underdoge.exe

 本来一个飞机大战的小游戏,被我换贴图+魔改变成了underdoge,算是致敬ut吧

import math
import random

import pygame
from pygame import mixer

# Intialize the game
pygame.init()

# create the screen
screen = pygame.display.set_mode((800, 600))

# Background
background = pygame.image.load(r'C:UsersASUSPicturesUplayuff doge.png')

# Sound
mixer.music.load(r'E:CloudMusicToby Fox - MEGALOVANIA.mp3')
mixer.music.play(-1)

# Caption and Icon
pygame.display.set_caption("underdoge")
icon = pygame.image.load(r'C:UsersASUSPicturesUplaydoge.png')
pygame.display.set_icon(icon)

# Sans
playerImg = pygame.image.load(r'C:UsersASUSPicturesUplaysans.png')
playerX = 370
playerY = 480
playerX_change = 0

# Doge
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6

for i in range(num_of_enemies):
    enemyImg.append(pygame.image.load(r'C:UsersASUSPicturesUplaydoge.png'))
    enemyX.append(random.randint(0, 736))
    enemyY.append(random.randint(50, 150))
    enemyX_change.append(4)
    enemyY_change.append(40)

#Bone
bulletImg = pygame.image.load(r'C:UsersASUSPicturesUplayone.png')
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 10
bullet_state = "ready"

# Love(Level Of Violence)

score_value = 0
font = pygame.font.Font('freesansbold.ttf', 32)

textX = 10
testY = 10

# 这使你充满了决心
over_font = pygame.font.Font('freesansbold.ttf', 64)


def show_score(x, y):
    score = font.render("love : " + str(score_value), True, (255, 255, 255))
    screen.blit(score, (x, y))


def game_over_text():
    over_text1 = over_font.render("You're filled with", True, (255, 255, 255))
    screen.blit(over_text1, (150, 100))
    over_text2 = over_font.render("DETERMINATION", True, (255, 255, 255))
    screen.blit(over_text2, (150, 250))


def player(x, y):
    screen.blit(playerImg, (x, y))


def enemy(x, y, i):
    screen.blit(enemyImg[i], (x, y))


def fire_bullet(x, y):
    global bullet_state
    bullet_state = "fire"
    screen.blit(bulletImg, (x + 16, y + 10))


def isCollision(enemyX, enemyY, bulletX, bulletY):
    distance = math.sqrt(math.pow(enemyX - bulletX, 2) + (math.pow(enemyY - bulletY, 2)))
    if distance < 27:
        return True
    else:
        return False


# Game Loop
running = True
while running:

    # RGB = Red, Green, Blue
    screen.fill((0, 0, 0))
    # Background Image
    screen.blit(background, (220, 100))
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

        # if keystroke is pressed check whether its right or left
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                playerX_change = -5
            if event.key == pygame.K_RIGHT:
                playerX_change = 5
            if event.key == pygame.K_SPACE:
                if bullet_state is "ready":
                    bulletSound = mixer.Sound(r"E:CloudMusiclaser.wav")
                    bulletSound.set_volume(0.3)
                    bulletSound.play()
                    # Get the current x cordinate of the Doge
                    bulletX = playerX
                    fire_bullet(bulletX, bulletY)

        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                playerX_change = 0

    playerX += playerX_change
    if playerX <= 0:
        playerX = 0
    elif playerX >= 736:
        playerX = 736

    # Doge Movement
    for i in range(num_of_enemies):

        # 这使你充满了决心
        if enemyY[i] > 440:
            for j in range(num_of_enemies):
                enemyY[j] = 2000
            game_over_text()
            break

        enemyX[i] += enemyX_change[i]
        if enemyX[i] <= 0:
            enemyX_change[i] = 2.5
            enemyY[i] += enemyY_change[i]
        elif enemyX[i] >= 736:
            enemyX_change[i] = -2.5
            enemyY[i] += enemyY_change[i]

        # Collision
        collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
        if collision:
            explosionSound = mixer.Sound(r"E:CloudMusicoom.wav")
            explosionSound.set_volume(1.0)
            explosionSound.play()
            bulletY = 480
            bullet_state = "ready"
            score_value += 1
            enemyX[i] = random.randint(0, 736)
            enemyY[i] = random.randint(50, 150)

        enemy(enemyX[i], enemyY[i], i)

    # Bone Movement
    if bulletY <= 0:
        bulletY = 480
        bullet_state = "ready"

    if bullet_state is "fire":
        fire_bullet(bulletX, bulletY)
        bulletY -= bulletY_change

    player(playerX, playerY)
    show_score(textX, testY)
    pygame.display.update()
原文地址:https://www.cnblogs.com/xxxsans/p/13442750.html