Socket操作类

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Collections;
using System.Net;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
using System.Collections.Specialized;
using System.Threading;
public class DuxSocketClient
{
  #region 私有字段
  /// <summary>
  /// 设置数据缓冲区大小 默认1024
  /// </summary>
  private static int m_maxpacket = 1024 * 4;
  public delegate void SendFileProgress(int progress);
  public delegate void ReceiveFileProgress(int progress);
  #endregion
  #region 服务器侦听
  /// <summary>
  /// 服务器侦听方法 返回null则说明没有链接上
  /// </summary>
  /// <returns>返回一个套接字(Socket)</returns>
  public static Socket ListenerSocket(TcpListener listener)
  {
    try
    {
      Socket socket = listener.AcceptSocket();
      return socket;
    }
    catch
    {
      return null;
    }
  }
  /// <summary>
  /// 服务器侦听方法 返回null则说明没有链接上
  /// </summary>
  /// <param name="listener"></param>
  /// <returns>返回一个网络流</returns>
  public static NetworkStream ListenerStream(TcpListener listener)
  {
    try
    {
      TcpClient client = listener.AcceptTcpClient();
      return client.GetStream();
    }
    catch
    {
      return null;
    }
  }
  #endregion
  #region 客户端连接
  public static Socket ConnectSocket(TcpClient tcpclient, IPEndPoint ipendpoint)
  {
    try
    {
      tcpclient.Connect(ipendpoint);
      return tcpclient.Client;
    }
    catch
    {
      return null;
    }
  }
  public static Socket ConnectSocket(TcpClient tcpclient, IPAddress ipadd, int port)
  {
    try
    {
      tcpclient.Connect(ipadd, port);
      return tcpclient.Client;
    }
    catch
    {
      return null;
    }
  }
  public static NetworkStream ConnectStream(TcpClient tcpclient, IPEndPoint ipendpoint)
  {
    try
    {
      tcpclient.Connect(ipendpoint);
      return tcpclient.GetStream();
    }
    catch
    {
      return null;
    }
  }
  public static NetworkStream ConnectStream(TcpClient tcpclient, IPAddress ipadd, int port)
  {
    try
    {
      tcpclient.Connect(ipadd, port);
      return tcpclient.GetStream();
    }
    catch
    {
      return null;
    }
  }
  #endregion
  #region Socket接收数据
  /// <summary>
  /// 接受固定长度字符串
  /// </summary>
  /// <param name="socket"></param>
  /// <param name="size"></param>
  /// <returns></returns>
  public static byte[] ReceiveFixData(Socket socket, int size)
  {
    int offset = 0;
    int recv = 0;
    int dataleft = size;
    byte[] msg = new byte[size];
    while (dataleft > 0)
    {
      recv = socket.Receive(msg, offset, dataleft, 0);
      if (recv == 0)
      {
        break;
      }
      offset += recv;
      dataleft -= recv;
    }
    return msg;
  }
  /// <summary>
  /// 接收变长字符串
  /// 为了处理粘包问题 ,每次发送数据时 包头(数据字节长度) + 正文
  /// 这个发送小数据
  /// 设置包头的字节为8,不能超过8位数的字节数组
  /// </summary>
  /// <param name="socket"></param>
  /// <returns>byte[]数组</returns>
  public static byte[] ReceiveVarData(Socket socket)
  {
    //每次接受数据时,接收固定长度的包头,包头长度为8
    byte[] lengthbyte = ReceiveFixData(socket, 8);
    //length得到字符长度 然后加工处理得到数字
    int length = GetPacketLength(lengthbyte);
    //得到正文
    return ReceiveFixData(socket, length);   
  }
  /// <summary>
  /// 接收T类对象,反序列化
  /// </summary>
  /// <typeparam name="T">接收T类对象,T类必须是一个可序列化类</typeparam>
  /// <param name="socket"></param>
  /// <returns></returns>
  public static T ReceiveVarData<T>(Socket socket)
  {
    //先接收包头长度 固定8个字节
    byte[] lengthbyte = ReceiveFixData(socket, 8);
    //得到字节长度
    int length = GetPacketLength(lengthbyte);
    byte[] bytecoll = new byte[m_maxpacket];
    IFormatter format = new BinaryFormatter();
    MemoryStream stream = new MemoryStream();
    int offset = 0;  //接收字节个数
    int lastdata = length; //还剩下多少没有接收,初始大小等于实际大小
    int receivedata = m_maxpacket;  //每次接收大小
    //循环接收
    int mark = 0; //标记几次接收到的数据为0长度
    while (true)
    {
      //剩下的字节数是否小于缓存大小
      if (lastdata < m_maxpacket) 
      {
        receivedata = lastdata;  //就只接收剩下的字节数
      }
      int count = socket.Receive(bytecoll,0,receivedata,0);
      if (count > 0)
      {
        stream.Write(bytecoll, 0, count);
        offset += count;
        lastdata -= count;
        mark = 0;
      }
      else
      {
        mark++;
        if (mark == 10)
        {
          break;
        }
      }
      if (offset == length)
      {
        break;
      }
    }
    stream.Seek(0, SeekOrigin.Begin); //必须要这个 或者stream.Position = 0;
    T t = (T)format.Deserialize(stream);
    stream.Close();
    return t;
  }
