vtkRenderer.h"
 9 #include "vtkRenderWindow.h"
10 #include "vtkRenderWindowInteractor.h"
11 #include "vtkCamera.h"
12  
13 int main()
14 {
15     /Visualize Pipeline: Source->Mapper->Actor
16     //
17     vtkCylinderSource* cylinder = vtkCylinderSource::New();
18     cylinder->SetResolution(10);
19  
20     vtkPolyDataMapper* cylinderMapper = vtkPolyDataMapper::New();
21     cylinderMapper->SetInputConnection(cylinder->GetOutputPort());
22  
23     vtkActor* cylinderActor = vtkActor::New();
24     cylinderActor->SetMapper(cylinderMapper);
25     ///Actor property
26     cylinderActor->GetProperty()->SetColor(1.0,0.32,0.27);
27     cylinderActor->RotateX(30.0);
28     cylinderActor->RotateY(-45);
29  
30     //Render Engine:Renderer->RenderWindow->RenderWindowInteractor
31     //
32     vtkRenderer* cylinderRenderer = vtkRenderer::New();
33     vtkRenderWindow* cylinderRenderWindow = vtkRenderWindow::New();
34     vtkRenderWindowInteractor* iren = vtkRenderWindowInteractor::New();
35     cylinderRenderWindow->AddRenderer(cylinderRenderer);
36     iren->SetRenderWindow(cylinderRenderWindow);
37  
38     //Visualize Pipeline -> Render Engine
39     //
40     cylinderRenderer->AddActor(cylinderActor);
41     cylinderRenderer->SetBackground(0.1,0.2,0.4); // render background property
42     cylinderRenderWindow->SetSize(400,400);  //render window size
43  
44     //Camera
45     // The renderer renders into the
46         // render window. The render window interactor captures mouse events
47         // and will perform appropriate camera or actor manipulation
48         // depending on the nature of the events.
49     cylinderRenderer->ResetCamera();
50     cylinderRenderer->GetActiveCamera()->Zoom(1.5);  //focus
51  
52     /Window Hold On
53     iren->Start();
54  
55     /Clear Memory
56     iren->Delete();
57     cylinderRenderWindow->Delete();
58     cylinderRenderer->Delete();
59     cylinderActor->Delete();
60     cylinderMapper->Delete();
61     cylinder->Delete();
62     return 0;
63 }
程序运行结果:

2.心得体会

2.1 对“Visualize Pipeline & Render Engine”设计体系的理解

VTK程序设计严格遵循流水线设计风格。根据我的经验,建议程序设计过程中分模块设计。Part1:Visualize Pipeline(Source -> Mapper -> Actor)  此部分还应该包括Actor Property(不知道中文该怎么翻译,权且当给演员化妆)。Part2:Render Engine(Renderer -> RenderWindow -> RenderWindowInteractor) 这一部分主要工作就是显示窗口可以容纳多少RenderWindow,我们可以理解为窗口可以装的下多少演员!Part3:Communication 这是最重要的环节,以上两个部分搭建好了之后,我们要把Actor装进Renderer(通俗的讲,就是要把妆都画好了的演员送到舞台上)。此外这一部分也会涉及到Renderer(渲染器/舞台)背景设置、以及RenderWindow(观众们看到的窗口)的尺寸。

2.2 窗口一闪即逝

调试的过程中,我发现最终呈现给我的窗口始终不能稳定的存在(一闪即逝)。这是正常现象,因为程序就是这样设计的,如果想让窗口停留一段时间,就要用到类RenderWindowInteractor(用户与窗口交互),并调用Start函数。

3.3 摄像机Camera

Camera在这里用处是不大的,只有在用户交互时才会体会到它的强大。

3.未解决的问题

3.1 Procedural Source Object 怎么翻译?

一脸懵逼,重点应该在Procedural,“程序上的”?

3.2 关于TCL语言与C++语言相互转换

User Guide上给的功能还包括一个快捷键调用,可惜不能把它从Tcl转换成C++;东灵的那本书更是对用户手册的翻译,并没有更加深刻地阐明这个事儿,还需要去探索,回头再解决。
1 # Associate the “u” keypress with a UserEvent and start the event loop
2 iren AddObserver UserEvent {wm deiconify .vtkInteract}
3 iren Initialize
4 # suppress the tk window
5 wm withdraw .
原文地址:https://www.cnblogs.com/ybqjymy/p/14240919.html