JS面向对象

最近经常碰到页面活动倒计时的效果,于是写了个js倒计时的方法,独立出来成js文件,以后用到直接引用Common.js文件就可以了。很简单的js,记一下:

Common.js文件:

var CountDown = {
    "LeftTime": function (t) { //t参数格式 : 2015/2/11 10:08:51
        var dt = new Date(t);
        var now = new Date();
        var disTime = dt - now;
        if (disTime <= 0) {
            return 0;
        }
        var days = parseInt(disTime / (1000 * 3600 * 24));
        var leftDay = parseInt(disTime % (1000 * 3600 * 24));
        var hours = parseInt(leftDay / (1000 * 3600));
        var leftHour = parseInt(leftDay % (1000 * 3600));
        var minutes = parseInt(leftHour / (1000 * 60));
        var leftMinute = parseInt(leftHour % (1000 * 60));
        var seconds = parseInt(leftMinute / (1000));
        var showDay = (days < 10) ? ('0' + days.toString()) : days.toString();
        var showHour = (hours < 10) ? ('0' + hours.toString()) : hours.toString();
        var showMinute = (minutes < 10) ? ('0' + minutes.toString()) : minutes.toString();
        var showSecond = (seconds < 10) ? ('0' + seconds.toString()) : seconds.toString();
        return showDay + "|" + showHour + "|" + showMinute + "|" + showSecond;
    }
};

下面是不能实现倒计时的:

var CountDown = {
    "now": new Date(), // CountDown对象创建的时候,now成员变量只赋一次值
    "LeftTime": function (t) { //t参数格式 : 2015/2/11 10:08:51
        var dt = new Date(t);
        var now = this.now; // 获取的now属性的值是不变的,所以倒计时不会真正的倒计时
        var disTime = dt - now;
        if (disTime <= 0) {
            return 0;
        }
        var days = parseInt(disTime / (1000 * 3600 * 24));
        var leftDay = parseInt(disTime % (1000 * 3600 * 24));
        var hours = parseInt(leftDay / (1000 * 3600));
        var leftHour = parseInt(leftDay % (1000 * 3600));
        var minutes = parseInt(leftHour / (1000 * 60));
        var leftMinute = parseInt(leftHour % (1000 * 60));
        var seconds = parseInt(leftMinute / (1000));
        var showDay = (days < 10) ? ('0' + days.toString()) : days.toString();
        var showHour = (hours < 10) ? ('0' + hours.toString()) : hours.toString();
        var showMinute = (minutes < 10) ? ('0' + minutes.toString()) : minutes.toString();
        var showSecond = (seconds < 10) ? ('0' + seconds.toString()) : seconds.toString();
        return showDay + "|" + showHour + "|" + showMinute + "|" + showSecond;
    }
};

使用的页面:

<script src="@Url.Content("~/Common.js")" type="text/javascript"></script>
<h2>Index</h2>

<script type="text/javascript">
    var time = "2015/3/11 10:01:15";
    var value = CountDown.LeftTime(time);
    var times = value.split('|');
    alert(times[0] + "" + times[1] + "" + times[2] + "" + times[3] +"");
</script>

 在使用的页面使用计时器,就可以实现页面倒计时效果了。

<script src="../../Scripts/jquery-1.4.4.min.js" type="text/javascript"></script>
<script src="@Url.Content("~/Common.js")" type="text/javascript"></script>
<h2 id="showTime">Index</h2>
<p id="test"></p>
<script type="text/javascript">
    //var t = 0; //用来配合测试计时器是否被删除
    function leftTime() {
        var time = "2015/2/11 10:33:15";
        var value = CountDown.LeftTime(time);
        //$("#test").html(t++); //用来测试计时器是否被删除(次方法不再被调用就说明计时器已被清除)
        if (value == 0) {
            window.clearInterval(beginInterver); //清除计时器
            return;
        }
        var times = value.split('|');
        $("#showTime").html(times[0] + "" + times[1] + "" + times[2] + "" + times[3] + "");
        //alert(times[0] + "天" + times[1] + "时" + times[2] + "分" + times[3] + "秒");
    }
    var beginInterver = setInterval(leftTime, 1000);
</script>

 =============================================================================================

附加js面向对象知识:http://www.iteye.com/topic/434462

    //第1种写法  
    function Circle(r) {  
          this.r = r;  
    }  
    Circle.PI = 3.14159;  
    Circle.prototype.area = function() {  
      return Circle.PI * this.r * this.r;  
    }  
      
    var c = new Circle(1.0);     
    alert(c.area());   
    //第2种写法  
    var Circle = function() {  
       var obj = new Object();  
       obj.PI = 3.14159;  
         
       obj.area = function( r ) {  
           return this.PI * r * r;  
       }  
       return obj;  
    }  
      
    var c = new Circle();  
    alert( c.area( 1.0 ) );  
    //第3种写法  
    var Circle = new Object();  
    Circle.PI = 3.14159;  
    Circle.Area = function( r ) {  
           return this.PI * r * r;  
    }  
      
    alert( Circle.Area( 1.0 ) );  
    //第4种写法  
    var Circle={  
       "PI":3.14159,  
     "area":function(r){  
              return this.PI * r * r;  
            }  
    };  
    alert( Circle.area(1.0) );  
    //第5种写法  
    var Circle = new Function("this.PI = 3.14159;this.area = function( r ) {return r*r*this.PI;}");  
      
    alert( (new Circle()).area(1.0) );  

特别是最后两种,经常见到。

原文地址:https://www.cnblogs.com/yangyp/p/4285427.html