  /// <summary>
  /// 在预先得到文件的文件名和大小
  /// 调用此方法接收文件
  /// </summary>
  /// <param name="socket"></param>
  /// <param name="path">路径必须存在</param>
  public static bool ReceiveFile(Socket socket, string path, string filename, long size,ReceiveFileProgress progress)
  {
    bool ret = false;
    if (Directory.Exists(path))
    {
      //主要是防止有重名文件
      string savepath = GetPath(path, filename); //得到文件路径
      //缓冲区
      byte[] file = new byte[m_maxpacket];
      int count = 0;  //每次接收的实际长度
      int receivedata = m_maxpacket; //每次要接收的长度
      long offset = 0;  //循环接收的总长度
      long lastdata = size;  //剩余多少还没接收
      int mark = 0;
      using (FileStream fs = new FileStream(savepath, FileMode.OpenOrCreate, FileAccess.Write))
      {
        if (size > 0)
        {
          while (true)
          {
            if (lastdata < receivedata)
            {
              receivedata = Convert.ToInt32(lastdata);
            }
            count = socket.Receive(file, 0, receivedata, SocketFlags.None);
            if (count > 0)
            {
              fs.Write(file, 0, count);
              offset += count;
              lastdata -= count;
              mark = 0;
            }
            else
            {
              mark++;  //连续5次接收为0字节 则跳出循环
              if (mark ==10)
              {
                break;
              }
            }
            //接收进度
            if (progress != null)
            {
              progress(Convert.ToInt32(((Convert.ToDouble(offset) / Convert.ToDouble(size)) * 100)));
            }
            //接收完毕
            if (offset == size)
            {
              ret = true;
              break;
            }
          }
        }
        fs.Close();
      }
    }
    return ret;
  }
  public static bool ReceiveFile(Socket socket, string path, string filename, long size)
  {
    return ReceiveFile(socket, path, filename, size,null);
  }
  /// <summary>
  /// 预先不知道文件名和文件大小 用此方法接收
  /// 此方法对于的发送方法是SendFile()
  /// </summary>
  /// <param name="socket"></param>
  /// <param name="path">要保存的目录</param>
  public static void ReceiveFile(Socket socket, string path)
  {
    //得到包头信息字节数组 (文件名 + 文件大小 的字符串长度)
    //取前8位
    byte[] info_bt = ReceiveFixData(socket, 8);
    //得到包头信息字符长度
    int info_length = GetPacketLength(info_bt);
    //提取包头信息,(文件名 + 文件大小 的字符串长度)
    byte[] info = ReceiveFixData(socket, info_length);
    //得到文件信息字符串 (文件名 + 文件大小)
    string info_str = System.Text.Encoding.UTF8.GetString(info);
    string[] strs = info_str.Split('|');
    string filename = strs[0];  //文件名
    long length = Convert.ToInt64(strs[1]); //文件大小
    //开始接收文件
    ReceiveFile(socket, path, filename, length);
  }
  private static int GetPacketLength(byte[] length)
  {
    string str = System.Text.Encoding.UTF8.GetString(length);
    str = str.TrimEnd('*'); ;//("*", "");
    int _length = 0;
    if (int.TryParse(str, out _length))
    {
      return _length;
    }
    else
    {
      return 0;
    }
  }
  /// <summary>
  /// 得到文件路径(防止有文件名重复)
  ///  如:aaa.txt已经在directory目录下存在,则会得到文件aaa(1).txt
  /// </summary>
  /// <param name="directory">目录名</param>
  /// <param name="file">文件名</param>
  /// <returns>文件路径</returns>
  static int i = 0;
  static string markPath = String.Empty;
  public static string GetPath(string directory, string file)
  {
    if (markPath == String.Empty)
    {
      markPath = Path.Combine(directory, file);
    }
    string path = Path.Combine(directory, file);
    if (File.Exists(path))
    {
      i++;
      string filename = Path.GetFileNameWithoutExtension(markPath) + "(" + i.ToString() + ")";
      string extension = Path.GetExtension(markPath);
      return GetPath(directory, filename + extension);
    }
    else
    {
      i = 0;
      markPath = String.Empty;
      return path;
    }
  }
  #endregion
  #region Socket发送数据
  /// <summary>
  /// 发送固定长度消息
  /// 发送字节数不能大于int型最大值
  /// </summary>
  /// <param name="socket"></param>
  /// <param name="msg"></param>
  /// <returns>返回发送字节个数</returns>
  public static int SendFixData(Socket socket, byte[] msg)
  {
    int size = msg.Length;  //要发送字节长度
    int offset = 0;         //已经发送长度
    int dataleft = size;    //剩下字符
    int senddata = m_maxpacket;  //每次发送大小
    while (true)
    {
      //如过剩下的字节数 小于 每次发送字节数
      if (dataleft < senddata)
      {
        senddata = dataleft;
      }
      int count = socket.Send(msg, offset, senddata, SocketFlags.None);
      offset += count;
      dataleft -= count;
