基于XMPP的IOS聊天客户端程序

简介:XMPP协议是一种基于Socket长连接、以XML格式进行基本信息交换、C/S S/S多种架构的聊天协议
XMPPServer 基于XMPP协议的服务端(例如eJabber、OpenFire)
openfire服务器安装和配置连接地址: http://www.cnblogs.com/hoojo/archive/2012/05/17/2506769.html

一.框架导入

1.在header search Path 中 添加 /user/include/libxml2

2.添加libxml2.dylib与libresolv.dylib

3.拷贝源码目录下的 Authentication Categories Core 和 Utilities 到项目根目录下并添加到项目中

二.核心库

1.XMPPStream 核心中的核心:xml流

2.XMPPElement xml基本元素/stanza

3.XMPPIQ 查询节点 Info/Query的缩写 类似于HTTP请求

4.XMPPJID 用户的标识/身份证

5.XMPPMessage 基本消息节点(XML)

6.XMPPPresence 出席节点(XML)

7.XMPPParser XML解析,Core中唯一一个不太重要的类

8.XMPPModule 各种功能模块的基类,继承它的模块均需在xmppStream中激活,基于多播代理,可添加多个委托实例

三.扩展库

1.XMPPRoster好友列表
2.XMPPReconnect重连
3.ProcessOne推送通知与快速重连
4.XMPPBandwidthMonitor 带宽监视
5.XMPPFileTransfer文件传输
6.XMPPRoom(XEP-0045)聊天室
7.XMPPvCard(XEP--0054)个人资料/名片
8.XMPPResultSet(XEP-0059)XML中的结果集
9.XMPPPubSub(XEP-0060) 发布/订阅模块
10.XMPPRegistration(XEP-0077)注册与密码修改
11.XMPPMessage+XEP_0085消息节点的聊天状态扩展
12.XMPPMessageArchiving(XEP-0136)聊天记录同步
13.XMPPMessageDeliveryReceipts(XEP-0184)接受消息回执
14.XMPPBlocking(XEP-0191)黑名单/屏蔽用户
15.XMPPStreamManagement(XEP-0198)XML流恢复(区别于Reconnect)
16.XMPPAutoPing(XEP-0199)心跳检测
17.XMPPAutoTime(XEP-0202)时间比对
18.NSXMLElement+XEP_0203(DelayedMessage)延迟消息
19.XMPPAttentionModule(XEP-0224)引起对方注意的消息模块,需激活
20.XMPPMessageCarbons(XEP-0280)同一个用户多设备登陆(jid的资源部分不同)时的消息多发
21.NSXMLElement+XEP_0297 XML节点扩展--消息转发
22.XMPPMessage+XEP_0308一种特殊消息:对已经发送的某条消息进行更改/订正
23.XMPPMessage+XEP_0333更佳先进的消息回执 Message的分类
24.XMPPElement+JSON(XEP-0335)在XML节点中插入JSON

四.xmpp建立连接并登录

1.新建一个 XMPPStream 对象,添加委托

添加委托方法 - (void)addDelegate:(id)delegate delegateQueue:(dispatch_queue_t)delegateQueue
参数 delegateQueue 为委托回调所使用的 GCD 队列,dispatch_get_main_queue() 获取主线程 GCD 队列

2.XMPPJid

JID 一般由三部分构成:用户名,域名和资源名,例如 test@example.com/Anthony 如果没有设置主机名,则使用 JID 的域名作为主机名 端口号是可选的,默认是 5222

3.身份认证

实现 - (void)xmppStreamDidConnect:(XMPPStream *)sender 委托方法
连接服务器成功后,回调该方法
身份认证方法 - (BOOL)authenticateWithPassword:(NSString *)inPassword error:(NSError **)errPtr

4.上线

实现 - (void)xmppStreamDidAuthenticate:(XMPPStream *)sender 委托方法 身份认证成功后,回调该方法 新建一个 XMPPPresence 对象,类型为 available,发送!

