Unity3d

前期建立了装备信息及装配功能,现在开始着手建立技能系统。

类似于物品信息,我们首先需要设计好技能系统文本,设计好技能的分类。

设计过程中还是需要把技能作用及释放目标的分类做好,技能文本如下:

4001,致命一击,skill-02,伤害250%,SinglTarget,Attack,250,0,6,1,Swordman,1,Enemy,1.5
4002,格挡精通,skill-07,防御130%,Buff,Def,130,5,3,5,Swordman,3,Self,0
4003,战神咆哮,skill-05,伤害150%,Buff,Attack,150,60,15,60,Swordman,4,Self,0
4004,剑刃风暴,skill-03,伤害200%,MultiTarget,Attack,200,0,10,20,Swordman,6,Self,0
4005,战神迅捷,skill-06,攻速200%,Buff,AttackSpeed,200,20,20,30,Swordman,7,Self,0
4006,泰坦神力,skill-04,伤害400%,MultiTarget,Attack,400,0,20,20,Swordman,10,Position,7
5001,魔法飞弹,skill-09,伤害350%,SingleTarget,Attack,350,0,20,10,Magician,1,Enemey,5
5002,自然愈合,skill-13,治愈30HP,Passive,HP,30,0,10,20,Magician,2,Self,0
5003,魔法唤醒,skill-10,回魔20MP,Passive,MP,20,0,0,30,Magician,5,Self,0
5004,火舌武装,skill-05,伤害200%,Buff,Attack,200,15,30,30,Magician,7,Self,0
5005,灵动迅捷,skill-12,攻速200%,Buff,AttackSpeed,200,30,30,30,Magician,8,Self,0
5006,奇点扭曲,skill-11,伤害450%,MultiTarget,Attack,450,0,50,40,Magician,9,Position,10

原文地址:https://www.cnblogs.com/yanbenxin/p/5881926.html