cocos2dx注册场景 使用CCEditBox实现输入框

我们在开始玩一个游戏时,通常要做的第一件事就是注册账号,下面就让我们来制作一个简单的注册场景,我所使用的cocos2dx版本为2.2.2

在这个场景中最主要的元素就是输入框和按钮,我从网上找了一些素材(也有自己P的),样子不太好看,但是最终的效果都是一样的。

在这个场景中,元素的摆放和按钮的功能都比较简单,唯一有些困难的就是输入框。在cocos2dx2.2.2中输入框可以使用CCTextFieldTTF和CCEditBox来实现,我们这里使用的是CCEditBox。

下面我们先来看看这个注册场景操作层的头文件

 1 #ifndef __MyGame__RegisterHandleLayer__
 2 #define __MyGame__RegisterHandleLayer__
 3 
 4 #include <iostream>
 5 #include "cocos2d.h"
 6 #include "cocos-ext.h"
 7 using namespace cocos2d;
 8 USING_NS_CC_EXT;
 9 
10 class RegisterHandleLayer:public CCLayer,public CCEditBoxDelegate{
11 private:
12     CCEditBox * editBoxUsername;//用户名
13     CCEditBox * editBoxPassword;//密码
14     CCEditBox * editBoxRePassword;//重复密码
15     void addEditBox(CCEditBox * editBox,CCPoint editPoint, char * defaultValue,bool isPassword);//添加输入框    
16     bool checkInput();//输入验证
17     void toGameScene();//跳转到游戏场景
18     void toLoginScene();//跳转到登录场景
19     
20 public:
21     virtual bool init();
22     CREATE_FUNC(RegisterHandleLayer);
23     virtual void editBoxEditingDidBegin(extension::CCEditBox* editBox);
24     virtual void editBoxEditingDidEnd(extension::CCEditBox* editBox);
25     virtual void editBoxTextChanged(extension::CCEditBox* editBox, const std::string& text);
26     virtual void editBoxReturn(extension::CCEditBox* editBox);
27 };
28 #endif /* defined(__MyGame__RegisterHandleLayer__) */

使用CCEditBox需要引入扩展库extension,我们引入头文件 "cocos-ext.h",再引入命名空间,可以使用“using namespace extension”或宏定义“USING_NS_CC_EXT”,同时,还需要继承CCEditBoxDelegate。在该类中,我们定义了3个输入框,用户名、密码和重复密码,及设置输入框的方法。最后的4个虚函数是CCEditBoxDelegate中定义的,我们对输入框的不同操作会触发相应的方法,我们这里不会用到,但是可以通过日志查看各方法的触发时机,各方法的触发时机如下:

 1 //键盘弹出后输入框获得焦点时触发
 2 void RegisterHandleLayer::editBoxEditingDidBegin(extension::CCEditBox *editBox)
 3 {
 4     CCLog("begin");
 5 }
 6 
 7 //键盘隐藏后输入框失去焦点时触发
 8 void RegisterHandleLayer::editBoxEditingDidEnd(extension::CCEditBox *editBox)
 9 {
10     CCLog("end");
11 }
12 
13 //输入框内文本变化时触发
14 void RegisterHandleLayer::editBoxTextChanged(extension::CCEditBox *editBox, const std::string &text)
15 {
16     CCLog("change");
17 }
18 
19 //按下返回键或点击键盘外的位置时触发(点击当前输入框时不触发)
20 void RegisterHandleLayer::editBoxReturn(extension::CCEditBox *editBox)
21 {
22     CCLog("return");
23 }

下面我们来看看最关键的addEditBox方法,我们可以使用该方法设置输入框的不同属性

 1 /*
 2  * 功能 : 向场景中添加输入框并设置相应属性
 3  *
 4  *      editBox : 输入框  
 5  *    editPoint : 位置
 6  * defaultValue : 缺省文本
 7  *   isPassword : true-密码,false-非密码
 8 */
 9 void RegisterHandleLayer::addEditBox(CCEditBox * editBox,CCPoint editPoint, char * defaultValue,bool isPassword)
10 {
11     editBox->CCNode::setPosition(editPoint.x,editPoint.y); //位置
12     editBox->setFontColor(ccWHITE); //文字颜色
13     editBox->setPlaceHolder(defaultValue); //输入框缺省文字
14     editBox->setPlaceholderFontColor(ccWHITE); //缺省文字颜色
15     editBox->setMaxLength(20); //最大长度
16     editBox->setReturnType(kKeyboardReturnTypeDone); //默认使用键盘return类型为Done
17     editBox->setInputMode(kEditBoxInputModeEmailAddr); //输入键盘模式
18     if (isPassword) {
19         editBox->setInputFlag(kEditBoxInputFlagPassword); //输入密码时的替代符
20     }
21     editBox->setDelegate(this); //设置委托代理对象为当前类
22     
23     this->addChild(editBox);
24 }