5.退出并断开连接

新建一个 XMPPPresence 对象,类型为 unavailable,发送!
断开连接

五.XMPP注册

1.判断xmpp否连接,是否带注册支持

[[self appDelegate] xmppStream] isConnected] && [[[self appDelegate]xmppStream] supportsInBandRegistration]

2.开始注册

设置myjid和密码 1.setMyJID 2.registerWithPassword

六.好友列表

1. 获取好友列表

注意本地数据库缓存 NSManagedObjectContext *context = [[[self appDelegate] xmppRosterStorage] mainThreadManagedObjectContext];
NSEntityDescription *entity = [NSEntityDescription entityForName:@"XMPPUserCoreDataStorageObject" inManagedObjectContext:context]; NSFetchRequest *request = [[NSFetchRequest alloc]init];
[request setEntity:entity];
NSError *error ;
NSArray *friends = [context executeFetchRequest:request error:&error];

2.对方添加好友时 更新列表 // 已经互为好友以后,会回调此

  • (void)xmppRoster:(XMPPRoster *)sender didReceiveRosterItem:(NSXMLElement *)item {
    NSString *subscription = [item attributeStringValueForName:@"subscription"];
    if ([subscription isEqualToString:@"both"]) {
    NSLog(@"双方已经互为好友");
    if (self.buddyListBlock) {
    // 更新好友列表
    }
    }
    }

七.xmpp添加好友

[[[self appDelegate] xmppRoster] addUser:[XMPPJID jidWithString:@"admin@127.0.0.1"] withNickname:@"admin"];

八.xmpp发送消息和接收消息

1.发送消息

我们需要根据 XMPP 协议,将数据放到 标签内,例如:

Hello World! - (void)sendMessage:(NSString *) message toUser:(NSString *) user { NSXMLElement *body = [NSXMLElement elementWithName:@"body"]; [body setStringValue:message]; NSXMLElement *message = [NSXMLElement elementWithName:@"message"]; [message addAttributeWithName:@"type" stringValue:@"chat"]; NSString *to = [NSString stringWithFormat:@"%@@example.com", user]; [message addAttributeWithName:@"to" stringValue:to]; [message addChild:body]; [self.xmppStream sendElement:message]; }

2.接收消息

当接收到 标签的内容时,XMPPFramework 框架回调该方法
根据 XMPP 协议,消息体的内容存储在标签 内

  • (void)xmppStream:(XMPPStream *)sender didReceiveMessage:(XMPPMessage *)message {

    NSString *messageBody = [[message elementForName:@"body"] stringValue];

}

为了方便程序调用,我们把XMPP的一些主要方法写在AppDelegate中

在AppDelegate.m下这几个方法为:

-(void)setupStream{ 

    //初始化XMPPStream  
    xmppStream = [[XMPPStream alloc] init]; 
    [xmppStream addDelegate:self delegateQueue:dispatch_get_current_queue()]; 

} 
 
-(void)goOnline{ 
     
    //发送在线状态  
    XMPPPresence *presence = [XMPPPresence presence]; 
    [[self xmppStream] sendElement:presence]; 
     
} 
 
-(void)goOffline{ 
     
    //发送下线状态  
    XMPPPresence *presence = [XMPPPresence presenceWithType:@"unavailable"]; 
    [[self xmppStream] sendElement:presence]; 
     
} 
 
-(BOOL)connect{ 
     
    [self setupStream]; 
     
    //从本地取得用户名,密码和服务器地址  
    NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; 
     
    NSString *userId = [defaults stringForKey:USERID]; 
    NSString *pass = [defaults stringForKey:PASS]; 
    NSString *server = [defaults stringForKey:SERVER]; 
     
    if (![xmppStream isDisconnected]) { 
        return YES; 
    } 
     
    if (userId == nil || pass == nil) { 
        return NO; 
    } 
     
    //设置用户  
    [xmppStream setMyJID:[XMPPJID jidWithString:userId]]; 
    //设置服务器  
    [xmppStream setHostName:server]; 
    //密码  
    password = pass; 
     
    //连接服务器  
    NSError *error = nil; 
    if (![xmppStream connect:&error]) { 
        NSLog(@"cant connect %@", server); 
        return NO; 
    } 
     
    return YES; 
 
} 
 
-(void)disconnect{ 
     
    [self goOffline]; 
    [xmppStream disconnect]; 
     
} 

-(void)setupStream{
   
    //初始化XMPPStream
    xmppStream = [[XMPPStream alloc] init];
    [xmppStream addDelegate:self delegateQueue:dispatch_get_current_queue()];
   
}

-(void)goOnline{
   
    //发送在线状态
    XMPPPresence *presence = [XMPPPresence presence];
    [[self xmppStream] sendElement:presence];
   
}

-(void)goOffline{
   
    //发送下线状态
    XMPPPresence *presence = [XMPPPresence presenceWithType:@"unavailable"];
    [[self xmppStream] sendElement:presence];
   
}

-(BOOL)connect{
   
    [self setupStream];
   
