[Unity] Shader

CG语言中:

不支持 switch 语句(可以写,但不能很好的执行。)

循环语句中, 循环次数不能大于 1024 ,否则会报错。

If...ELSE 条件判断语句:

if (true) {

} else {

}

If...ELSE IF...ELSE... 嵌套语句

if (true) {

} else if (true) {

} else {

}

While语句:

while (bool) {

}

Do...While语句:

do {

} while (bool)

For 循环语句:

for (int i=0; i < xxx; i++) {

}

示例代码

Shader "Custom/001" {
    SubShader {

        pass {
            CGPROGRAM
            #pragma vertex vert
            #pragma fragment frag


            void vert(in float2 objPos: POSITION, out float4 pos: POSITION, out float4 col: COLOR) {
                pos = float4(objPos,0,1);
                if (pos.x < 0 && pos.y < 0) {
                    col = float4(1,0,0,1);
                } else if (pos.x < 0)  {
                    col = float4(0,1,0,1);
                } else if (pos.y > 0) {
                    col = float4(1,1,0,1);
                } else
                    col = float4(0,0,1,1);
            } 


            void frag(inout float4 col: COLOR) {
                int i = 0;
                while (i < 10) {
                    i++;
                }
                if (i == 10)
                    col = float4(0,0,0,1);

                i = 0;
                do {
                    i++;
                } while (i < 10);
                if (i == 10)
                    col = float4(1,1,1,1);

                for (i=0; i < 10; i++) {

                }
                if (i == 10)
                    col = float4(0.5,0.5,0,1);


            }

            ENDCG
        }
    }

}
原文地址:https://www.cnblogs.com/yangyxd/p/5403838.html