相关属性还是比较好理解的,大家可以改变属性查看不同的效果。其中setReturnType、setInputMode、setInputFlag这3个方法的参数可能会有些疑问,但是我们可以在“CCEditBox.h”头文件中查看各参数的含义,也可以改变各参数,分别查看不同的效果。例如,我们这里对密码类型输入框的设置“editBox->setInputFlag(kEditBoxInputFlagPassword);”会得到如下效果:

各参数的原始定义如下:

 1 enum KeyboardReturnType {
 2     kKeyboardReturnTypeDefault = 0,
 3     kKeyboardReturnTypeDone,
 4     kKeyboardReturnTypeSend,
 5     kKeyboardReturnTypeSearch,
 6     kKeyboardReturnTypeGo
 7 };
 8 
 9 
10 /**
11  * rief The EditBoxInputMode defines the type of text that the user is allowed
12  * to enter.
13  */
14 enum EditBoxInputMode
15 {
16     /**
17      * The user is allowed to enter any text, including line breaks.
18      */
19     kEditBoxInputModeAny = 0,
20     
21     /**
22      * The user is allowed to enter an e-mail address.
23      */
24     kEditBoxInputModeEmailAddr,
25 
26     /**
27      * The user is allowed to enter an integer value.
28      */
29     kEditBoxInputModeNumeric,
30 
31     /**
32      * The user is allowed to enter a phone number.
33      */
34     kEditBoxInputModePhoneNumber,
35 
36     /**
37      * The user is allowed to enter a URL.
38      */
39     kEditBoxInputModeUrl,
40 
41     /**
42      * The user is allowed to enter a real number value.
43      * This extends kEditBoxInputModeNumeric by allowing a decimal point.
44      */
45     kEditBoxInputModeDecimal,
46 
47     /**
48      * The user is allowed to enter any text, except for line breaks.
49      */
50     kEditBoxInputModeSingleLine
51 };
52 
53 /**
54  * rief The EditBoxInputFlag defines how the input text is displayed/formatted.
55  */
56 enum EditBoxInputFlag
57 {
58     /**
59      * Indicates that the text entered is confidential data that should be
60      * obscured whenever possible. This implies EDIT_BOX_INPUT_FLAG_SENSITIVE.
61      */
62     kEditBoxInputFlagPassword = 0,
63 
64     /**
65      * Indicates that the text entered is sensitive data that the
66      * implementation must never store into a dictionary or table for use
67      * in predictive, auto-completing, or other accelerated input schemes.
68      * A credit card number is an example of sensitive data.
69      */
70     kEditBoxInputFlagSensitive,
71 
72     /**
73      * This flag is a hint to the implementation that during text editing,
74      * the initial letter of each word should be capitalized.
75      */
76     kEditBoxInputFlagInitialCapsWord,
77 
78     /**
79      * This flag is a hint to the implementation that during text editing,
80      * the initial letter of each sentence should be capitalized.
81      */
82     kEditBoxInputFlagInitialCapsSentence,
83 
84     /**
85      * Capitalize all characters automatically.
86      */
87     kEditBoxInputFlagInitialCapsAllCharacters
88 
89 };

在我们了解了CCEditBox的相关属性和用法后,就可以完成我们的注册场景了,注册场景操作层的init方法代码如下:

 1 bool RegisterHandleLayer::init()
 2 {
 3     if (!CCLayer::init()) {
 4         return false;
 5     }
 6     
 7     //精灵帧缓存
 8     CCSpriteFrameCache * sfCache = CCSpriteFrameCache::sharedSpriteFrameCache();
 9     sfCache->addSpriteFramesWithFile("p_register.plist");
10     
11     //屏幕尺寸
12     CCSize size = CCDirector::sharedDirector()->getWinSize();
13     
14     //注册框
15     CCSpriteFrame * f_register_box = sfCache->spriteFrameByName("register.png");
16     CCSprite * spriteBox = CCSprite::createWithSpriteFrame(f_register_box);
17     spriteBox->setPosition(CCPointMake(size.width/2, size.height/2));
18     this->addChild(spriteBox);
19     
20     //注册框尺寸
21     CCSize boxSize = spriteBox->getContentSize();
22     
23     //用户名
24     CCSpriteFrame * f_register_username = sfCache->spriteFrameByName("username.png");
25     CCSprite * spriteUsername = CCSprite::createWithSpriteFrame(f_register_username);
26     CCSize spriteUsernameSize = spriteUsername->getContentSize();
27     CCSize editSize = CCSizeMake(spriteUsernameSize.width*3/5, spriteUsernameSize.height);
28     CCPoint spriteUsernamePoint = CCPointMake(size.width/2, size.height/2+spriteUsernameSize.height*11/6);
29     spriteUsername->setPosition(spriteUsernamePoint);
30     this->addChild(spriteUsername);
31     
32     //密码
33     CCSpriteFrame * f_register_password = sfCache->spriteFrameByName("password.png");
34     CCSprite * spritePassword = CCSprite::createWithSpriteFrame(f_register_password);
35     CCPoint spritePasswordPoint = CCPointMake(size.width/2, size.height/2+spriteUsernameSize.height/2);
36     spritePassword->setPosition(spritePasswordPoint);
37     this->addChild(spritePassword);
38     
39     //重复密码
40     CCSpriteFrame * f_register_repassword = sfCache->spriteFrameByName("password.png");
41     CCSprite * spriteRePassword = CCSprite::createWithSpriteFrame(f_register_repassword);
42     CCPoint spriteRePasswordPoint = CCPointMake(size.width/2, size.height/2-spriteUsernameSize.height*5/6);
43     spriteRePassword->setPosition(spriteRePasswordPoint);
44     this->addChild(spriteRePassword);
45     
46     //添加输入框
47     editBoxUsername = CCEditBox::create(editSize, CCScale9Sprite::create());
48     addEditBox(editBoxUsername, spriteUsernamePoint, "输入账号",false);
49     editBoxPassword = CCEditBox::create(editSize, CCScale9Sprite::create());
50     addEditBox(editBoxPassword, spritePasswordPoint, "创建密码",true);
51     editBoxRePassword = CCEditBox::create(editSize, CCScale9Sprite::create());
52     addEditBox(editBoxRePassword, spriteRePasswordPoint, "重复密码",true);
53     
54     //注册按钮
55     CCSpriteFrame * f_register_btn_register = sfCache->spriteFrameByName("btn_register_normal.png");
56     CCSprite * sprite_register_btn_register = CCSprite::createWithSpriteFrame(f_register_btn_register);
57     
58     CCSpriteFrame * f_register_btn_register_select = sfCache->spriteFrameByName("btn_register_select.png");
59     CCSprite * sprite_register_btn_register_select = CCSprite::createWithSpriteFrame(f_register_btn_register_select);
60     
61     CCMenuItemSprite * itemRegister = CCMenuItemSprite::create(
sprite_register_btn_register,
sprite_register_btn_register_select,
this,
menu_selector(RegisterHandleLayer::toGameScene));
62 CCSize registerBthSize = itemRegister->getContentSize(); 63 itemRegister->setPosition(CCPointMake(size.width/2-boxSize.width/4,
size.height/2 - boxSize.height/2 + registerBthSize.height*2)); 64 65 //已有账号登录按钮 66 CCSpriteFrame * f_register_btn_login = sfCache->spriteFrameByName("btn_register_login_normal.png"); 67 CCSprite * sprite_register_btn_login = CCSprite::createWithSpriteFrame(f_register_btn_login); 68 69 CCSpriteFrame * f_register_btn_login_select = sfCache->spriteFrameByName("btn_register_login_select.png"); 70 CCSprite * sprite_register_btn_login_select = CCSprite::createWithSpriteFrame(f_register_btn_login_select); 71 72 CCMenuItemSprite * itemLogin = CCMenuItemSprite::create(
sprite_register_btn_login,
sprite_register_btn_login_select,
this,
menu_selector(RegisterHandleLayer::toLoginScene));
73 CCSize loginBthSize = itemLogin->getContentSize(); 74 itemLogin->setPosition(CCPointMake(size.width/2+boxSize.width/4,
size.height/2 - boxSize.height/2 + loginBthSize.height*2)); 75 76 //按钮菜单 77 CCMenu * menu = CCMenu::create(itemRegister,itemLogin,NULL); 78 menu->setPosition(CCPointZero); 79 this->addChild(menu); 80 81 return true; 82 }

代码比较简单,我们的注册场景现在基本完成了,参数验证等其他功能我们会在后续文章中再做补充。

原文地址:https://www.cnblogs.com/yangxq/p/3997497.html