    //从本地取得用户名,密码和服务器地址
    NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
   
    NSString *userId = [defaults stringForKey:USERID];
    NSString *pass = [defaults stringForKey:PASS];
    NSString *server = [defaults stringForKey:SERVER];
   
    if (![xmppStream isDisconnected]) {
        return YES;
    }
   
    if (userId == nil || pass == nil) {
        return NO;
    }
   
    //设置用户
    [xmppStream setMyJID:[XMPPJID jidWithString:userId]];
    //设置服务器
    [xmppStream setHostName:server];
    //密码
    password = pass;
   
    //连接服务器
    NSError *error = nil;
    if (![xmppStream connect:&error]) {
        NSLog(@"cant connect %@", server);
        return NO;
    }
   
    return YES;

}

-(void)disconnect{
   
    [self goOffline];
    [xmppStream disconnect];
   
}这几个是基础方法,接下来就是XMPPStreamDelegate中的方法,也是接受好友状态,接受消息的重要方法


[objectc]
//连接服务器  
- (void)xmppStreamDidConnect:(XMPPStream *)sender{ 
     
    isOpen = YES; 
    NSError *error = nil; 
    //验证密码  
    [[self xmppStream] authenticateWithPassword:password error:&error]; 
     
} 
 
//验证通过  
- (void)xmppStreamDidAuthenticate:(XMPPStream *)sender{ 
     
    [self goOnline]; 
} 
 
//收到消息  
- (void)xmppStream:(XMPPStream *)sender didReceiveMessage:(XMPPMessage *)message{ 
     
//    NSLog(@"message = %@", message);  
     
    NSString *msg = [[message elementForName:@"body"] stringValue]; 
    NSString *from = [[message attributeForName:@"from"] stringValue]; 
     
    NSMutableDictionary *dict = [NSMutableDictionary dictionary]; 
    [dict setObject:msg forKey:@"msg"]; 
    [dict setObject:from forKey:@"sender"]; 
     
    //消息委托(这个后面讲)  
    [messageDelegate newMessageReceived:dict]; 
     
} 
 
//收到好友状态  
- (void)xmppStream:(XMPPStream *)sender didReceivePresence:(XMPPPresence *)presence{ 
     
//    NSLog(@"presence = %@", presence);  
     
    //取得好友状态  
    NSString *presenceType = [presence type]; //online/offline  
    //当前用户  
    NSString *userId = [[sender myJID] user]; 
    //在线用户  
    NSString *presenceFromUser = [[presence from] user]; 
     
    if (![presenceFromUser isEqualToString:userId]) { 
         
        //在线状态  
        if ([presenceType isEqualToString:@"available"]) { 
             
            //用户列表委托(后面讲)  
            [chatDelegate newBuddyOnline:[NSString stringWithFormat:@"%@@%@", presenceFromUser, @"nqc1338a"]]; 
             
        }else if ([presenceType isEqualToString:@"unavailable"]) { 
            //用户列表委托(后面讲)  
            [chatDelegate buddyWentOffline:[NSString stringWithFormat:@"%@@%@", presenceFromUser, @"nqc1338a"]]; 
        } 
         
    } 
 
} 

//连接服务器
- (void)xmppStreamDidConnect:(XMPPStream *)sender{
   
    isOpen = YES;
    NSError *error = nil;
    //验证密码
    [[self xmppStream] authenticateWithPassword:password error:&error];
   
}

//验证通过
- (void)xmppStreamDidAuthenticate:(XMPPStream *)sender{
   
    [self goOnline];
}

//收到消息
- (void)xmppStream:(XMPPStream *)sender didReceiveMessage:(XMPPMessage *)message{
   
//    NSLog(@"message = %@", message);
   
    NSString *msg = [[message elementForName:@"body"] stringValue];
    NSString *from = [[message attributeForName:@"from"] stringValue];
   
    NSMutableDictionary *dict = [NSMutableDictionary dictionary];
    [dict setObject:msg forKey:@"msg"];
    [dict setObject:from forKey:@"sender"];
   
    //消息委托(这个后面讲)
    [messageDelegate newMessageReceived:dict];
   
}

//收到好友状态
- (void)xmppStream:(XMPPStream *)sender didReceivePresence:(XMPPPresence *)presence{
   
//    NSLog(@"presence = %@", presence);
   