      if (offset == size)
      {
        break;
      }
    }
    return offset;
  }
  /// <summary>
  /// 发送变长信息 格式 包头(包头占8位) + 正文
  /// </summary>
  /// <param name="socket"></param>
  /// <param name="contact">发送文本</param>
  /// <returns></returns>
  public static int SendVarData(Socket socket, string contact)
  {
    //得到字符长度
    int size = System.Text.Encoding.UTF8.GetBytes(contact).Length;
    //包头字符
    string length = GetSendPacketLengthStr(size);
    //包头 + 正文
    byte[] sendbyte = System.Text.Encoding.UTF8.GetBytes(length + contact);
    //发送
    return SendFixData(socket, sendbyte);
  }
  /// <summary>
  /// 发送变成信息
  /// </summary>
  /// <param name="socket"></param>
  /// <param name="bytes"></param>
  /// <returns></returns>
  public static int SendVarData(Socket socket, byte[] bytes)
  {
    //得到包头字节
    int size = bytes.Length;
    string length = GetSendPacketLengthStr(size);
    byte[] lengthbyte = System.Text.Encoding.UTF8.GetBytes(length);
    //发送包头
    SendFixData(socket, lengthbyte);   //因为不知道正文是什么编码所以没有合并
    //发送正文
    return SendFixData(socket, bytes);
  }
  /// <summary>
  /// 发送T类型对象,序列化
  /// </summary>
  /// <typeparam name="T">T类型</typeparam>
  /// <param name="socket"></param>
  /// <param name="obj">T类型对象,必须是可序列化的</param>
  /// <returns></returns>
  public static int SendSerializeObject<T>(Socket socket, T obj)
  {
    byte[] bytes = SerializeObject(obj);
    return SendVarData(socket, bytes);
  }
  /// <summary>
  /// 发送文件
  /// </summary>
  /// <param name="socket">socket对象</param>
  /// <param name="path">文件路径</param>
  /// <param name="issend">是否发送文件(头)信息,如果当前知道文件[大小,名称]则为false</param>
  /// <param name="progress"></param>
  /// <returns></returns>
  public static bool SendFile(Socket socket, string path,bool issend,SendFileProgress progress)
  {
    bool ret = false;
    if (File.Exists(path))
    {
      FileInfo fileinfo = new FileInfo(path);
      string filename = fileinfo.Name;
      long length = fileinfo.Length;
      //发送文件信息
      if (issend)
      {
        SendVarData(socket, filename + "|" + length);
      }
      //发送文件
      long offset = 0;
      byte[] b = new byte[m_maxpacket];
      int mark = 0;
      using (FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read))
      {
        int senddata = b.Length;
        long i = length;
        //循环读取发送
        while (true)
        {
          int count = fs.Read(b, 0, senddata);
          if (count > 0)
          {
            socket.Send(b, 0, count, SocketFlags.None);
            offset += count;
            mark = 0;
          }
          else
          {
            mark++;
            if (mark == 10)
            {
              break;
            }
          }
          if (progress != null)
          {
            progress(Convert.ToInt32(((Convert.ToDouble(offset) / Convert.ToDouble(length)) * 100)));
          }
          if (offset == length)
          {
            break;
          }
          Thread.Sleep(50); //设置等待时间,以免粘包
        }
      }
    }
    return ret;
  }
  /// <summary>
  /// 发送文件,不需要进度信息
  /// </summary>
  /// <param name="socket">socket对象</param>
  /// <param name="path">文件路径</param>
  /// <param name="issend">是否发生(头)信息</param>
  /// <returns></returns>
  public static bool SendFile(Socket socket, string path,bool issend)
  {
    return SendFile(socket, path, issend, null);
  }
  /// <summary>
  /// 发送文件,不需要进度信息和(头)信息
  /// </summary>
  /// <param name="socket">socket对象</param>
  /// <param name="path">文件路径</param>
  /// <returns></returns>
  public static bool SendFile(Socket socket, string path)
  {
    return SendFile(socket, path, false, null);
  }
  private static byte[] SerializeObject(object obj)
  {
    IFormatter format = new BinaryFormatter();
    MemoryStream stream = new MemoryStream();
    format.Serialize(stream, obj);
    byte[] ret = stream.ToArray();
    stream.Close();
    return ret;
  }
  private static string GetSendPacketLengthStr(int size)
  {
    string length = size.ToString() + "********"; //得到size的长度
    return length.Substring(0, 8); //截取前前8位
  }
  #endregion
  #region NetworkStream接收数据
  //没写
  #endregion
  #region NetworkStream发送数据
  //没写
  #endregion
}

说明:每个接收的方法都对应着有发送方法

如:

发送:SendFixData(socket,"01");接收:ReceiveFixData(socket,2);  //size 就为2

不知道发送文本长度: 

string txt = ????   //不知道有多少字符

发送:SendVarData(socket,txt); //有重载版 

接收:ReceiveVarData(socket);

原文地址:https://www.cnblogs.com/xuexian/p/3532128.html