    //取得好友状态
    NSString *presenceType = [presence type]; //online/offline
    //当前用户
    NSString *userId = [[sender myJID] user];
    //在线用户
    NSString *presenceFromUser = [[presence from] user];
   
    if (![presenceFromUser isEqualToString:userId]) {
       
        //在线状态
        if ([presenceType isEqualToString:@"available"]) {
           
            //用户列表委托(后面讲)
            [chatDelegate newBuddyOnline:[NSString stringWithFormat:@"%@@%@", presenceFromUser, @"nqc1338a"]];
           
        }else if ([presenceType isEqualToString:@"unavailable"]) {
            //用户列表委托(后面讲)
            [chatDelegate buddyWentOffline:[NSString stringWithFormat:@"%@@%@", presenceFromUser, @"nqc1338a"]];
        }
       
    }

}
这里面有两个委托方法,一个是用户列表委托,还有一个就是消息委托,用户列表委托主要就是取得在线用户,更新用户TableView,消息委托就是取得好友发送的消息,并更新消息TableView,当然这两个TableView是在不同的Controller中的



定义完两个委托,我们就要在不同的Controller中实现这两个委托了

在好友Controller中实现<KKChatDelegate>并写入如下方法


[java]
//取得当前程序的委托  
-(KKAppDelegate *)appDelegate{ 
     
    return (KKAppDelegate *)[[UIApplication sharedApplication] delegate]; 
     
} 
 
//取得当前的XMPPStream  
-(XMPPStream *)xmppStream{ 
     
    return [[self appDelegate] xmppStream]; 
} 
 
//在线好友  
-(void)newBuddyOnline:(NSString *)buddyName{ 
     
    if (![onlineUsers containsObject:buddyName]) { 
        [onlineUsers addObject:buddyName]; 
        [self.tView reloadData]; 
    } 
     
} 
 
//好友下线  
-(void)buddyWentOffline:(NSString *)buddyName{ 
     
    [onlineUsers removeObject:buddyName]; 
    [self.tView reloadData]; 
     
} 

//取得当前程序的委托
-(KKAppDelegate *)appDelegate{
   
    return (KKAppDelegate *)[[UIApplication sharedApplication] delegate];
   
}

//取得当前的XMPPStream
-(XMPPStream *)xmppStream{
   
    return [[self appDelegate] xmppStream];
}

//在线好友
-(void)newBuddyOnline:(NSString *)buddyName{
   
    if (![onlineUsers containsObject:buddyName]) {
        [onlineUsers addObject:buddyName];
        [self.tView reloadData];
    }
   
}

//好友下线
-(void)buddyWentOffline:(NSString *)buddyName{
   
    [onlineUsers removeObject:buddyName];
    [self.tView reloadData];
   
}
在viewDidLoad中加入


[java]
//设定在线用户委托  
    KKAppDelegate *del = [self appDelegate]; 
    del.chatDelegate = self; 

//设定在线用户委托
    KKAppDelegate *del = [self appDelegate];
    del.chatDelegate = self;这两行代码,让好友列表的委托实现方法在本程序中

在viewWillAppear中加入


[java]
[super viewWillAppear:animated]; 
 
NSString *login = [[NSUserDefaults standardUserDefaults] objectForKey:@"userId"]; 
 
if (login) { 
     
    if ([[self appDelegate] connect]) { 
        NSLog(@"show buddy list"); 
         
    } 
     
}else { 
     
    //设定用户  
    [self Account:self]; 
     
} 

    [super viewWillAppear:animated];
   
    NSString *login = [[NSUserDefaults standardUserDefaults] objectForKey:@"userId"];
   
    if (login) {
       
        if ([[self appDelegate] connect]) {
            NSLog(@"show buddy list");
           
        }
       
    }else {
       
        //设定用户
        [self Account:self];
       
    }
判断本地保存的数据中是否有userId,没有的话就跳转到登录页面

这里最重要的就是connect了,这一句话就是登录了,成功的话,页面就会显示好友列表了。


[java]
#pragma mark UITableViewDelegate 
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{ 
     
    //start a Chat  
    chatUserName = (NSString *)[onlineUsers objectAtIndex:indexPath.row]; 
     
    [self performSegueWithIdentifier:@"chat" sender:self]; 
     
} 
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{ 
     
    if ([segue.identifier isEqualToString:@"chat"]) { 
        KKChatController *chatController = segue.destinationViewController; 
        chatController.chatWithUser = chatUserName; 
    } 
} 

#pragma mark UITableViewDelegate
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
   
    //start a Chat
    chatUserName = (NSString *)[onlineUsers objectAtIndex:indexPath.row];
   
    [self performSegueWithIdentifier:@"chat" sender:self];
   
}
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{
   
    if ([segue.identifier isEqualToString:@"chat"]) {
        KKChatController *chatController = segue.destinationViewController;
        chatController.chatWithUser = chatUserName;
    }
}
当显示出好友列表,我们选择一个好友进行聊天

将当前好友名称发送给聊天页面

下面是聊天Controller了

在KKChatController.h中加入


[java]
NSMutableArray *messages; 

NSMutableArray *messages;这是我们要显示的消息,每一条消息为一条字典

接下来就是每一条消息的显示了


[java]
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ 
     
    static NSString *identifier = @"msgCell"; 
     
    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:identifier]; 
     
    if (cell == nil) { 
        cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:identifier]; 
    } 
     
    NSMutableDictionary *dict = [messages objectAtIndex:indexPath.row]; 
     
    cell.textLabel.text = [dict objectForKey:@"msg"]; 
    cell.detailTextLabel.text = [dict objectForKey:@"sender"]; 
    cell.accessoryType = UITableViewCellAccessoryNone; 
     
    return cell; 
     
} 

-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
   
    static NSString *identifier = @"msgCell";
   
    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:identifier];
   
    if (cell == nil) {
        cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:identifier];
    }
   
    NSMutableDictionary *dict = [messages objectAtIndex:indexPath.row];
   
    cell.textLabel.text = [dict objectForKey:@"msg"];
    cell.detailTextLabel.text = [dict objectForKey:@"sender"];
    cell.accessoryType = UITableViewCellAccessoryNone;
   
    return cell;
   
}
跟上面好友Controller一样,这里我们也需要XMPPStream


[java]
-(KKAppDelegate *)appDelegate{ 
     
    return (KKAppDelegate *)[[UIApplication sharedApplication] delegate]; 
} 
 
-(XMPPStream *)xmppStream{ 
     
    return [[self appDelegate] xmppStream]; 
} 

-(KKAppDelegate *)appDelegate{
   
    return (KKAppDelegate *)[[UIApplication sharedApplication] delegate];
}

-(XMPPStream *)xmppStream{
   
    return [[self appDelegate] xmppStream];
}
在ViewDidLoad中加入


[java]
KKAppDelegate *del = [self appDelegate]; 
del.messageDelegate = self; 

KKAppDelegate *del = [self appDelegate];
del.messageDelegate = self;
设定消息委托由自己来接收和处理


#pragma mark KKMessageDelegate 
···objectc
-(void)newMessageReceived:(NSDictionary *)messageCotent{ 
     
    [messages addObject:messageCotent]; 
     
    [self.tView reloadData]; 
     
} 

#pragma mark KKMessageDelegate
-(void)newMessageReceived:(NSDictionary *)messageCotent{
   
    [messages addObject:messageCotent];
   
    [self.tView reloadData];
   
}

接下来最重要的就是发送消息了

- (IBAction)sendButton:(id)sender { 
     
    //本地输入框中的信息  
    NSString *message = self.messageTextField.text; 
     
    if (message.length > 0) { 
         
        //XMPPFramework主要是通过KissXML来生成XML文件  
        //生成<body>文档  
        NSXMLElement *body = [NSXMLElement elementWithName:@"body"]; 
        [body setStringValue:message]; 
         
        //生成XML消息文档  
        NSXMLElement *mes = [NSXMLElement elementWithName:@"message"]; 
        //消息类型  
        [mes addAttributeWithName:@"type" stringValue:@"chat"]; 
        //发送给谁  
        [mes addAttributeWithName:@"to" stringValue:chatWithUser]; 
        //由谁发送  
        [mes addAttributeWithName:@"from" stringValue:[[NSUserDefaults standardUserDefaults] stringForKey:USERID]]; 
        //组合  
        [mes addChild:body]; 
         
        //发送消息  
        [[self xmppStream] sendElement:mes]; 
         
        self.messageTextField.text = @""; 
        [self.messageTextField resignFirstResponder]; 
         
        NSMutableDictionary *dictionary = [NSMutableDictionary dictionary]; 
         
        [dictionary setObject:message forKey:@"msg"]; 
        [dictionary setObject:@"you" forKey:@"sender"]; 
 
        [messages addObject:dictionary]; 
         
        //重新刷新tableView  
        [self.tView reloadData]; 
         
    } 
     
     
}
原文地址:https://www.cnblogs.com/yate1996/p/4649671.html